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Unvanquished
159 followers -
Team-based FPS, derived from Tremulous
Team-based FPS, derived from Tremulous

159 followers
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Behind every bit of game design 🕹️ there is a story of great men 🎩 and a story of freedom 🕊️. Today, let's talk about a tree… 🌳 #gameart #indiedev #gamedev #opensource
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a blog post explaining the recent server downtime was just published: Undead and Unvanquished 😉
https://www.unvanquished.net/?p=1145
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🛠️ You probably noticed our server being down the past days? Our server hoster simply bricked the hardware 🤭, we are waiting for them servicing a new one 😏. By the way we've set-up a temporary page and the master server is up again, let's play! 🕹️
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Some news about Unvanquished ! Still on (space)tracks! :-)
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Hey, you! Yes, you! Happy new year!

As a two-for-one deal, here's our new website AND a new release!

http://www.unvanquished.net/
Unvanquished
Unvanquished
unvanquished.net
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Psst: we made a release!
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New armoury, new hive, beacons… some GPU-related optimisations… L@@K SHINY!
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Our domain issue is resolved, so it's time to mention the release which we did last weekend… just the one or two UI changes here. Nothing much at all.
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We've just hit some domain problems…

Circumstances beyond our control, unfortunately. However, we have a backup domain – use the link below.

Debian & Ubuntu users will need to replace debs.unvanquished.net with unv-debs.moreofthesa.me.uk in /etc/apt/sources.list.d/unvanquished.list or via an appropriate desktop tool. There's no change of servers, just of host name.
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Release time again!

This time, we have a few model tweaks, some gameplay tweaks and a couple of map tweaks. Or something.
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