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Jeremy Williams
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How frequently should players be hitting their Intimacy Moves? Do players try (expect?) to hit them once per session, or are they more infrequent than that?

Got a question about the Oracle's Foretellings move.

The bit on p219 that talks about the players "retroactively declare they foresaw something as its happening".

Like, if the players have gotten themselves in a situation where they're being stalked by a werewolf, or I guess even being attacked, they could say "I saw this coming as part of a foretelling!".

But on 122, for the move itself it mentions spending hold to "declare that something terrible is about to happen." And then describes the benefit being "to avoid the impending disaster."

This phrasing makes me think that its a stronger narrative, that it lets the player - out of the blue - declare that a car is careening toward them.

Can anyone give me some clarification or examples of how this should work?

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Our game table.

Do PCs start with any coin? Looks like the crew starts with 2 coin, but I couldn't locate any info about coin for individual PCs at the beginning.

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Hi everybody!

New to The Sprawl, running a session of it this weekend.

For prep, I've gone through the book and have a couple of questions.

1. I'm confused about the Search for Paydata routine on page 155. "On a hit you find something hot that you can sell; on a 10+, when you hit the street to sell it and roll a 7-9, choose one fewer result)" Did part of that sentence get deleted, or does the hacker take one fewer result from Hit the Street when s/he goes to sell paydata?

2. The starter deck for Hacker characters are 6 point decks (p82). On page 136 when it discusses deck ratings it indicates that basic decks split 5 points and advanced decks split 6. When a hacker goes to upgrade, what point split and highest rating should I be offering?

3. I'm a little curious about Root access in the matrix (p155). Can a hacker enter a system and just go straight for Root? Is there a mechanical or fictional reason for that not to happen?

4. There's a Safety Cutout program mentioned on page 137, but not listed on the Hacker sheet under programs. Was it meant to be eliminated entirely?

5. On page 83, when suggesting balancing cyberdecks, it mentions a "tactician" program, but that's not detailed anywhere. Was it removed, or supposed to be included?

6. Since a Hacker's programs can be destroyed during a matrix run, I'm curious about pricing for replacements, or simply buying new programs. A hardware cost of 1 is mentioned elsewhere, but I'm curious what they'd need to pay when they Hit the Streets for new software.

7. Matrix security measures in sub-systems include "Activate or deactivate ICE", but the melt ICE program indicates that its the only way to deal with activated ICE. Can a hacker use a security measure to deactivate ICE?

8. Is it correct that every time a Hacker rolls a miss, that an Alert is triggered, and the Mission Clock advances (p158, 159)?

9. Passive trace seems really difficult. Max starting stealth is 2 (unmodified), so a system needs to reach passive trace of 3, and then it immediately has the Hacker's physical location?

Thanks for any feedback! This is an awesome system and I'm really excited about running it for the first time!

I'd like to get some input on running an upcoming game in "open secrets" style play. This would be an in-person tabletop game.

I'm looking at having (most) fictional secrets in the game occur out in the open. For example: "Bazso Baz is secretly a member of the Empty Vessel forgotten god cult", or even "Bazso Baz wants to control Crows Foot". This info would be recorded on a note card that would be on the table in reach of everyone.

I feel like playing with secrets like this available to the players gives them more creative openings and opportunities, sometimes just to make their lives more complicated.

Anyone doing this? Worked out especially well or unwell?

Looking for some sort of note-taking online tool that allows sharing, and is easy to scroll through notes (notes being a convenient metaphor for NPCs, gangs, locations, and things of that sort)

Facebook group certainly isn't it, evernote isn't it, google docs isn't really it. Ironically enough, I've not looked at doing a google group. Trello looks like a definite maybe.

Anyone have a good go-to for this?

What props or organizational aids do you use at your table?

I'm starting a campaign soon, and intend to use note cards to keep track of NPCs, factions, and Dramatic Questions, keeping them out on the table for everyone to see.

I also want to get a large printed copy of the Duskvol map, and maybe print some of the black and white art, for mood/set dressing.

What sort of things do you use at your table? Anything that you've found to work especially well? Anything that you thought would work well and was just meh?

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