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Alex Harkey

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A wonderfully crafted system. I like what you did with Mechanics in covering a topic I never contemplated years ago until digging deeper into game design. That topic is "Approach-ability" and how a game relates to new and unfamiliar players. 

The complexity of a game and how it is implemented certainly has a lot to do with commercial success. Perhaps as a by-product it has a habit of lifting ratings by screening out those for whom the game is not targeting while appealing to those who would receive it well. In any case it deserves a great deal of consideration by a designer and even more attention from players.
Game Ratings Redux: Matt's Five Axes
Game Ratings Redux: Matt's Five Axes
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