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Welcome to our VR lab. 
I reach out and slap the side of a space ship that's floating in front of me, and it spins around as if it were mounted on a vertical pole.
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Wonson Tong (Nephelew)'s profile photoTed Talbert's profile photoRank Badjin's profile photoVech Nearl's profile photo
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An intriguing story. I wonder is CCP and Valve are talking to one another about VR? 
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Tune in to the opening ceremonies and EVE: Valkyrie keynote of EVE Fanfest 2015 RIGHT NOW. www.twitch.tv/ccp
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Andie gave a great talk at Alibis For Interaction 2014 about making that extra leap to "participation design" and why everyone should consider doing it for anything they create.
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CCP Games's profile photoVladislav Perge's profile photo
 
Original was removed by the user, so here's a new link. Andie Nordgren: From User Focus To Participation Design (Alibis for Interaction 2014)
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Charles Foster's profile photoMarius Cristea's profile photoKevin Mcfly's profile photoainumahtar's profile photo
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+Charles Foster It's been  suggested already but most likely an Eagle considering it is in the same shot with a munnin and an Ishtard which are the 3 hacs that were changed. The Gila and Moa also have the firefly looking hull, which is absolutely awesome
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Luc W's profile photoDewayne Mikkelson's profile photoAnako Assene's profile photoH.-Peter Pfeufer's profile photo
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+Damon White Honestly the only thing bad* about the comics here was the constant change of artwork. Other than that, the story was great.

* - Edited a shamefully-bad typo.
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+Willy Wonka Sounds about right.
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So proud of the Newcastle team.
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Stephanie Stanton's profile photoJake Weisz's profile photoTony Bonavera's profile photoThyriel Voran's profile photo
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+CCP Games
Yeah, because dragging and dropping the Maya files from EVE into UE4 and plugging this into a Matinee sequence took so much effort didn't it?
/Golf clap
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A great talk by CCP t0rfifrans
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We're the alpha and the omega in the Autodesk Show Reel!
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Semni Istiqlal's profile photoJohan Johansson's profile photoJani Turunen's profile photoВадим «Charly» Зайцев's profile photo
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+Semni Istiqlal Probably more than you think though.
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Cancelled, thus the snark.
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CCP is dedicated to the development of cutting edge massively multiplayer games.
Introduction

CCP was founded in the summer of 1997 with the goal of becoming a leading massively multiplayer game company. With the launch of EVE Online in May 2003, CCP has established itself as one of the leading companies in the field, winning numerous awards and receiving critical acclaim worldwide.

CCP is dedicated to the development of cutting edge massively multiplayer games. CCP is founded on the principle of pushing the envelope and breaking new grounds on all levels. CCP is not about making copycat products with compromised quality. CCP is about making dreams become a reality.


Massively multiplayer games are virtual realities. They are about creating experiences unattainable in any other form of media. A virtual reality is about true human interaction and true human emotions in a living and evolving world. It is CCP's belief that massively multiplayer games are the biggest revolution in computer gaming history and CCP is dedicated to make the dream of a true virtual reality come into being.

CCP's mission is to attract and retain customers by providing top quality online entertainment. CCP does this by establishing and nurturing a trust relationship with customers both in terms of quality of content as well as quality of service.

CCP encourages respect, dialog, interaction and cooperation on a deeper level between its employees and customers than is common in online games. By this and through this CCP provides a unique way for improving the quality of its products and creates an inspiring and challenging environment for talent to thrive.

We care more. We work harder.