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Unvanquished
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A little bit of site news here…
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Darren Salt's profile photoMaksymilian Misiurski's profile photoGustav Hartvigsson's profile photoJim Armstrong's profile photo
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That last one is worked around now – I set up proxying for that image. No more warnings about mixed content!

(I'll remove the proxy when I see that ModDB are doing HTTPS.)
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We've been busy over the last day or so.

Or, possibly, over the last month or so.

Or something like that. Anyway, alpha 26…
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It's release time again… and this is a big one!
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Unvanquished's profile photoGustav Hartvigsson's profile photoPete Wolf's profile photoדוד נסטל's profile photo
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~/.Unvanquished was used before this; it's basically minor re-organisation.

Following XDG may happen; no promises…
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It's release time again…
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Roland Taylor's profile photoGustav Hartvigsson's profile photo
 
Hax. Wallhax.
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And here's our 21st alpha release…

There's a new armour type; stamina, knockback and rewards for kills have been reworked; builders can see why they can't build somewhere; icons for unlockables are displayed; and more. See the news article for more information.
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MohamadSadegh HojatolEslami's profile photoMaksymilian Misiurski's profile photoPrateek Jadhwani's profile photo
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Greate Development...
It would be nice if we could see other latest news about Unvanquished development from here.
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Have them in circles
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Using OpenSSL? We are, but we don't enforce its use.

Since our server is on Debian stable, we're affected by this bug (see link). It's possible (but unlikely) that our SSL certificate (which is self-signed) has been compromised, so it will be replaced in due course with either another self-signed certificate or one from a CA which does free certs for open-source projects.

Oddly enough, that ‘proper’ cert was applied for yesterday, before we knew about this bug. Make of that what you will…
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Another release happened on Sunday (or Monday, depending). Much GPU-friendly texture compression happened, and various other things sneaked in too. See the news article for full details…
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Unvanquished's profile photoJarlath Reidy's profile photo
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That'd be because it's not there yet… nothing's set up for building for 14.04 as yet, but it'll be in place for the next release.

If you can't install the .debs for 13.10, shout.
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We've been fixing bugs today.
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There's a bug regarding input on Windows. Problem there is that we're (generally speaking) not Windows users and we don't have enough people willing to test builds and report bugs before we release. (Oh, yes, plenty afterwards…)

Anybody? (Or, should I say, aannyybbooddyy??)
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… and the NA, training and dev servers are up to date. The EU server and Aussie Assault will be updated soon, I expect.
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Have them in circles
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Story
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Team-based FPS, derived from Tremulous
Introduction
Unvanquished is a humans-versus-aliens first-person shooter game, derived from Tremulous.

It's currently in alpha, has seen a few releases, and is undergoing some rapid development. Things may sometimes be broken, inconsistent or imbalanced; but that's work-in-progress for you.

We have weekly dev games on our Development and Testing Server. These are on Sundays at 20:00 GMT.

(Yes, we know that our logo's missing its corners. That's Google's fault.)