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Activetuts+
3,927 followers -
Flash, Flex and ActionScript Tutorials from Beginner to Advanced
Flash, Flex and ActionScript Tutorials from Beginner to Advanced

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As of today, we are drawing Activetuts+ to a close in order to concentrate our focus on better covering several exciting new areas of education.

This post explains our thinking behind the decision, what we’ll be doing with our archive of content, and our plans for the future.

Thank you for all your support over the years; we really appreciate it. We hope you'll enjoy reading the new sites we have planned over the coming months, and look forward to sharing our awesome educational content with you for many years to come!

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Two JS tutorials for you today:

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In April, Patrick Jaoko showed us how to optimize our AS3. Now, he's showing us how to optimize our Canvas animations with these practical tips:

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Heads up - the Google I/O Chrome and Apps keynote starts in 30 minutes: https://developers.google.com/events/io/

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Last year's EaselJS intro is one of our most popular tutorials... but it's already out of date! Here's a much needed update by +Daniel Albu, covering the newer CreateJS suite:

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Wrapping up Sebastian's four-part Tuts+ Premium tutorial. Hope you've enjoyed it!

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A double-whammy for you today. Wilson Lim explains how to make "Flux", a simple Flash game with a force field mechanic (http://goo.gl/peXTw), and then +Matt Porter gives it a good once-over, explaining how to turn it from a simple demo into a full game (http://goo.gl/H3xy7). Enjoy!

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Matt Stuttard Parker just completed his Getting Started With Unity series, with a tutorial about finishing off your game by adding a menu. Check out the whole Session if you want to learn Unity:

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Part One of a new HTML/JavaScript game tutorial, exclusively for Premium members:

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The latest part in Shiu's math series. This time, we look at using gradients and normals to help find the closest point on a curve to any other given point, and to help with collision detection, too. Check out the SWF demos!
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