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Kees Rijnen
Works at Autodesk Media and Entertainment
Attended Deurne (Netherlands)
Lived in Deurne
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Kees Rijnen

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TF2 shader
TF2 shader:
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Been working with ShaderFX in Max for some Source projects. Are the Maya SFX files compatible with the Max versions?
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Kees Rijnen

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Primitive Variables
Some times you want to use the same shader graph for a bunch of different nodes, but have slightly different parameters for each of the objects used. A deeper discussion can be found on various Renderman help pages (e.g. https://renderman.pixar.com/view/how...
Some times you want to use the same shader graph for a bunch of different nodes, but have slightly different parameters for each of the objects used. A deeper discussion can be found on various Renderman help pages (e.g. http...
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Kees Rijnen

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Toon shader
Toon shader by Kostas
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Kees Rijnen

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Open source Python module to script ShaderFX by Steve Theodore: http://techartsurvival.blogspot.ca/2016/01/first-module-of-year.html
Open source Python module to script ShaderFX by Steve Theodore: http://techartsurvival.blogspot.ca/2016/01/first-module-of-year.html
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Kees Rijnen

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Great new ShaderFX tutorials by TGA Digital:
Great new ShaderFX tutorials by TGA Digital:
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Hi there, been doing a lot of research with shaderfx for realtime applications inside maya, doing my own uber shader, mainly for crime reconstitution etc.
Now its supporting triplanar textures, z_pass, IBL from lat-long environments, lots of artistic options and controls.
If you dont mind I have a couple of questions.

1. Is it possible to create a custom shadow technique? Like cascaded shadow maps? Or can shaderfx  only alter the shadow map provided by maya?

2. Is it possible to create screenspace effects? can shaderfx read a framebuffer from a camera? Like using it to make a screenspace reflections?

Thanks a lot for your time!
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Kees Rijnen

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Stingray Vegetation Animation node
Vegetation Animation node in Stingray Engine (and Maya Stingray PBS node) Great tutorial by Chris Perrella on how to use the Vegetation Animation shader node:
Vegetation Animation node in Stingray Engine (and Maya Stingray PBS node) Great tutorial by Chris Perrella on how to use the Vegetation Animation shader node:
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Sharing nodes in a team
When working in a larger group or company it can be useful to share nodes. Not just share them, but also be able to share updates to shader networks more easily. For example technical artists or programmers may want to make a set of shading nodes that artis...
When working in a larger group or company it can be useful to share nodes. Not just share them, but also be able to share updates to shader networks more easily. For example technical artists or programmers may want to make a...
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kees, is there a way to alter the outline color of selected nodes

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Kees Rijnen

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Toon shader animation
Polycount user Hito's great animation using the toon shader from on post below:
Polycount user Hito's great animation using the toon shader from on post below:
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Kees Rijnen

commented on a post on Blogger.
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Awesome work, Steve.
This should be much better to work with then mel.

For those wondering, the mel command does have some basic build-in help you can print by typing the below in Maya's script editor:

shaderfx -help;

Unfortunately this only works in Maya. For 3dsMax there is no scripting at all :|
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Sophie Brennan's profile photoKees Rijnen's profile photoSteve Theodore's profile photo
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Fixes pushed
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Kees Rijnen

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Enhanced ShaderFX material by Polycount user Brurpo
Enhanced ShaderFX material by Polycount user Brurpo
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ShaderFX TGA PBL shader has been updated
ShaderFX TGA PBL shader has been updated
ShaderFX TGA PBL shader has been updated
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Kees Rijnen

commented on a video on YouTube.
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After you press "Make Unqiue" on the material, you can double click on it to open the graph if you want to customize the material graph.

When a material has a parent, the graph comes from the parent material.
People
Work
Occupation
Video Game Developer / Plugin Developer
Employment
  • Autodesk Media and Entertainment
    Engineer, 2011 - present
  • Lumonix
    Plugin Developer, 2006 - present
  • Slick Entertainment
    Tech Artist/Developer, 2011
  • Frantic Films
    Developer, 2007
  • BioWare
    TD, 2006
  • Guerrilla Games
    Tech Artist, 2002
Places
Map of the places this user has livedMap of the places this user has livedMap of the places this user has lived
Previously
Deurne - Sevenum - Leiden - Amsterdam - Calgary - Edmonton - Vancouver
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Bragging rights
I still use a ball mouse!
Education
  • Deurne (Netherlands)
    High School
  • Venray (Netherlands)
    High School
  • Leiden University (Netherlands)
    Biology
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Gender
Male