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Tim Keating
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Tim Keating commented on a post on Blogger.
...and that box was pretty damned airy. I mean, I get that they wanted to hit that $20 sweet spot, but I personally would have paid more for this game, and I would have loved a box that suited it better.

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Tim Keating commented on a post on Blogger.
And only a year later, I have come up with a refinement to make this even easier.

Choose individual uppercase letters for your icons that are not A or I. (Letters that don't count as a word by themselves, that is to say.) Then you can use this type of regex pattern:

\<E\>

Which would match uppercase E bounded on both sides by whitespace or punctuation. No disappear style required.

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Tim Keating commented on a post on Blogger.
I would be judicious about drawing this conclusion. The actual information that these metrics might be supplying MAY be "all the people in California who want to buy your games are already buying them," ergo states with LOW penetration might represent riper opportunities.

OTOH, you're a small publisher and you're undoubtedly nowhere near market saturation yet, so you'll probably see gains no matter WHERE you choose to advertise.

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Tim Keating commented on a post on Blogger.
And, no doubt, a lesson on how to add icons...

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Tim Keating commented on a post on Blogger.
This is pretty cool. This is actually one of the few things that caused me to stick with the piece of software I wrote that calls into InDesign to generate layouts. (The remaining one, I think, is having cards with different layouts in the same batch.)

The only problem I see with this is if you are using wide tracking in your paragraph style, I imagine you could end up with extra whitespace around your "disappeared" text. I will have to take a look at this later and see if there's a way to work around that. 

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Tim Keating commented on a post on Blogger.
And now: a project to update Strange Fate to work with Fate Core: http://mrtact.github.io/StrangeFateCore/index.html

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Tim Keating commented on a post on Blogger.
...actually the whole game resembles Dead Man's Draw, now I think on it...
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