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Henry Lisowski
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37 followers
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Showcase : MonoGUI
MonoGUI is a GUI Library for the MonoGame framework that I've been working on for the past year.  The goal was to create an easy to use GUI system that was easy to skin.  I wanted the framework to be used in any game, and to give the developer as much flexi...
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Showcase : Pixel Artist
Pixel Artist is a mobile game I developed for the BYU Mobile App Competition.  I made it over the course of two months.  All of my previous projects being more experimental, this is the first one I truly consider to be "commercially viable".  A gameplay vid...
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Showcase : Santa's Sleigh
Santa's Sleigh is a game I made over a weekend for the One Game A Month website.  I wanted to make something small and simple, while keeping with a holiday theme (so I could maybe pass it off as a present to friends and family ;D ) The gameplay consists of ...
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Showcase : Defendable Walls (SC2)
Defendable Walls is a mod I made for Starcraft 2.  Messing around in the editor, I discovered a set of doodads added in HotS called Defensive Walls.  They were a set of modular walls that could be pieced together, giving a defensive position as well as a wa...
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Showcase : Chrono Defense
Chrono Defense is a game I made for the Ludum Dare 27 Compo, using the theme of 10 Seconds.  It was my first attempt at participating in the Ludum Dare challenge.  It's an alternative form of Tower Defense where your units move and have different AI, and it...
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Showcase : Stick Man Trampoline
Stick Man Trampoline is a small game based off of Breakout and Pong.  I wanted to make a simple game with basic but fun gameplay, allowing me to focus on other aspects of the game design.  I wanted to have a small project to experiment with making a game Ju...
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Stick Man Trampoline : A Juicy Experience
A year ago I watched an incredible talk about making games "Juicy".  The entire concept of the talk was how much value you can add to a game by adding simple, often visual additions and details.  I've linked it below, since I think it's something everyone s...
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Stick Man Trampoline : Designing the Mechanics
So in my previous post about multi-platform programming, I mentioned that I was planning on doing a small game to practice/test my theory...
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