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Larry S
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I am passionate about games, gaming with diverse people, and making gaming spaces safe for people from marginalized communities.
I am passionate about games, gaming with diverse people, and making gaming spaces safe for people from marginalized communities.

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Looking for replacement player

I just found out that I am regretfully unable to make the 2nd session of this series. I want Shane to have a consistent base of players so... If you can commit to attending all three sessions, then I will cancel my RSVP for all sessions. Just let me know by responding to the post below.

You should definitely seize this opportunity because...
1. Shane is an amazing GM (I know from personal experience).
2. Storm Riders was named one of +Jason Cordova's best games of 2018! (See the latest Gauntlet podcast episode for Jason's review.)

Cheers!

Storm Riders!

Three Tuesdays 19:00 Eastern

Three sessions of +Michael G. Barford’s Storm Riders! from Codex - Joy 2! Join me for 80's action cartoon adventure!

Session 1 (January 8th) - https://gauntlet-hangouts.firebaseapp.com/event-detail/-LUVj6eUV9mdt8PEapO_
Session 2 (January 15th) - https://gauntlet-hangouts.firebaseapp.com/event-detail/-LUVko9XuHU0YdcBodFs
Session 3 (January 22nd) - https://gauntlet-hangouts.firebaseapp.com/event-detail/-LUVkRlJxls_M7RvhM9q
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One Spot Open! Tomorrow (11/1) at 7pm EST.

Micro-Game Night: Small Games, BIG Fun!

Join me to play some micro-games on November 1 at 7:00pm EST. The session will last about 3.5 hours and will be recorded if everyone agree.

We will choose 2 or 3 games from a selection of winners or finalists of the 200-word rpg challenge. These gems pack a lot of storytelling potential into a very small package. Here are the choices for this session:

One Last Night Together by Tyler Wayne Detrick, 2018 Finalist.

You are soldiers in the trenches of WWI, talking with the enemy mere meters away. Will you pull the trigger when the order comes?

https://200wordrpg.github.io/2018/rpg/finalist/2018/05/24/OneLastNightTogether.html

A Glimmering of Recognition by Harmony the Silent Bard, 2018 Finalist.

You are members of a group of beast-seekers. By day, you try to lure your beast from its lair. By night, you gather around the campfire with your fellow Seekers and weave stories of your past and the role of your beast in it. Will you catch a glimpse of your beast? Is that a glimmer of recognition in its eyes?

https://200wordrpg.github.io/2018/rpg/finalist/2018/05/28/AGlimmeringofRecognition.html

Envoy by +Christine Prevas , 2018 Finalist.

You play either the human envoy to an alien world or the alien representatives vying to mold the envoy’s perception of their culture. Whose agenda and version of reality will win and forever shape human-alien relations?

https://200wordrpg.github.io/2018/rpg/finalist/2018/05/26/ENVOY.html

Sign up here to join the fun! :)
https://gauntlet-hangouts.firebaseapp.com/event-detail/-LNDgndadh1tYDtMCS84

I want you to have a fun and safe game! We will establish Lines and Veils at the beginning of the session and the X-card is always available during play. I welcome you to send me a private message during the game if you don't feel comfortable bringing up an issue yourself. Finally, I’ll ask people to stick around after play to debrief. For more info on these safety tools and the Gauntlet’s inclusivity policy, please see here: http://www.gauntlet-rpg.com/the-inclusivity-policy.html.
One Last Night Together
One Last Night Together
200wordrpg.github.io

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We Used To Be Friends: A game of mystery and teenage drama!

Join me to play We Used To Be Friends -- a new GM-less PbtA mystery game by +Jonathan Lavallee . This session will be held on November 5 at 7:00pm EST and will last about 4 hours. We will record the session if everyone agrees.

WUTBF draws inspiration from TV shows like Veronica Mars and Riverdale. We will play teenage sleuths based on Yearbook Profiles (playbooks) like the Hard Boiled, the Delinquent, and the Socialite. Together we will collaboratively create and solve an “episode mystery” -- like who is extorting the class president? -- as well as explore our personal mysteries -- like is your father really your biological parent?

