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Kristin Dragos
233 followers -
Software developer, certified English teacher, crochet teacher, mom, gamer, among so many other things.
Software developer, certified English teacher, crochet teacher, mom, gamer, among so many other things.

233 followers
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Kristin's posts

Hi all, I just had a quick question. Has anyone tried to do any multiplayer Cardboard apps using Unity's built in networking? I'm running into a few snags trying to get something that works. I'm hoping that someone has done something similar.

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Someone is wrong on the internet! Vote to show them how wrong they are! https://stryf.io/meryl-streep #stryf

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Hi all, I am just starting out with programming for daydream using Unity. I had a couple of questions regarding the controller. First, I'm trying to use the controller instead of gaze to select things in my UI (like click on buttons). Is there a quick way to do this? I know that I can use GvrController.TouchDown to detect a touch down event, but how would I actually detect which button was clicked? (My buttons are just buttons on a canvas.) Thanks in advance. :D

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Updated my game. :) If you get a few minutes, check it out. Don't forget to send me some feedback. To make it easy, I've added a feedback button on my credits page. 

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Updated my game. :) If you get a few minutes, check it out. Don't forget to send me some feedback. To make it easy, I've added a feedback button on my credits page. 

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Just released a beta for my game. :D I'd love to hear your feedback. https://goo.gl/9upb1w 

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Just released a beta for my game. :D I'd love to hear your feedback. https://goo.gl/9upb1w


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I'm new to Tango development, and I'm using Unity to develop a game. I was hoping to find a mentor - someone willing to answer my silly questions and help me learn best practices. :D

My current issue right now is that I'm not entirely sure how to place virtual items on the floor. I've tried the FindFloor and I believe I've got my cameras configured correctly. I can see the virtual items, but they don't show up on the real floor (or flat surface in the real world). I'm programmatically spawning the virtual items, so I'm trying to do a check to see if it can be placed (assuming the plane isn't too steep).

Any help is appreciated! :D
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I've been working on my app and it seems to crash a lot. I don't have much in it yet. I've tried a simple VR scene as well as an AR scene. Both crash after about 30 seconds. Is there a way to debug to see crash reports in Unity as they happen on my device when it's plugged in?
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