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Tim Keating
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Tim Keating

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I would be judicious about drawing this conclusion. The actual information that these metrics might be supplying MAY be "all the people in California who want to buy your games are already buying them," ergo states with LOW penetration might represent riper opportunities.

OTOH, you're a small publisher and you're undoubtedly nowhere near market saturation yet, so you'll probably see gains no matter WHERE you choose to advertise.
As the year draws to a close, I'm planning actual paid advertising for Smart Play Games in 2015. One thing I learned from my time in the ad world is that it's very easy to spend a lot of money in an unreceptive market. So I needed some data to find out where I should be sending my directed ...
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That's my thought. My sales are still small relative to their potential, so I'm trying to strengthen the bases that were founded in 2014 before branching out further afield. It's already paying off! I signed a license for Kigi to a Japanese publisher. :D
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Tim Keating

Feedly Pro  - 
 
Hey, if you want to encourage me to upgrade to pro... maybe a way to do that would be to NOT piss me off by force-redirecting me from the feed subscribe URL to your "upgrade now" page, thereby losing all the information I got from using my RSS subscribe extension on the site I wanted to subscribe to.
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Tim Keating

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This is pretty cool. This is actually one of the few things that caused me to stick with the piece of software I wrote that calls into InDesign to generate layouts. (The remaining one, I think, is having cards with different layouts in the same batch.)

The only problem I see with this is if you are using wide tracking in your paragraph style, I imagine you could end up with extra whitespace around your "disappeared" text. I will have to take a look at this later and see if there's a way to work around that. 
One of the trickiest aspects of doing production design in tabletop games is figuring out how to automate tons of variable text across a set of cards or tiles. (Good thing I have a handy video tutorial course on just that subject.) But the really advanced next step of that process is figuring ...
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You can control the tracking in your character styles to override the tracking in your paragraph style. Definitely report back if you find that this is not the case.
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Tim Keating

Latest Draft  - 
 
Hey, question. What's the status of the development of the book? I just opened up the 1.6 final draft and very quickly started to see issues that were not listed in the typos spreadsheet. Is it worthwhile to still post those?
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Yeah that was the draft before two rounds with an editor, and several rounds of edits by the Dev team. So we are good on that front. Thanks for the heads up :)
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Tim Keating

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And now: a project to update Strange Fate to work with Fate Core: http://mrtact.github.io/StrangeFateCore/index.html
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Tim Keating

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...actually the whole game resembles Dead Man's Draw, now I think on it...
Since the most recent post on Nine Lives, I've had a chance to playtest the game about five times with two different groups comprised of around ten players, aged 9 and up. Naturally, I've found some bugs. Scratches: Presently the penalty for scratches is that only the player with the fewest ...
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Thanks for the tip! I'll check it out.
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Tim Keating

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The cat special abilities reminds me of a recently released iOS game called Dead Man's Draw, which you should check out. It's an extremely tight design.
Since the most recent post on Nine Lives, I've had a chance to playtest the game about five times with two different groups comprised of around ten players, aged 9 and up. Naturally, I've found some bugs. Scratches: Presently the penalty for scratches is that only the player with the fewest ...
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Heyo! So I've played Dead Man's Draw a bunch in the past few days and it's really not that similar. Nine Lives is more like a trading game similar to Jaipur, no press-your-luck elements and very different scoring mechanic. Look for a revised prototype soon. :)
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Tim Keating

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And, no doubt, a lesson on how to add icons...
Good news, graphic designers! Next month, I'm releasing new Skillshare course on laying out cards for a collectible card game. This series of videos focuses on how to make the borders, backgrounds, high-def graphics, and variable text of a typical CCG. I'll be dissecting the graphic design from ...
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You bet!
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Tim Keating

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Nice video. However... and I can't say this strongly enough... don't update non-changing values! Main loop time is a precious resource -- don't waste it. The proper way to do this is to hook up the toggle's OnValueChanged event, have your handler test the value of the control and set that value ONCE for each time the toggle is changed.
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I did something similar in my most recent video. We disable certain scripts when we aren't using them.
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Tim Keating

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In terms of spacing, can't you place a building's directional markers on a roadway? You're wasting an entire row of squares every time you build next to a road.
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Tim Keating

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I think it would make the game MUCH more fun if, after a big hit, the words "MWA-HA-HA" appeared in the air above your head.
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Tim Keating

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That is pretty cool. What did you do to create the guilloche effect over the portraits?
Alien-Embassy---Test-1. Sometimes a game idea just won't shake out of my head until I've actually seen it with my own eyes. You can follow one example of this on the Spheres of Influence tag, which has morphed a bit in terms of mechanics, but generally kept the same premise: Cards representing ...
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Lots of overlapping layers masks, mostly.
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Have him in circles
79 people
Dale and Barbara Shadle's profile photo
Keith Spencer's profile photo
Marko Kloos's profile photo
David Dubord's profile photo
Jason Spangler's profile photo
Bonny Tryon's profile photo
Clifford Roche's profile photo
Daniele Di Rubbo's profile photo
Billy Joe Cain's profile photo
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