Profile cover photo
Profile photo
John Dunham
Time is an illusion. Lunchtime doubly so.
Time is an illusion. Lunchtime doubly so.

John's posts

Post has attachment

Post has attachment

Post has attachment
On the nature of groups.
Allow me to first get the obvious out of the way: working in
groups is hard. This fact has been known to me since my elementary school days
and honestly has barely changed since. The problem lies at the core of human
communication, as for all of our vocaliz...

Post has attachment
Class So Far
So far my experiences with game
design and development (with this class in particular) have taught me a few
things. First and foremost I like working on VR. Virtual Reality has been
somewhat of a dream of mine for as long as I can remember, to become immers...

Post has attachment
Some housekeeping and Dashing
I just realized it's been quite some time since I last made a post on here, sometimes work can get out of hand and you forget to report on it. Since my last post I actually added maps to the circle combat game ! Effectively the nature of the map design was ...

Post has attachment
Circle Combat System Specification
Resources: Hit Points: The primary resource of the game. If this hits zero the character is killed. HP is the driving factor in determining move cool downs. Time:   All three abilities employ the use of time in cool downs. 50 time units is equivalent to o...
Wait while more posts are being loaded