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Nathan Hare
Programmer, tabletop gamer, GM, and aspiring writer/game designer.
Programmer, tabletop gamer, GM, and aspiring writer/game designer.
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High Fantasy Magic is now available as Print On Demand! The price is still Pay-What-You-Want, with a minimum of $2.02 to cover printing costs. Thanks for everyone's great feedback so far! More projects are in the works!

http://www.drivethrurpg.com/product/199567/High-Fantasy-Magic-A-Simple-Magic-System-for-Fate-Core--Accelerated

#FateCore #FateRPG #RPG
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4/14/17
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Hi all,

In preparation for a game I'm running tomorrow, I decided to create a web app that allows you to generate a player character for the Masters of #Umdaar world of adventure. You can find it here: https://rpg.nathanhare.net/mastersofumdaar/

It uses the roll tables in the character creation section of the setting book. For your bioform, it even automatically rolls on subsequent tables if needed. I've included some screenshots of it below as well. Let me know what you think!

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While I was in the developing mood, I also decided to try out a new web framework and redo my blog (https://rpg.nathanhare.net) which is all about Fate (and where the character generator resides). I wrote some of the older posts while figuring out Fate and RPGs in general, but I've got plans for more and better content soon. Anyway, go check it out!
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1/18/18
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Hi all,

In preparation for a game I'm running tomorrow, I decided to create a web app that allows you to generate a player character for the Masters of #Umdaar world of adventure. You can find it here: https://rpg.nathanhare.net/mastersofumdaar/

It uses the roll tables in the character creation section of the setting book. For your bioform, it even automatically rolls on subsequent tables if needed. I've included some screenshots of it below as well. Let me know what you think!

---

While I was in the developing mood, I also decided to try out a new web framework and redo my blog (https://rpg.nathanhare.net) which is all about Fate (and where the character generator resides). I wrote some of the older posts while figuring out Fate and RPGs in general, but I've got plans for more and better content soon. Anyway, go check it out!
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1/18/18
3 Photos - View album

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Hi all,

In preparation for a game I'm running tomorrow, I decided to create a web app that allows you to generate a player character for the Masters of #Umdaar world of adventure. You can find it here: https://rpg.nathanhare.net/mastersofumdaar/

It uses the roll tables in the character creation section of the setting book. For your bioform, it even automatically rolls on subsequent tables if needed. I've included some screenshots of it below as well. Let me know what you think!

---

While I was in the developing mood, I also decided to try out a new web framework and redo my blog (https://rpg.nathanhare.net) which is all about Fate (and where the character generator resides). I wrote some of the older posts while figuring out Fate and RPGs in general, but I've got plans for more and better content soon. Anyway, go check it out!
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1/18/18
3 Photos - View album

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I just put together a form-fillable Star Wars character sheet. Thought you guys might appreciate it with the new movie coming out and all. You can get it here: https://drive.google.com/file/d/1MFNT4uxkLGFDV_BorbYF-w8SrLqGauVt/view?usp=sharing

What's a simple way to run Star Wars in Fate?

Please don't burn me at the stake, but I never really got into Star Wars. I've watched all of the movies, but space has never really been my thing. However, I have some friends that would try Fate if I ran a Star Wars game. So, if it means I get to play Fate, I'm down.

I know a lot of people talk about running Star Wars games on here. I'm just looking for a simple way to run it and include things like the Force. I know I could just do aspect-based permission, or stunts, but I'm wondering if there is anything I'm missing. I have heard there are different types of Force users and such. Also, is there anything else that I need to consider besides how to handle the force?

While you're at it, any tips on embracing the setting and making the game feel like Star Wars would be appreciated too. Thanks!!

How do you run an episodic campaign where PCs are interchangeable?

Hi all,
It's often hard to find a consistent group to play a campaign with, and even if you do, life inevitably changes for some and they can no longer attend. I also often have an issue where friends that are new to the hobby want to try Fate, but the process of getting a group together and choosing a setting takes long enough that things just end up falling apart.

Now maybe it's just bad luck, but I've had the idea for a while to create a campaign for Fate that would allow PCs to jump in and out of it easily. This way I can run it pretty consistently with a large pool of players jumping in and out.

What I have so far is a world where there is an escalating war on one side and a dangerous wilderness on the other. The goal is either to find a way to end the war (by venturing into the wilderness), or to clear the wilderness so that they have a place to avoid it. Sessions will be mission/destination based and will pretty much always start and end at a central hub. Each destination will have self-contained issues to deal with to progress the over-arching story.

I plan to incorporate character aspects in each mission, altering it depending on who shows up, but basically I want to have the overarching story be mostly independent of them. The PCs are just the only ones doing anything about it.

So, has anyone done this before with Fate? What problems do you see and what tips do you have? Am I using the wrong system, or is it possible to make this work well in Fate?

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Fate on Roll20 - Easy Setup

So I was planning on writing up a blog post about this, but due to some health issues and a crazy schedule, I haven't had time to. So I'll just post it here so that people can use it if they want.

In light of Google recently discontinuing their Hangout apps, I've put together an album of screenshots of my roll20 setup for Fate, along with the images I used to create the setup. Feel free to use these in your own games and let me know if you any questions about it.

(PS - The screenshots are in order and show how my setup changed over time. The layout images are from the recent versions of my set up.)

http://imgur.com/a/44MoW

How do you make challenging Conflicts (with a good possibility that the PCs will lose) without making it drag on to the point that it's boring?

I've been GMing Fate for about a year and a half now, and I still can't find a good balance for conflicts. Most of the time, conflicts end with the PCs succeeding and the NPCs running away.

The only time I have ever had a PC concede was when I threw some super over-powered giant spiders at them. I think there were like 4 spiders that had pretty much all skills at +5. That fight just left the players feeling like I cheated them. It also took like 3 hours and was pretty tiring to play out.

Any other time I have tried to make a challenging fight, the PCs eventually win, but it takes a huge amount of time for them to get there. I use NPC concessions, but with one or more supporting or main NPCs in play, the conflicts take forever. They're even worse if I have the NPCs fight until they're taken out.

I am asking this not because I need "balanced" fights for the sake of realism or something. Instead, it's because I love Fate and in my understanding, it is built to model the types of stories you find in comic books, movies, and TV shows, where the heroes often fail on the way to a final victory. I realize this is probably user error, so I wanted to see if this is a realistic goal, and what kinds of things you all do to make conflicts more interesting.

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