Mystery and teenage angst awaits! Sign up here: https://gauntlet-hangouts.firebaseapp.com/event-detail/-LPTo71ix0t3c6wOIqrC

I want you to have a fun and safe game! We will establish Lines and Veils at the beginning of the session and the X-card is always available during play. I welcome you to send me a private message during the game if you don't feel comfortable bringing up an issue yourself. Finally, I’ll ask people to stick around after play to debrief about the game and group dynamics. For more info on these safety tools and the Gauntlet’s inclusivity policy, please see here: http://www.gauntlet-rpg.com/the-inclusivity-policy.html.



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Howdy! I wanted to share this play test report by +Kai Poh about a hack of Honey Heist called Magic Swords -- a micro-game where you play (you guessed it) magic swords trying to break out of a dungeon! Kai also gives us a quick peek into the flourishing Malaysian design scene -- with such tantalizing teasers as a hack of Monsterhearts to emulate Crazy Rich Asians! (Yes, please!) Kai is encouraging these creators to play test, play test, play test. Which made me think of the Gauntlet. Wouldn't it be cool if we could help test out some of these games? Anyway, I just wanted to facilitate an introduction between Kai and our community. I know I will be keeping an eye out for more posts and games from Kai! Cheers!



Malaysian designer +OneRudeFlowers made a hack of Honey Heist and it's about Magic Swords breaking out of prison! Elisha and I did an Actual Play recording of it and you can find out how it plays for a one-on-one session. You can read about our experience and download the playtester packet at my blog: http://roleoverplaydead.com/magicswords/

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Call for 1 More Player!

We just had a cancellation. This is your chance to jump in! Hope to see you at game night! :)

Micro-Game Night: Small Games, BIG Fun!

Join me to play some micro-games on November 1 at 7:00pm EST. The session will last about 3.5 hours and will be recorded if everyone agree.

We will choose 2 or 3 games from a selection of winners or finalists of the 200-word rpg challenge. These gems pack a lot of storytelling potential into a very small package. Here are the choices for this session:

One Last Night Together by Tyler Wayne Detrick, 2018 Finalist.

You are soldiers in the trenches of WWI, talking with the enemy mere meters away. Will you pull the trigger when the order comes?

https://200wordrpg.github.io/2018/rpg/finalist/2018/05/24/OneLastNightTogether.html

A Glimmering of Recognition by Harmony the Silent Bard, 2018 Finalist.

You are members of a group of beast-seekers. By day, you try to lure your beast from its lair. By night, you gather around the campfire with your fellow Seekers and weave stories of your past and the role of your beast in it. Will you catch a glimpse of your beast? Is that a glimmer of recognition in its eyes?

https://200wordrpg.github.io/2018/rpg/finalist/2018/05/28/AGlimmeringofRecognition.html

Envoy by +Christine Prevas , 2018 Finalist.

You play either the human envoy to an alien world or the alien representatives vying to mold the envoy’s perception of their culture. Whose agenda and version of reality will win and forever shape human-alien relations?

https://200wordrpg.github.io/2018/rpg/finalist/2018/05/26/ENVOY.html

Sign up here to join the fun! :)
https://gauntlet-hangouts.firebaseapp.com/event-detail/-LNDgndadh1tYDtMCS84

I want you to have a fun and safe game! We will establish Lines and Veils at the beginning of the session and the X-card is always available during play. I welcome you to send me a private message during the game if you don't feel comfortable bringing up an issue yourself. Finally, I’ll ask people to stick around after play to debrief. For more info on these safety tools and the Gauntlet’s inclusivity policy, please see here: http://www.gauntlet-rpg.com/the-inclusivity-policy.html.
One Last Night Together
One Last Night Together
200wordrpg.github.io

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Micro-Game Night: Small Games, BIG Fun!

Join me to play some micro-games on November 1 at 7:00pm EST. The session will last about 3.5 hours and will be recorded if everyone agree.

