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Tim Keating
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Tim Keating

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In terms of spacing, can't you place a building's directional markers on a roadway? You're wasting an entire row of squares every time you build next to a road.
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Tim Keating

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...actually the whole game resembles Dead Man's Draw, now I think on it...
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Thanks for the tip! I'll check it out.
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Tim Keating

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That is pretty cool. What did you do to create the guilloche effect over the portraits?
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Lots of overlapping layers masks, mostly.
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Tim Keating

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Soo... what, if anything, is happening with Strange FATE? I was under the impression that ARRPG was going to be an evolution of those rules, but looking at those character sheets, it seems I was mistaken.
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Yeah, in a way, modes are like Strange Fate's strange skills. In a very, very oblique way.
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Tim Keating

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I think it would make the game MUCH more fun if, after a big hit, the words "MWA-HA-HA" appeared in the air above your head.
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Tim Keating

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The cat special abilities reminds me of a recently released iOS game called Dead Man's Draw, which you should check out. It's an extremely tight design.
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Heyo! So I've played Dead Man's Draw a bunch in the past few days and it's really not that similar. Nine Lives is more like a trading game similar to Jaipur, no press-your-luck elements and very different scoring mechanic. Look for a revised prototype soon. :)
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Tim Keating

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Erm. When you play a card with more puppies than treats as the start of a pile (as in the example above, with the dachsund card), wouldn't you immediately take that card?
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I've played enough Fantasy Flight to appreciate the value of having visual reminders on the table. :D
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Have him in circles
75 people
Keith Spencer's profile photo
Kelly McCollum's profile photo
matt deegler's profile photo
Kirk Membry's profile photo
Steve Young's profile photo
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