I had a weapons and armor idea. I'm calling it Stress Max.
What if weapons limited the max stress box you could use to absorb the stress with? You would not be able to use a higher stress box than the rating of the weapon.
Heavy weapons would inflict consequences sooner then light weapons. For example, a knife or light pistol might be 3 stress box max, a sword or machine gun might have 2 stress box max and a two hander or heavy gun, a 1 stress box max.
Armour would offset this by adding more stress that could be absorbed by consequences. Light armor might be 1/1/1 for mild/moderate/severe. Medium might be 2/2/2 and Heavy 3/3/3. You could mix and match the bonuses as well if you want to go that route, or lessen them such as 3/2/1 for example. Alternatively the reverse since armour should stop gross consequences more than minor ones.
What do you think? Any improvements? This had not been playtested.
What if weapons limited the max stress box you could use to absorb the stress with? You would not be able to use a higher stress box than the rating of the weapon.
Heavy weapons would inflict consequences sooner then light weapons. For example, a knife or light pistol might be 3 stress box max, a sword or machine gun might have 2 stress box max and a two hander or heavy gun, a 1 stress box max.
Armour would offset this by adding more stress that could be absorbed by consequences. Light armor might be 1/1/1 for mild/moderate/severe. Medium might be 2/2/2 and Heavy 3/3/3. You could mix and match the bonuses as well if you want to go that route, or lessen them such as 3/2/1 for example. Alternatively the reverse since armour should stop gross consequences more than minor ones.
What do you think? Any improvements? This had not been playtested.
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- Just to throw it out there, the other stress boxes beyond the stress max are not ignored, only cannot be used for weapons. If you take stress from something else, like a fall, they are applicable. This system favours deadliness of weapons against all foes. A small weapon might not have a max, depending on what dials are tweaked.
Good discussion so far.Dec 9, 2013 - That is true... and I might be more comfortable with it if the dial for smaller weapons is set high (5+) and only the real "no one could possibly survive that!" got dialed down to 2 or lower.
It just feels wrong to me that even the most basic of weapons turns boxes (4) and larger into (3)'s and anything meaningful turns them into (2)'s. I like the scene where the tough guy takes the first knife cut with nothing more than a grunt followed by a slow, cruel smile.Dec 9, 2013 - Oh yes, I personally don't like this mechanic at all, I was just trying to express what I thought Mark was shooting for. I'm happy with weapon ratings giving extra shifts of damage, m'self.Dec 9, 2013
- If I was going to make something of this, I'd prefer to limit the size of a stress box instead of which boxes can be used. So if you get hit with a really deadly weapon, those 3 or 4-stress boxes only count as 2-stress boxes. Doesn't completely negate them, but makes consequences more likely.Dec 9, 2013
- +Wille Backman interesting take. I like it, it solves the lost boxes issue. I'm not sold on this myself though. Just wanted to hear what peeps had to say about it.Dec 9, 2013
- The address what Jack said earlier, the type of Stress could matter. Shotguns are great against fragile things, but not so much against rigidity. This could be communicated as a Stunt.
Stunts:
Reduces Stress boxes of flesh, and blood creatures to X.
Ignores Stress Tracks of flesh, and blood creatures.
Etc.
This would implicitly mean that robots would not be affected by that Stunt. It could also be changed so that certain weapons did more versus inorganic material, or very specific things: Ignores any Magically granted Stress Boxes/ Reduces the value of any Force Field Stress Boxes to X.Dec 10, 2013