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Kristian Richards
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When undertaking a commission, I often have difficulties explaining the different scales and detail levels of my dungeon maps - and how they relate to a specific page size (I suppose it doesn't help that I'm horrible at explaining things at times ;) ).

The confusion tends to arise when the request is for a 'full page' map (or similar) that's to be done in one of my existing styles ...so here's my attempt at giving folks a better idea of how large a 'full page' dungeon can be in each of those styles...

So, if we assume that we are using a US letter size sheet of paper, and that the final image needs to be 300dpi ...that would mean that the image can be no more than 2550 x 3300 pixels in size (including any borders).

With that in mind...

...a map with a grid size of 300 pixels per square will give you enough space for 8½ x 11 squares. This scale offers the most detail - but is generally reserved for miniatures-scaled printouts.

...a map with a grid size of 100 pixels per square will give you 25½ x 33 squares. This is ideal for detailed dungeon & building maps (i.e. where you want to see all the furniture in each room).

...a map with a grid size of 50 pixels per square will give you 51 x 66 squares. This is best suited to large dungeon maps (i.e. where it's mainly just the general layout that needs to be depicted - though some basic furniture pieces can also be added).

Does that make some kind of sense? Or have I just confused matters even further? :)

(note that the white area in the picture is the extent of the page)
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Half way through drawing the maps for the next 'little book of dungeons' :)
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Four more geomorphs from the current Patreon campaign ( www.patreon.com/csp_kris ).

And I reckon that I should have all of the basic set finished by the end of next month!
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26/05/2017
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Here's another Patreon ( www.patreon.com/csp_kris ) funded map :)

And for this one I've gone with a large hall with a bridge spanning an underground canal/pool/waterway ...though an upper area of the dungeon has collapsed - meaning that one of the rooms can only be reached by wading through the waist-high water (maybe at the risk of disease, bloodsucking leeches, or something else equally unpleasant :) ).
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Here's a bunch of caved-in passages that I've just added to my library of Patreon funded tiles (www.patreon.com/csp_kris).

Note that the full album can be found here:
https://goo.gl/photos/WarUtG3ESH2qFNZq9
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16/05/2017
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Following on from my previous post ...here's how you can put together 'rotating dungeons' with the addition of the latest four tiles.

There's more info on the Patreon page ( http://www.patreon.com/csp_kris ) ...but I'm still wondering how (or if) to supply/depict each of the breaks/rings (transparent png files maybe? drawn as shown or simple dotted lines? etc.).
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09/05/2017
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More geomorphs added to the growing library

www.patreon.com/csp_kris
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09/05/2017
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Another batch of geomorphs added to the library...

( www.patreon.com/csp_kris )

Full album here:
https://goo.gl/photos/WarUtG3ESH2qFNZq9
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07/05/2017
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Made a few more pieces of furniture for the 2.5D dungeon using some offcuts/leftovers from my last project :)
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Here's the 2nd lot of maps from this month's Patreon campagin ( www.patreon.com/csp_kris ) ...and this batch completes the last of the 'large octagon' geomorphs* :)

Note that the full album can be found here:
https://goo.gl/photos/WarUtG3ESH2qFNZq9


*meaning that every possible exit/entrance configuration is now possible with these 'large octagon' tiles
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05/05/2017
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