One of the neat things that has happened, is they've begun to run a contest called "The Next Great Starship". With multiple teams submitting concept ideas throughout the competition, vying for berths to get further into the contest. And ultimately one team will be selected, to have their ship brought into the Star Citizen game universe.
Which is really exciting. Now one of the ways they are pulling the community into this and involving us, is to have the community vote on wild cards, or teams we wish to save from the chopping block.
And so on and so forth, so keeping track of what's going on each week brings some interesting visions of what these teams are creating.
Now for myself, I'm probably going to start providing my own commentary after the episodes. Talking about the good, the bad (a certain gold shirt), and the Ugly (Team Catapult).
And just wanted to put this out there.. it's a fun show to follow, it's great from an artists perspective. And for anyone who's ever loved the idea of jetting around the galaxy in your own kitted out starship.. well.. this can certainly pull you in, and get the old grey matter spinning. My next post on this will be to review, episode 5 (2/28/2014).
(Please note if you'd specifically like to be added to a circle dedicated to Star Citizen, let me know in the comments. Thanks!)
This is another example of a highly deregulated free-market system that puts corporations over the human, who then pits those humans against each other, to get them to avoid paying attention to the fact, they are virtually modern slaves. All now without a visible chain or collar.
If progressive socialism is so bad... then why are countries like Norway, Sweden and Finland some of the healthiest, well-educated, and financially wealthy, each within their populations?
Ask yourself.. who rules your country... currently it's the master's who make us fight for scraps, and say that it's all in the name of quarterly profits.
But now the system is so dramatically skewed it's going to take a titanic awakening in the USA for the people to realize.. that a unbridled system of the rich having all the money to continue making themselves richer, is destined to fail. And fail dramatically.
Episode 5. http://youtu.be/scvwN6u2mwM
It starts out showing you the various teams who have made it to the starship concept tier of the show.
Mark and his super gold shirt are ever present. (I joked and called it ugly, but it takes a special kind of person to wear that shirt, so more power to him.
Chris Roberts, The Man™, the Legend.. the bringer of Starship games when all the big companies decided that they knew better, and decided we didn't need no stinking starship games. Cool guy.
Chris Smith - Lead Ship Modeler. Real laid back guy, is very insightful, and quite talented, by all notes.
Chris Livia - Chief Visual Officer. Intense.. has big guns... knows what he likes, and doesn't like.
And new comer to the Hallowed Couch...
David Hobbins. A concept designer. Extremely talented, and has worked on a lot of World Class projects. Pretty cool to have him there, living the Dream.
So now that's out of the way...
This episode will touch base and critique 6 teams.
This is for the Concept Phase, or Phase 1.
Of these 6 teams, only 4 will be chosen today by the judges to go onto the next tier of 12. Of those 12, 10 will be chosen by the judges and the final 2 Chosen by "US" the Fans, from those who didn't make the cut.
One thing I really like about this show. It shows how important they approach the entire game. They are treating it as a labor of love, but taking it serious. They've set a very high bar for their presentation of the game, and it exceedingly obvious watching this show. They are treating it like a world class project. And giving it the gravitas of the dedicant to their holy task.
So first up they give us the Specs on the Mercenary Gunship.
The teams get to choose an Existing Manufacturer (within the Star Citizen universe, and if you don't know which they are, they'll run em down visually but also go to the website and sleuth out what their ship designs tend to come out looking as.)
Crew Capacity: 3. 1 Pilot, 2 Gunners.
Cargo Capacity: 4-6 Marines, or Cargo.
Thrusters: 4 x TR2 Jointed Thrusters
Engines: 4 x TR3 Main Engine
Weapons: 2 Manned Turrets. 1 Remote Turret, 2 Missile Racks.
First thought, as a mercenary gunship... the cargo capacity skewing towards a marine "Hot" transport... feels off at first... When I think gun-ship, I think the Mi-24 Hind, or the Mi-28 Hind. But truth be told.. I think that's where their inspiration came from as well. For the Mi-28 Hind Gunship, was a devastating weapons platform with the ability to hot land "Troops" into battle.
So once that feeling subsided, I still think this ship should probably have either one or two fixed guns as well, and maybe a third missile rack.
But that's solely a feel.
We'll see how she turns out long term.
Ohh.. now they are finally going to into reviewing the concepts. I decided I would give the ship concepts grades, as I watched them. Going with my first reaction. The scale is A+ descending to F, with a 0 For wasting everyone's time.
Up first, 3 Dingo.
My first impression.
Thoughts: It's too ass heavy. And the middle of the ship is just too damn disjointed. The wings seem clever at first but when I think of turrets, I think of sight lined. And anything that gets in the way of a turret sight line, is just damage waiting to happen.
Up second, Tri Tri.
My first impression.
Thoughts: I liked the top style-wing design of Gunship 3 they show. And would love to see that merged onto Gunship 4. I think when looking at the evolution of it, it's decidedly attractive. The tail engines should be a bit larger, and the body width of the ship, feels like it too should be a 20% wider than it currently is to give it that thicker beefier appearance. Overall though, I really like it.
Third up, Cryo.
My first impression.
Thoughts: I really like that he was thinking outside of the narrow box of traditional ships. That said, I like that creativity. But when looking at it, I did not like the way it does appear. It does nothing for me, other than make me smile at the thought of the out of box thinking, that resulted in something I wouldn't want to own in my hangar.
Fourth up, 1 Bit Amoeba
Thoughts: Solid ship concept. I absolutely love that he took into account turret placement. I am not a fan of the long dong like shaft of the made body to the cockpit. It seems silly to me and could easily be fixed. But it seems like a waste of space, that could of easily gone into expanding the inside of the ship. Good overall concept, just needs to fix the dong in the middle.
Fifth up, Team Catapult.
Grade: 0 (Your kidding right??)
Thoughts: As I've watched this again and again, I've really paid attention to their tagline. "In over our heads and no idea what we're doing .."
My next thought is... Awww Helll NO. Talk about screwing up a gigantic chance. What's worse, by this lack of professionalism, they've taken a spot that another team could of claimed. What was submitted was a colossal waste of time. Seriously guys... what the hell were you thinking?
Sixth up, Skyguard Fabrications
Thoughts: Very solid ship. I'd like to see the torso section by the engines extended back further, giving it some chunkier heft. But this overall is a really solid contender. I like how it's got a large open bay that can be used either for cargo or for the marines to hot drop. This is a great concept piece. Mark Goldshirt brought up a good point that the wings on this ship could use some thickening, and enhancing to more properly support this thick underbody. But yeah still very solid design.
So now that my first impressions have been laid bare. We go to the judges votes. Who will make it to the next phase.. and will I agree with their choices, and will You agree with their choices?
Moving on. Skyguard Fabrications, 1 Bit Amoeba, and Tri Tri. With, it being a toss up between Cryo and 3 Dingo. And oooh.. Cryo is moving on.
So those who didn't make it this episode is 3 Dingo and Team Catapult.
I agree with the choices they presented, and reasoned out. I wasn't a big fan of the 3 Dingo artwork, and it just didn't resonate with me. And I'm not even considering Team Catapult as a possible save in the future.
Good episode, full of interesting ships, and insights into the designers minds, and the minds of the judges.
What did you think?
This guy is talented for sure!
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