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Darren Kerr
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Dan Wood and Ravi Abbott from the #TheRetroHour were lucky enough to sit down with non other than Kim Frederiksen, a.k.a #Psycho, the original coder of the #Budbrain Megademo to ask him how he first got started in the #Amiga demo scene and what prompted him and #Diablo to spend a year of their youth crafting one of the greatest Amiga demos of all time.

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When #RiseoftheTombRaider release date was first announced as a timed exclusive for #Xbox platforms, a lot of fans of the franchise were not happy, (and rightly so). Thousands of people took to the Internet to vent their anger over this decision on social media, blogs and gaming forums.

I’ve never really understood why this needed to happen. I was always under the impression that Tomb Raider games sold by the millions so I was surprised to see they had entered into a deal with #Microsoft for exclusivity rights. Which, personally, I think harms the gaming industry. You are basically blocking access to your game on release day and alienating a select group of gamers because of what gaming console or system they own. Not cool.

My Tomb Raider career started way back in 1996 with the release of the first ever Tomb Raider by #CoreDesign and #Eidos Interactive on the original Playstation. This was ground breaking stuff. I don’t think I had ever played a computer game before with a female lead character, especially a female lead character that looked like Lara Croft. Normally, the female character in any game is the one you are trying to save.

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After spending some time playing #GTAV , am I the only person who does not like it? 

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If you ever owned a computer in the 1990’s, you will no doubt of heard about a little game called #Lemmings by DMA Design.

Rich Stanton and Kyle Fewell article tells the story of how Lemmings came to be and what it took to make this truly groundbreaking game.


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My thoughts on my current iPhone 6 and why it might be time for me to step over to the dark side (Android).

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Managed to get myself in the top three on the Global Leaderboard for the Raise the Ruf drifting challenge in Driveclub on the Playstation 4.

I know it is only a matter of time before someone comes along and beats my score so I thought I would capture the moment and share it while I could. The game is pretty challenging at times so needless to say, I'm pleased with that result.
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Having just completed #AlienIsolation on the #Playstation4, I thought I would write a review on my gameplay experience as I have noticed a lot of people online have divided opinions towards this game.

Alien Isolation is a action-adventure survival horror story which is based 15 years after the original Alien film. You play the character of Amanda Ripley (the daughter of Ellen Ripley) who is investigating the disappearance of her mother.

The story begins with news of the discovery of the flight recorder from the Nostromo spacecraft which has been located by a ship named the Anesidora and is being held aboard Sevastopol, a remote space station in orbit around the gas giant KG348. Amanda is offered a place on this mission to recover the Nostromo flight recorder in the hope she can have closure regarding the fate of her missing mother.

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Towards the end of October, a couple of friends and I decided to take a trip to the North East to check out Game On 2.0 at the Life Science Centre in Newcastle Upon Tyne.

Game On 2.0 is the first major international touring exhibition to explore the history and culture of computer games. It has exhibited in over 20 countries worldwide and boasts an impressive 150 playable games across a plethora of platforms from the 1960's onwards.

Upon walking into the Game 2.0 exhibit, there is a instantly recognizable bright yellow PONG arcade cabinet by Atari, which was one of the first video games to reach mainstream popularity. Next to the cabinet, they had a projection on the wall of the game itself which you can play.

Further into the exhibition, we found a MAME emulator which was also being projected onto the wall. This was setup to load a random MAME ROM when you pressed the button. Also in the same area was a Space Invaders cab and a Asteroids cab, which I did manage to get the high score on a one point. Even though these games were decades old with basic graphics and sound, they were still challenging and enormous fun to play.

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Becoming a #WRC  Rally Driver is hard. It's not so much the ability to drive at break neck speeds on some of the most difficult terrain the WRC calendar has to offer ... It's funding.

Louise Cook knows all about funding, and the enormous challenge of securing enough to compete in the WRC. She is the only British female in the World Rally Championship and has 100% committed to her career.

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About a week ago, I received my copy of Commodore Amiga: A visual Commpendium by Bitmap Books.

This is the second book to be released by Sam Dyer, the first of course being Commodore 64: A visual Commpendium. Like the C64 book, this book also celebrates the visual side of the Commodore Amiga, from the in-game pixel art, to the game maps and box artwork.

Each page focuses on a different game along with short reviews, developer quotes, or behind-the-scenes trivia. Several industry legends have contributed to the book including Paul Cuisset (Flashback), Ron Gilbert (Monkey Island), Dino Dini (Kick Off), Martin Edmondson (Shadow of the Beast), Dan Malone (The Chaos Engine), Jim Sachs (Defender of The Crown) and Gary Penn (The One Magazine).

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