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Jesse Dean
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Will Pirnasch's profile photoJesse Dean's profile photo
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Ha! I followed up with the frequent requests that I upload all my cat videos by actually doing it. So yes, it is a #caturday, preview. :D

Where have you been? I start classes in a couple weeks! 
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Archipelago was another one that I was pretty uncertain about but still really wanted to try at the convention. So this morning a group of us got together and played the mid-length game. Unlike Dominare, which was a bit of a disappointment, Archipelago was pretty good. The take that elements are something that are very easy to avoid and all the interlocking parts are very engaging. I am planning on playing it again before the weekend is over and if the second game holds up I will probably be picking this one up. 
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Your comments about Dominare remind me of what I would say about a game after only playing it once.  A good game may not jump out at me after one play if there's a lot of rules, details, subtleties, etc to sink in.  You may be right in your own assessment, but if I said what you said after one play I would need to play it again.  Thanks for sharing your thoughts.
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There are few games that I can think of that effectively handle so many moving parts as effectively as Terra Mystica. Even with this complexity, their is enough elegance to the design that the decision space easily exceeds what is presented with the rules. I understood on a basic level before what the source of excitement for Terra Mystica was coming from, but now that I have played it (twice!) I have an even deeper appreciation for its quality. I strongly suspect this game will be doing very well. 
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I think this jumped to my favorite game of Essen so far.
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The hot games room before the rush. Suburbia and Tzolk'in are the games in progress. There are people waiting to play Terra Mystica and another game of Tzolk'in too.

Roger roped me into reaching him Great Zimbabwe so I will be starting with that. 
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Joachim “Yoki” Erdtman's profile photoJesse Dean's profile photoBruce Murphy's profile photo
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I prefer more novelty, I suspect. Well, that or a healty dose of unusual elegance.
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Second game of Great Zimbabwe of the day. I suspect it will not be the last. I may even play it again when there are more options later this week. ;)

So far initial impressions are positive, but as is the case in many games of this type it is very sensitive to butterfly from misplays on the part if other players. You have been warned. 
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Ben McJunkin's profile photoJoel Eddy's profile photoJesse Dean's profile photoShingo Ishikawa's profile photo
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Indonesia ( one of my favourite game) also suffers from this, if player less experienced propose merger at the wrong time or wrong sequence, it could give the game to one player.  Not sure if you call that a butterfly effect though, luckily doesn't happen too often with my group.   Anyway enjoy reading up all of your post and thoughts on new games played!  Thanks
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Have him in circles
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I insisted on pink. 
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Was that because I was playing? >:-)
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It is inevitable that in any given BGG.Con I will eventually encounter a number of games that I dislike or just do not quite work for me. In my second real day of the convention I unfortunately encountered my first one: Dominaire. The game has a lot of promising ideas that appealed to me on the whole, but the execution was not quite there. To much of the early game is essentially irrelevant and the game is replete with take that powers and wild swings of fortune. I prefer my area control games with some amount of constraints and this one suffers from its lack. Too bad. 
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+Jason Reid You could probably save time be just doing that to everything from AEG.
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Al Rashid was pretty solid, though not my favorite of the convention. On the plus side the resource generation method, and how they are used to purchase resources is pretty unique, as are the action selection and resolution mechanic. I also really liked the sheer variety in player powers. On the down side by the time we got to the final round, resources were pretty abundant and a lot of the early game tension was gone In a five round game that is a problem. However, I think that may simply be because of how we played. We did not take advantage of the frequent opportunities for screwage and were way more friendly then the game encouraged us to be. I also strongly suspect that the game is best with five. So my initial impression is positive, but I need to play it more to judge it properly and determine if it is more of a "6" positive or an "8" positive. 
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How's the new space compared to last year?  Lots more room for growth? 
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My initial play of CO2 was pretty interesting. I appreciate the type of interaction that the game encourages; players are given benefits for creating opportunities for other players, allowing for a ton of interesting decisions in determining when these opportunities are worthwhile as well as how to manipulate these situations to ensure that you get far more out of them then anyone else.

The only thing I am concerned about in the game is the relative power if the "special" cards and how tight the overall game is. Still what I have seen is quite promising and I am looking forward to play more both at the convention and when I get home. 
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Excited to try this when I get there!
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I am used to waking up at a fairly early hour so I took advantage of this to take a shower and get into line before it grew gigantic.

Normally my hotel showering experience ranges from mediocre to adequate. This is the first time ever my reaction was "Oh yeaaahhh". For that alone I approve.

The other picture is what the line looks like at at about now.

Right now my number one game target is CO2. My geek buddies seem fairly divided on this one and unlike Terra Mystica (which I know I will like) and Tzolk'in (which I have played) that leaves it with a bit of mystery.

So more to come!
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Kabutor dday's profile photoJesse Dean's profile photoBen McJunkin's profile photo
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I am bringing CO2, Jesse, but I will leave it to you whether you want to attempt a warm-up game this morning, or learn it from the master this afternoon. :)

As for the co-op mechanism, there is no such thing.  Yes, the nuclear option can occur, and (with experienced players) can be used to force certain behavior in others, but there is neither co-operation nor any real understanding of "leaders" at the stage in thge game where it is relevant.  Honestly, I see it as more of a design decision to incentivize "correct" play (and to deter degenerate strategies). 
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Have him in circles
140 people
Edward Rustin's profile photo
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