2. No Man's Sky.
3. Mount & Blade 2: Bannerlords
4. Total War: Warhammer
5. X-Com 2.
Stellaris is an epic grand strategy game set in space, like your traditional 4X sci-fi games. But unlike most 4X games where by the mid-late game it's only a perfunctory matter of knowing you've won and watching your enthusiasm wane accordingly. Well this game boasts that once you get to the late game, there can be 0-2 dramatic game changing events, that change the entire feel of the game, and who ultimately wins. I like that idea a lot. Now since this is by Paradox, the crew behind Crusader Kings 2, and Europa Universalis, Hearts of Iron and Victoria.. it's got a LOT of depth for someone to get into and enjoy. I see hundreds or even thousands of hours spent in this game.
No Man's Sky. A procedurally generated universe, with 10 quadrillion stars. Essentially everything is procedurally generated and you can interact with it. Explore, upgrade your procedurally generated ship, go anywhere, from space down into the ocean, and back up and out to the moon you saw when you were staring out from the ocean. Name the planet if you found it first, name the creatures if you found them first. A limitless place to explore with your imagination to keep you company. This feels like a game that will be a perennial favorite, and something one comes back to whenever they want to just relax and see new places. And still get into fights in space, or on land, or wherever their time takes them.
Mount and Blade 2: Bannerlords is starting to turn into a gorgeous game. Has a lot of improvements that made it a special game the first time around. This I envision will be a place to get lost for weeks at a time.
Total War: Warhammer is what I've been waiting for, from the Total War series for an extremely long time. I even ranted about this a couple years ago on one of my posts about how this needs to happen. So they are making it happen, and I'm enjoying what I see so far. This one will definitely have a TON of DLC to work through once they get the core down pact. But if we can get an army of skaven going off to fight a Brettonian army, I'll be happy. As it is what they've shown so far, orkz and the empire, as well as some dwarves. It's looking visually impressive. But I look forward to really experiencing this game long term.
X-Com 2 a sequel to the best selling X-Com Enemy Unknown, then Enemy Within. With the premise that Earth Lost, we didn't stop the alien invaders before it was too late. Now were striking back and trying to retake our planet. The interesting thing of note is that they've recently pushed back the release date to February 6th, 2016. To give it more time to be SPECIAL. Which I fully agree as Firaxis has been putting out sequels of late that just feel like simple mods to their base game, with some slight tweaks. I look at you Beyond Earth (based upon Civilization 5). You let us down with that mediocre game. So if they need some more time to make the game special. Take it.
Why no Fallout 4? Because I don't like the super heavy tongue in cheek they've been heading towards of late. Also, what will surely be a heavy bug ridden release, this is Bethesda after all. You gotta understand from my perspective, I loved Fallout 1 & 2, I enjoyed Fallout Tactics: Brotherhood of Steel. I waited in line for the midnight release of Fallout 3.. got a keychain vault-dweller, as well as a Nuka Cola bottlecap opener.. and I came within a few minutes of beating the game, but it would continuously glitch where I was at, and I just stopped playing it at that point. Then Fallout New Vegas came along.. I played this I would say 3/4ths of the way through.. then encountered a bug, stopped having fun.. and realized I was just burned out on the game, and it didn't hold the same special feel as 1 & 2. And while 3 was a perspective change.. and I more or less enjoyed it.. New Vegas more or less lost me. So that's why I'm more of a Meh.. for now.
What about Star Citizen?
As I've told my buddies who are following along with it, that I refuse to get excited or really dig in until the game becomes real, or with a real announce date. Until then, it's a large crowdfunded game with a lot of potential and it's a wait and see attitude on my part.
What about Battletech? By Hairbrained Schemes. The guys behind the revival of Shadowrun Returns, and Shadowrun Dragonfall, and recently Shadowrun Hong Kong. Well I'm really looking forward to the Battletech stuff, as it's supposed to be turn based, merc focused, open ended gaming. This sounds really, really good to me. And they'll be having a Kickstarter ... Soon™. Which I will gladly back. Truth is I'm rather close to finishing Shadowrun Returns the original story.. and then I may restart my Shadowrun Dragonfall story as they've updated it with a Directors Cut. I haven't picked up Hong Kong yet, simply because I haven't finished the other two yet.
What about Wasteland 2: Directors Cut I'm actually stoked for this, and I know it's got a release date of October 13th, 2015. So I'll be playing this soon, as they've had a LOT of updates to make the game even more entertaining. Good stuff Maynerd.
What about 7 Days to Die? I really was enjoying playing this with a friend, and really dug our base, that was cool. But I want to give it even more time to get further advanced, or even wait till release.
What about Darkest Dungeon? I think this is a fantastic homage to old school dungeon crawls. Sure it's got it's own flavor, something I could easily see fitting into dark grim story setting. I was having a blast playing this.. and then stopped because I want to play the full game. It's good, and because the game was good, and difficult. I am more than willing to wait for the full package.
Are there any other games I'm looking forward to? Just my weekly D&D gaming session on Sunday's. I'm running it in my campaign world that I've been building and playing in for the last 15+ years. While also working on some good "House Rules" for the campaign we are currently playing in (Sandbox, fantastic reality, with a functioning economy, and more)... where the players explore a land that goes about it's own business and reacts to their actions or inactions. It's a lot of fun. I'm working on bringing in a modified Swordmage from 4E that I've found a few interpretations of for 5E and modifying them to fit the flavor of my campaign setting. As well as keeping an eye out for good new archetypes of the primary classes, which I think Pathfinder may be a great source of options, for the discerning DM.