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David Joyce
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Post Con Post: 2016
The three newest images that I brought along, making for a total of 18 new convention pieces this year. So I just wrapped up the Calgary Expo Holiday Market, which means I'm officially done with cons for the year. Whew! Normally I do a "post con post" after...

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Inktober 2016 pt 4
Here's the last set of images for Inktober. Late because I couldn't justify pushing back other projects for an internet challenge, and I went a little above and beyond with the image for "wreck", but finally complete! I learned a lot during the last month, ...

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Inktober pt 3
Week 3! Yikes... did I ever fall behind schedule. Knocked out by a nasty cold, and then busy getting ready for C4Winnipeg, and there just wasn't enough hours in the day. I'll be catching up over the next few days, and should have this finished sometime next...

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Inktober pt 2
Alright, Inktober week 2 is complete! I made some slight changes to my approach this week, and for the most part I'm pleased with the results. Pulling in pre-designed characters saved me a ton of time and helped to keep me interested throughout the process....

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Inktober pt 1
     I'm a week into Inktober , and I'm having a blast! I'll be posting my work in batches here (every eight days, time permitting) and I'll also include some thoughts and reactions from the week. First up, here are the rules for Inktober: 1) Make a drawing...

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Still Kicking!
It's been a little over a month, and things have been BUSY. Boneshaker Press wrapped up the Kickstarter for Encounters with the Imaginary with a whopping 215 backers who pledged a total of $11,201. Now we're busy putting the final touches on the book, and h...

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An Update on 2016
Well now, it's been 5 short months since last I posted here, and not much has changed really. I mean, aside from the new baby, and the artbook launching on Kickstarter, and my increased involvement with the Boneshaker Press blog, and a few commissions, and ...

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Post 201: Everything Changes
Whelp, this is embarrassing. Shortly after my last post, my partner on Lunar Ascension decided he wasn't willing to put in the time necessary to complete the project, and has instead opted to walk away entirely. So the project that I was most focused on fin...

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#200!
Haven't really been paying attention, and I guess in the grand scheme of things it's not all that impressive, but this is (so blogger tells me) my 200th post! I've been out of touch for a while (sorry!) due to being craaaazy busy. I've got some major ongoin...

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Or Not
Well that weekend playtest session came and went. We had a great time, and made a lot of progress in the development of the game. Sadly, the vast majority of that progress came in the form of "this isn't working, let's figure something else out". So we went...
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