Announcing a preview for a new way to write apps. After all the fun things we've seen people use Hangouts for, glad to give them some real tools to write truly collaborative, real-time apps.
Introducing the Google+ Hangouts API - Google+ Platform Blog
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- I'd really like to see pixel access to the video thatis asking for on the forum, and also it would be great to be able to trade off latency or frame rate for image quality via some codec parameters.Sep 22, 2011
- and looked over your posts and have some clarifying questions:
1) You want the full stream of someone's video? It's an obvious ask but has a lot of privacy/legal implications. What kind of scenarios are you eyeing? If we can enable most scenarios with slightly less powerful operation (changing the layout of the existing feeds, snapshotting etc.) I think it's much more likely to happen.
2) Trade off of latency vs quality: You want that in the existing feeds or would this be only if the app had access to the raw data?
In general giving an example of what an app would use it for gives us better details and lets us examine alternatives if necessary. Thanks for the feedback!Sep 22, 2011
- Clients would like to use Hangout for video conferencing on live broadcast, and screen capture obviously becomes a pain if you have too many guests. For more information see this thread http://forum.vidblaster.com/showthread.php?t=1726 or talk to who is one of your colleagues and familiar with my request. Solutions would be either an API call returning a bitmap of current incoming video frame, or you could setup a (virtual) source in the DirectShow domain. In my world this would instantly move everyone from Skype to Hangout. Thanks.Sep 23, 2011
- I want to be able to use Hangouts as a 9-channel video mixer- probably not using all 9 channels at once, but one or two. Right now the way to do that is doing screen capture on the thumbnail views and using a desktop application to process the video, which works but making the mixer work completely in-browser would be really cool. I mention trading off latency for image quality because there wouldn't be multi-way voice communication going on, so if feeds had to buffer it would be acceptable- but it's understandable if the Hangout architecture is not that flexible.
Api calls to get higher quality snapshots from any of the feeds would be awesome even if it could only be expected to work at 1 Hz or so and had seconds of latency, and ~320x240 resolution is fine for me.
For privacy/legal I'd expect a similar clickthrough agreement as the broadcast/archive to youtube feature.
Yesterday I tried out hangouts using a screen capture to virtual webcam (WebCamStudio) HangoutsWebCamStudioGephex | 103190342755104432973 while video manipulating software (Gephex) was taking one of the thumbnail feeds and mixing it with internally generated visuals into the more abstract output. If the api had access to the share desktop feature and could set x, y, width, & height to get a subset of the screen, that would eliminate the need for WebCamStudio.Sep 23, 2011
- how is the audio being controlled?
I believe there are some java codes that if injected would make hangouts a lot more multi-speaker friendly.
I see the main issue with the linearly setup audio. Please allow me to write to the coder that is currently working on audio?
http://www.dw.com/Demo3DFinal.mp3Sep 24, 2011
- There doesn't seem to be any developer discussion group/forum for this - so I'll post here!
I'm using the new API and hosting my XML and content (JS, CSS, imgs) on my own webserver. But chrome warns me about insecure content each time I load the app. Is there anyway to fix this - everyone must be hitting the same problem surely?Sep 30, 2011
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