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Robert Mohr

Hey, folks. Not sure if this is still an active community - maybe I've missed the boat here - but I've recently discovered Chuubo's and was hoping to find some help with understanding aspects of it. It feels like a system I should like a lot, and I see things in it that are really cool and seem like they could lead to some very strong, character-driven roleplay, but there's parts that I'm having a lot of trouble with and couldn't find a lot of advice on elsewhere. I think I'm just coming at things from a wrong angle, being much more used to more traditional tabletop RPG stuff, but there are things I'm just not quite getting.

The biggest thing is the Intentions Ladder. I've seen this referenced in a few other discussions here (there was one about doing laundry, I know), but I'm still not quite getting it after reading those.

I get the basics: You add up Skill + Will + Tools and such and subtract Obstacle if one exists, then compare to the Intentions Ladder to see what you can claim as results. I'm just not clear on the difference between some of the levels, really.

For instance: A level 2 is "Accomplish a task, have a tangible impact on the world." Meanwhile, a Level 4 is "do something effective - something that moves you closer to your goals."

What's the difference between those? If I've set out something I intend to do, wouldn't that be something that moves me closer to my goals? Then presumably with a Level 2, I've accomplished that thing and I'm closer to my goals...right? Or am I looking at this all wrong? I just don't get what it means to be "effective" in this case, I guess I'm saying - I mean, if I did something so well as to impress people (Level 3), doesn't it already follow that I was effective? But to be effective I have to get level 4?

And what's the difference between Level 3 and Level 6? In Level 3 I impress people, in Level 6 I...impress people? I guess it's a matter of scale of impression, maybe?

And then...there's level 9, which just feel like it means something indescribably deep and philosophical but which is utterly eluding me.

I basically feel like I get level 0 through level 3, assuming I'm interpreting things right...those seem to roughly correspond to a traditional RPG scale:

0 - Failure or Complications?
1 - Partial Success?
2 - Success?
3 - Critical Success?

Not quite directly analogous to that, but it seems like a semi-reasonable way to think about them. But then...there's still six more levels above that, and that's where I think I've got some kind of mental block preventing me from getting it.

Very much apologize if this isn't a good place to ask these things, and I'm probably just thinking from the wrong angle or something...this game just feels like it has some fascinating concepts that I want to use, but I'm just having some real difficulty and am hoping someone can help me break through my mental blocks here.

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Storium Theory: Get Emotionally Invested
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Storium Basics: Narration Basics
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Storium Basics: Cardless Moves
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Storium Basics: Multi-Card Moves
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Storium Basics: Card Spending and Refresh
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Storium Basics: Wild Cards
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Storium Basics: Playing Off Each Other
Welcome back to Storium Basics , where each week I'm going through a basic aspect of Storium play. This week, I'm going to talk about something that's a little bit more advanced: playing off of each other and leaving openings.   Storium games are stories , ...

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Storium Basics: Subplots
Welcome back to Storium Basics - today, I'd like to briefly discuss the Subplot card type. Subplots are actually my favorite card on Storium. The other cards show your character’s impact on the story—a subplot shows the story’s impact on your character. Sub...
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