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Gary N. Mengle
1,826 followers -
Writer, Creator, Programmer, Game Master.
Writer, Creator, Programmer, Game Master.

1,826 followers
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Gary N.'s posts

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More Acid Mothers Temple. It's like Amon Düül II had a whole pile of secret albums in the early to mid 70s that just came out of a vault.

This is glorious. I grabbed two albums from Amazon and will be greedily listening to them.

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Found a cherry little two-hop trade route worth about 60K per round trip. Bought a Hauler, kept the Eagle. Tonight's soundtrack by Hawkwind.
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2/20/17
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Missing dog in Charlotte. Guy contacted me about a stray we found. Not the same dog, alas, but I wanted to do what I could to spread this around.

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Recent screenies from Elite: Dangerous. Tonight I found a white dwarf and almost got my ass shot out from under me. (Me! A peaceful trader!)

Soundtrack by Blue Öyster Cult.
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2/19/17
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The new linear version of the logo, as seem on the sector map sheet. I was originally going for a sort of waveline up-and-down thing that sounded great in my head and looked super shaky on paper. This new version, while not awesome, is better.

But I will probably still tweak it some more. I tried to put a subtle emphasis on "Glory," which worked fine for the regular logo but which imbalances this one since the heavier letters are at one end.
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The Sector design Map/Worksheet (WiP.) Tweaks are still being made, including to the exact size of the sector/subsector. (If I drop a "ring" from this map I'll call it a subsector.) The linear logo across the top is going to get redone; it seemed like it would work at the time.

"Universe Generation" proceeds in layers, with the intention that you can stop at any layer and run with that level of detail, or drill down another layer all the way down to generating the planetary ecosystem and local culture... which you can do selectively at need, system by system or planet by planet. Down to Layer Three it's about as detailed as basic MegaTraveller system generation, with Layer Four adding parameters at the same general level of detail as Traveller's UPP.

The default FTL is jump-point based, notionally along the lines of the Alderson Drive from The Mote in God's Eye and other CoDominium stories. I will talk about alternate FTL physics eventually, but this is what I'm going with for now.
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New logo. Now working on sector design rules. Core rules draft still available for comment; link on request.
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Closest thing I have heard to old school Amon Düül. Must investigate further.

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Oddly, "being a malevolent asshole" isn't on the list.
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