We will choose 2 or 3 games from a selection of winners or finalists of the 200-word rpg challenge. These gems pack a lot of storytelling potential into a very small package. Here are the choices for this session:

One Last Night Together by Tyler Wayne Detrick, 2018 Finalist.

You are soldiers in the trenches of WWI, talking with the enemy mere meters away. Will you pull the trigger when the order comes?

https://200wordrpg.github.io/2018/rpg/finalist/2018/05/24/OneLastNightTogether.html

A Glimmering of Recognition by Harmony the Silent Bard, 2018 Finalist.

You are members of a group of beast-seekers. By day, you try to lure your beast from its lair. By night, you gather around the campfire with your fellow Seekers and weave stories of your past and the role of your beast in it. Will you catch a glimpse of your beast? Is that a glimmer of recognition in its eyes?

https://200wordrpg.github.io/2018/rpg/finalist/2018/05/28/AGlimmeringofRecognition.html

Envoy by +Christine Prevas , 2018 Finalist.

You play either the human envoy to an alien world or the alien representatives vying to mold the envoy’s perception of their culture. Whose agenda and version of reality will win and forever shape human-alien relations?

https://200wordrpg.github.io/2018/rpg/finalist/2018/05/26/ENVOY.html

Sign up here to join the fun! :)
https://gauntlet-hangouts.firebaseapp.com/event-detail/-LNDgndadh1tYDtMCS84

I want you to have a fun and safe game! We will establish Lines and Veils at the beginning of the session and the X-card is always available during play. I welcome you to send me a private message during the game if you don't feel comfortable bringing up an issue yourself. Finally, I’ll ask people to stick around after play to debrief. For more info on these safety tools and the Gauntlet’s inclusivity policy, please see here: http://www.gauntlet-rpg.com/the-inclusivity-policy.html.
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I just listened to Episode Zero of Asians Represent -- a new podcast co-hosted by Agatha Cheng and +Daniel Kwan -- and it sounds great! As the name suggests, the show will highlight the work of Asian creators in analog games -- which is a unique and important focus. Also, Agatha and Daniel's banter is very natural and fun to listen to. I just subscribed and can't wait for the first regular installment. Here's the web link for the show:

http://oneshotpodcast.com/category/podcasts/asians-represent/

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Call for 1 Player

A spot has opened up for the below session of The Final Girl. Come join us this Wednesday for a game of horror, exploration, and fun!

The Final Girl: Descent into the Unknown

This session begins September 5th at 7:00 P.M. and will run up to 3.5 hours. We will record if everyone agrees.

Join me to play The Final Girl, a GM-less game that emulates slasher horror flicks. This session draws inspiration from the film, The Descent (2005). Together, we will play a group of kick-ass women who plunge into a subterranean world of horror. We will borrow from Lovecraftesque to collaboratively create the Killer as we play. Each scene, the Killer will not only attack the cast but also reveal a clue about the Killer’s true nature. What stalks you in the dark? Who will make it out alive? Let's play to find out!

Sign up here! https://gauntlet-hangouts.firebaseapp.com/event-detail/-LJf1WseenDITXAo-rj_

I want you to have a fun and safe game! We will establish Lines and Veils at the beginning of the session and the X-card is always available during play. I welcome you to send me a private message during the game if you don't feel comfortable bringing up an issue yourself. Finally, I’ll ask people to stick around after play to debrief. For more info on these safety tools and the Gauntlet’s inclusivity policy, please see here: http://www.gauntlet-rpg.com/the-inclusivity-policy.html.
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Public
I wanna encourage everyone to go see Crazy Rich Asians. Media has focused on the significance of the film as the first major motion picture with an all-Asian cast in a contemporary setting since Joy Luck Club in 1993. Yes, that's important! But I'm endorsing CRA for a different reason: It's the best damn romantic comedy that I've seen since When Harry Met Sally in 1989. Seriously, it's that well done. So that's two reasons to get out and show your support for this film: diversity in representation + awesomeness!

