Profile

Cover photo
Tim Keating
79 followers|13,246 views
AboutPosts

Stream

Tim Keating

commented on a post on Blogger.
Shared publicly  - 
 
...and that box was pretty damned airy. I mean, I get that they wanted to hit that $20 sweet spot, but I personally would have paid more for this game, and I would have loved a box that suited it better.
1
Add a comment...

Tim Keating

commented on a post on Blogger.
Shared publicly  - 
 
And only a year later, I have come up with a refinement to make this even easier.

Choose individual uppercase letters for your icons that are not A or I. (Letters that don't count as a word by themselves, that is to say.) Then you can use this type of regex pattern:

\<E\>

Which would match uppercase E bounded on both sides by whitespace or punctuation. No disappear style required.
One of the trickiest aspects of doing production design in tabletop games is figuring out how to automate tons of variable text across a set of cards or tiles. (Good thing I have a handy video tutorial course on just that subject.) But the really advanced next step of that process is figuring ...
1
Add a comment...

Tim Keating

commented on a post on Blogger.
Shared publicly  - 
 
I would be judicious about drawing this conclusion. The actual information that these metrics might be supplying MAY be "all the people in California who want to buy your games are already buying them," ergo states with LOW penetration might represent riper opportunities.

OTOH, you're a small publisher and you're undoubtedly nowhere near market saturation yet, so you'll probably see gains no matter WHERE you choose to advertise.
As the year draws to a close, I'm planning actual paid advertising for Smart Play Games in 2015. One thing I learned from my time in the ad world is that it's very easy to spend a lot of money in an unreceptive market. So I needed some data to find out where I should be sending my directed ...
1
Daniel Solis's profile photo
 
That's my thought. My sales are still small relative to their potential, so I'm trying to strengthen the bases that were founded in 2014 before branching out further afield. It's already paying off! I signed a license for Kigi to a Japanese publisher. :D
Add a comment...

Tim Keating

commented on a post on Blogger.
Shared publicly  - 
 
This is pretty cool. This is actually one of the few things that caused me to stick with the piece of software I wrote that calls into InDesign to generate layouts. (The remaining one, I think, is having cards with different layouts in the same batch.)

The only problem I see with this is if you are using wide tracking in your paragraph style, I imagine you could end up with extra whitespace around your "disappeared" text. I will have to take a look at this later and see if there's a way to work around that. 
One of the trickiest aspects of doing production design in tabletop games is figuring out how to automate tons of variable text across a set of cards or tiles. (Good thing I have a handy video tutorial course on just that subject.) But the really advanced next step of that process is figuring ...
1
Daniel Solis's profile photo
 
You can control the tracking in your character styles to override the tracking in your paragraph style. Definitely report back if you find that this is not the case.
Add a comment...

Tim Keating

commented on a video on YouTube.
Shared publicly  - 
 
In terms of spacing, can't you place a building's directional markers on a roadway? You're wasting an entire row of squares every time you build next to a road.

Tim Keating

commented on a post on Blogger.
Shared publicly  - 
 
...actually the whole game resembles Dead Man's Draw, now I think on it...
Since the most recent post on Nine Lives, I've had a chance to playtest the game about five times with two different groups comprised of around ten players, aged 9 and up. Naturally, I've found some bugs. Scratches: Presently the penalty for scratches is that only the player with the fewest ...
1
Daniel Solis's profile photo
 
Thanks for the tip! I'll check it out.
Add a comment...

Tim Keating

Shared publicly  - 
 
That is pretty cool. What did you do to create the guilloche effect over the portraits?
Alien-Embassy---Test-1. Sometimes a game idea just won't shake out of my head until I've actually seen it with my own eyes. You can follow one example of this on the Spheres of Influence tag, which has morphed a bit in terms of mechanics, but generally kept the same premise: Cards representing ...
1
Daniel Solis's profile photo
 
Lots of overlapping layers masks, mostly.
Add a comment...
Have him in circles
79 people
Brian DuBose's profile photo
Sean Kelley's profile photo
Stephen Williams's profile photo
Dratz VP's profile photo
Rui Modesto (Rurikhan)'s profile photo
Micah Joel's profile photo
Steve Young's profile photo
Channing Corn's profile photo
Peter Sursi's profile photo

Tim Keating

commented on a video on YouTube.
Shared publicly  - 
 
I admire your thinking, but you're missing an essential point.

Idolizing sexual purity is a VALUE. As such, anyone who participates in that value is going to feel superior to one who does not -- it's human nature, and it's what values are FOR. It is comparable to the way that if you are honest, you feel superior to someone who is dishonest, or if hard-working to the lazy.

Ultimately, it is inevitable that this leads to slut-shaming and undermining young women's sense of self-worth. (And don't get me started on the double standard!) The only way this gets fixed in the long run is if Christian churches soften their emphasis of virginity as a value (perhaps by emphasizing values that are NOT utterly negated by a single event?). Unfortunately, given that Jesus' divinity is perceived to be rooted in the miracle of virgin birth, that's probably not going to happen.

Tim Keating

commented on a post on Blogger.
Shared publicly  - 
 
And, no doubt, a lesson on how to add icons...
Good news, graphic designers! Next month, I'm releasing new Skillshare course on laying out cards for a collectible card game. This series of videos focuses on how to make the borders, backgrounds, high-def graphics, and variable text of a typical CCG. I'll be dissecting the graphic design from ...
1
Daniel Solis's profile photo
 
You bet!
Add a comment...

Tim Keating

commented on a post on Blogger.
Shared publicly  - 
 
And now: a project to update Strange Fate to work with Fate Core: http://mrtact.github.io/StrangeFateCore/index.html
1
Add a comment...

Tim Keating

commented on a video on YouTube.
Shared publicly  - 
 
I think it would make the game MUCH more fun if, after a big hit, the words "MWA-HA-HA" appeared in the air above your head.

Tim Keating

commented on a post on Blogger.
Shared publicly  - 
 
The cat special abilities reminds me of a recently released iOS game called Dead Man's Draw, which you should check out. It's an extremely tight design.
Since the most recent post on Nine Lives, I've had a chance to playtest the game about five times with two different groups comprised of around ten players, aged 9 and up. Naturally, I've found some bugs. Scratches: Presently the penalty for scratches is that only the player with the fewest ...
1
Daniel Solis's profile photo
 
Heyo! So I've played Dead Man's Draw a bunch in the past few days and it's really not that similar. Nine Lives is more like a trading game similar to Jaipur, no press-your-luck elements and very different scoring mechanic. Look for a revised prototype soon. :)
Add a comment...
People
Have him in circles
79 people
Brian DuBose's profile photo
Sean Kelley's profile photo
Stephen Williams's profile photo
Dratz VP's profile photo
Rui Modesto (Rurikhan)'s profile photo
Micah Joel's profile photo
Steve Young's profile photo
Channing Corn's profile photo
Peter Sursi's profile photo
Basic Information
Gender
Male
Links
Other profiles