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Sharkbomb Studios
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Sharkbomb Studios is the label for Joachim Eckert and Martin Nerurkars indie game design projects. Our games are crafted with passion and other magic ingredients.
Sharkbomb Studios is the label for Joachim Eckert and Martin Nerurkars indie game design projects. Our games are crafted with passion and other magic ingredients.

46 followers
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A short chat with three game developers, discussing the goals and design of random events in video games.

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A chat with the makers of The Curious Expedition (http://www.curious-expedition.com),  Nantucket (http://picaresquestudio.com/) and Nowhere Prophet (http://www.noprophet.com)

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A little something we prepared for gamescom. A short window into the planet Soma.

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Watch The Agency be built in a short time-lapse video recorded during the Ludum Dare #31 game jam. 

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## Target Audience:
This course is intended for small developers, indie developers, students, freelancers and hobbyists who would like to learn more about how to create cohesive and appealing visuals and how to make them work within production requirements and technical limitations. This course provides methods and practices to find and define your artistic vision and to execute that vision alone or in teams.

## Content:
We will cover research, working with references, establishing of visual language and style, style guide creation and art review.

All tipps and tricks work for a wide range of styles and many practices apply not only to video games but to comics and animation as well.

When you are joining live, you can ask questions or comment on what you see via the chat. The stream will be in an interview/lecture format in which I will hold the lecture and provide the content, while Martin will be in the role of student. We hope this conversation style format will create a helpful pacing and allow for a fun but also comprehensive course.

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## Target Audience:
This course is intended for small developers, indie developers, students, freelancers and hobbyists who would like to learn more about how to create cohesive and appealing visuals and how to make them work within production requirements and technical limitations. This course provides methods and practices to find and define your artistic vision and to execute that vision alone or in teams.

## Content:
We will cover research, working with references, establishing of visual language and style, style guide creation and art review.

All tipps and tricks work for a wide range of styles and many practices apply not only to video games but to comics and animation as well.

When you are joining live, you can ask questions or comment on what you see via the chat. The stream will be in an interview/lecture format in which I will hold the lecture and provide the content, while Martin will be in the role of student. We hope this conversation style format will create a helpful pacing and allow for a fun but also comprehensive course.

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Did you ever want to give Touch of Death a try but were scared off by the price? Now you can, for free. An ad-supported version called Touch of Death Free is now available on all major app stores.

Apple iOS App Store: http://goo.gl/Z09Btv
Google Play Store: http://goo.gl/HxB3qz

Amazon.com: http://goo.gl/8CLPYr
Samsung: http://goo.gl/0Ei9Bv

Give it a try!
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