PS. As a role-playing game fanatic, I wanna a game that will help me tell as good of a story as CRA's!
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I am hoping to get feedback on some custom procedures for a session of Final Girl that I am running on Gauntlet Hangouts on September 5th. The session is loosely inspired by the 2004 film, The Descent. The basic setup is this: A group of badass women go into a creepy subterranean environment ... horror ensues. The custom procedures are designed to collectively flesh out the nature of the Killer as we play, rather than make a bunch of a priori decisions. In coming up with these procedures, I shamelessly stole from Lovecraftesque ( +Becky Annison & +Joshua Fox ), Swords Without Masters ( +Epidiah Ravachol ), and The Pyramid ( +Ray Otus ).

I'd love to get feedback on these procedures. Do they make sense? Do you think they'll work in play? How can they be improved?

In particular, I'd be interested if people have suggestions for the list of “Killer Questions” -- questions that the Killer player tries to answer while narrating Standard Scenes.

Thanks for your support! :)

Custom Procedures for Final Girl: Descent into the Unknown

The Set Up

- The Killer: We will be collectively creating the Killer as we play. Right now, though, we should decide on a couple of basic parameters:

Is there one or more Killers? (That is, do you wanna play Alien or Aliens?)

Is the Killer supernatural or mundane?

- The Setting: This must be subterranean, like...

Caves
Sewers
Catacombs

- Casting: A group of kick-ass women. For example:

Old college classmates who urb-ex in their spare time

An elite team of scientists & explorers

Introductory Scenes

- Player responsibilities

Establish relationships, per regular rules.

Foreshadow the Killer: Players should strive to add atmospheric details (motifs) that invoke a sense of dread or foreboding. Motifs may hint at the Killer but should not be irrefutable evidence of the Killer’s presence. For example, a half-eaten deer carcass is a good motif: it is creepy but doesn't necessarily point to the Killer (a regular bear could be the culprit). We will record these motifs as we play out the scenes. Later, in First Blood and Standard Scenes, the Killer may draw from this pool of motifs for inspiration. To continue the above example: the Killer may later narrate that the Victims stumble into a pile of decaying animal carcasses...except now it includes predators like bears! Note: there is no hard requirement or mechanical benefit to re-incorporating the motifs -- it's just a cool thing to do.

First Blood

Look at the pool of motifs from the Introductory Scenes. What kind of Killer do you see? If you have a cool idea, then volunteer to be the first Killer!

As the first Killer, you will be making some important choices. At the very least, you will need to answer:

What does the Killer look like? (You don't have to describe everything. In fact, you may purposefully keep the Killer in the shadows, only describing its outline or its blur as it rushes past.)

How does the Killer kill? Stab / bite / etc.

First Blood & Regular Scenes

- The Killer’s Responsibilities

In addition to regular narration responsibilities, the Killer should answer one or two of the below-listed questions. The questions do not need to be answered in order. However, it is recommended that the Killer attempt to answer some of the questions near the top (dealing with the Killer’s behavior) before tackling the questions near the bottom (dealing with the Killer's origin and nature). Not all questions may apply to your game depending on your setup. Also feel free to come up with your own questions, as well!

Remember to “show, don't tell” -- that is, don't directly tell the other players the answer; rather, show them the answer through your narration. For example: The Killer narrates how it plays with the corpse of a victim but does not eat it, indicating that the Killer kills for fun or sport, not for food.

Don’t worry if the answer isn't obvious. At the end of the scene, any surviving characters will collectively ask, “What if anything did we learn about the Killer?” The answer will become an established part of the fiction. New answers should not contradict pre-established facts but may elaborate or build on them.

- Killer Questions

How does the Killer hunt? Sound / smell / infrared vision

Why does the Killer kill? For food / for fun or sport / out of fear

Where does the Killer sleep, eat, defecate, etc.?

How does the Killer reproduce and raise its young?

What is the Killer's origin? Created in government lab / humans that mutated over generations living underground

- Killer Tips

Play with your victims: Don't go directly for the kill. Toy with the victims first.

Use the world around the victims: As the Killer, you set the scene. Use the subterranean environment to separate, slow down, and trap your victims. But save the final blow for the Killer. For example, use a cave-in to trap a victim under rubble, then have the killer step in...
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