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Robert Mohr
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Hey, folks. Not sure if this is still an active community - maybe I've missed the boat here - but I've recently discovered Chuubo's and was hoping to find some help with understanding aspects of it. It feels like a system I should like a lot, and I see things in it that are really cool and seem like they could lead to some very strong, character-driven roleplay, but there's parts that I'm having a lot of trouble with and couldn't find a lot of advice on elsewhere. I think I'm just coming at things from a wrong angle, being much more used to more traditional tabletop RPG stuff, but there are things I'm just not quite getting.

The biggest thing is the Intentions Ladder. I've seen this referenced in a few other discussions here (there was one about doing laundry, I know), but I'm still not quite getting it after reading those.

I get the basics: You add up Skill + Will + Tools and such and subtract Obstacle if one exists, then compare to the Intentions Ladder to see what you can claim as results. I'm just not clear on the difference between some of the levels, really.

For instance: A level 2 is "Accomplish a task, have a tangible impact on the world." Meanwhile, a Level 4 is "do something effective - something that moves you closer to your goals."

What's the difference between those? If I've set out something I intend to do, wouldn't that be something that moves me closer to my goals? Then presumably with a Level 2, I've accomplished that thing and I'm closer to my goals...right? Or am I looking at this all wrong? I just don't get what it means to be "effective" in this case, I guess I'm saying - I mean, if I did something so well as to impress people (Level 3), doesn't it already follow that I was effective? But to be effective I have to get level 4?

And what's the difference between Level 3 and Level 6? In Level 3 I impress people, in Level 6 I...impress people? I guess it's a matter of scale of impression, maybe?

And then...there's level 9, which just feel like it means something indescribably deep and philosophical but which is utterly eluding me.

I basically feel like I get level 0 through level 3, assuming I'm interpreting things right...those seem to roughly correspond to a traditional RPG scale:

0 - Failure or Complications?
1 - Partial Success?
2 - Success?
3 - Critical Success?

Not quite directly analogous to that, but it seems like a semi-reasonable way to think about them. But then...there's still six more levels above that, and that's where I think I've got some kind of mental block preventing me from getting it.

Very much apologize if this isn't a good place to ask these things, and I'm probably just thinking from the wrong angle or something...this game just feels like it has some fascinating concepts that I want to use, but I'm just having some real difficulty and am hoping someone can help me break through my mental blocks here.

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Storium Theory: Get Emotionally Invested
I've finished up my Storium Basics articles, so now, I'd like to take a little time to write about one more thing. This is something that I think is important for anyone playing Storium , or indeed any sort of RPG or storytelling system. Heck, it's importan...

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Storium Basics: Narration Basics
One last article of "Storium Basics," here - this series has been focused on the player side, but I would be remiss in not addressing narration at least somewhat. It's hard to spell out absolute basics for narration, and hard to really learn it without divi...

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Storium Basics: Cardless Moves
Last time, we discussed multi-card moves here on Storium Basics . This time, I'd like to spend a bit of time on their opposite: cardless moves. While most moves in Storium games will probably involve cards, cardless moves are an option in Storium. Narrators...

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Storium Basics: Multi-Card Moves
Welcome back to Storium Basics , where I'm covering general aspects of Storium play that I think are helpful to know as you get started. Today, I'm going to cover a slightly more advanced element of Storium . Today, we're talking about multi-card moves. I'v...

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Storium Basics: Assets and Goals
We've already discussed Storium 's first (and my favorite) Neutral card type, the Subplot , but that's not the only Neutral card type in Storium . Today, I'm going to discuss the other two types: Assets and Goals. Unlike all the other cards in Storium , Ass...

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Storium Basics: Card Spending and Refresh
Welcome back - today, as we continue discussing the basics of Storium , I'm going to spend a little time on the concept of Refresh . First, though, a bit about card spending: As you play Strength and Weakness cards, you’ll notice they become unavailable for...

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Storium Basics: Wild Cards
Welcome back to my series on Storium basics. Today, we'll be discussing Wild Cards. When you create a character, you start with a defined Strength and a defined Weakness. Usually you'll start with more than one copy of each, making it your character's stron...

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Storium Basics: Playing Off Each Other
Welcome back to Storium Basics , where each week I'm going through a basic aspect of Storium play. This week, I'm going to talk about something that's a little bit more advanced: playing off of each other and leaving openings.   Storium games are stories , ...

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Storium Basics: Subplots
Welcome back to Storium Basics - today, I'd like to briefly discuss the Subplot card type. Subplots are actually my favorite card on Storium. The other cards show your character’s impact on the story—a subplot shows the story’s impact on your character. Sub...
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