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Lax Viking
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Ludum Dare 39 - Universe Hopper
Play On Ludum Dare   Itch.io   Newgrounds Made in 78 hours for Ludum Dare 39's 'Running Out Of Power' theme.  Click and hold to use your space grapple to find your loved one before your fuel runs out. Postmortem: @FlorinGusa : I think the project went wel...
Ludum Dare 39 - Universe Hopper
Ludum Dare 39 - Universe Hopper
laxvikinggames.blogspot.com
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Ludum Dare 38 - Infectoids
We took a break from SCS this past weekend to participate as a group in Ludum Dare 38's Small World theme. This is the game we came up with in that time, Infectoids. Play it directly here.
Ludum Dare 38 - Infectoids
Ludum Dare 38 - Infectoids
laxvikinggames.blogspot.com
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Roadmap Going Forward
Hello everyone! The first order of buisness, we now have a public Discord.  Feel free to stop by and say hello, ask questions, or show your support. It's been a while since the internal playtest. Feedback was good. The holidays came and went. We've taken th...
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Playtest Results
The first wave of playtests has ended now, to promising feedback. Our initial playtest protocol was refined across the many playtests until we reached a smooth streamlined process, complete with local recording of matches for later review, a lengthy questio...
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Internal Alpha Testing
Internal alpha testing has finally begun. Above is recorded footage of one of our first matches between myself and the programmer before we start to bring in outsiders to test. In this test candidate, there are: No Collisions. Collision code is a bit of a r...
Internal Alpha Testing
Internal Alpha Testing
laxvikinggames.blogspot.ca
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Complete CO Overhaul
If you've been following us on Twitter over the past few weeks you'd have seen the steady progress fixing ant bits, spots, design issues, and general revamp and polish on all the existing COs. The redesigns range from subtle (Bradshaw barely changed at all)...
Complete CO Overhaul
Complete CO Overhaul
laxvikinggames.blogspot.com
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Time Lapse of a CO
This week on Twitter I've been speaking to one of the developers of Fabular: Once Upon A Space Time  and with their okay, spend some time drawing the Lost Count, a character from the game as a CO in Super Combat Squadron. It took just over four hours from s...
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The Command Card
Big design block on how the command card is going to work, as well as what kind of actions you can order your units to take. All the usual actions you can expect from an RTS are there, from Moving and Attacking to Patroling and Holding Position. 
The Command Card
The Command Card
laxvikinggames.blogspot.com
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The Command Card
The Command Card
The Command Card
laxvikinggames.blogspot.com
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The Building Queue
Today we're talking about building units. Pictured above is the current design sketch explaining how unit buying/building was meant to work. It went through many iterations to reach this point. It's all pretty cut and dry, but features that have been in flu...
The Building Queue
The Building Queue
laxvikinggames.blogspot.com
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