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Kees Rijnen
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Quixel Megascan Uber shader test by Bruno: http://polycount.com/discussion/178556/maya-my-shaderfx-uber-shader-v2

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Uber Shader with Area lights
Check out this awesome wip Uber shader by Bruno: http://polycount.com/discussion/178556/maya-my-shaderfx-uber-shader-v2

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Substance and Stingray PBS shader
Substance and Stingray PBS shader:

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TF2 shader
TF2 shader:

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Sharing nodes in a team
When working in a larger group or company it can be useful to share nodes. Not just share them, but also be able to share updates to shader networks more easily. For example technical artists or programmers may want to make a set of shading nodes that artis...

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Primitive Variables
Some times you want to use the same shader graph for a bunch of different nodes, but have slightly different parameters for each of the objects used. A deeper discussion can be found on various Renderman help pages (e.g. https://renderman.pixar.com/view/how...

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Toon shader animation
Polycount user Hito's great animation using the toon shader from on post below:

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Toon shader
Toon shader by Kostas

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Kees Rijnen commented on a post on Blogger.
Awesome work, Steve.
This should be much better to work with then mel.

For those wondering, the mel command does have some basic build-in help you can print by typing the below in Maya's script editor:

shaderfx -help;

Unfortunately this only works in Maya. For 3dsMax there is no scripting at all :|
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