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Kees Rijnen
Works at Autodesk Media and Entertainment
Attended Deurne (Netherlands)
Lived in Deurne
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Kees Rijnen

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Toon shader
Toon shader by Kostas
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Kees Rijnen

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Open source Python module to script ShaderFX by Steve Theodore: http://techartsurvival.blogspot.ca/2016/01/first-module-of-year.html
Open source Python module to script ShaderFX by Steve Theodore: http://techartsurvival.blogspot.ca/2016/01/first-module-of-year.html
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Great new ShaderFX tutorials by TGA Digital:
Great new ShaderFX tutorials by TGA Digital:
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Hi there, been doing a lot of research with shaderfx for realtime applications inside maya, doing my own uber shader, mainly for crime reconstitution etc.
Now its supporting triplanar textures, z_pass, IBL from lat-long environments, lots of artistic options and controls.
If you dont mind I have a couple of questions.

1. Is it possible to create a custom shadow technique? Like cascaded shadow maps? Or can shaderfx  only alter the shadow map provided by maya?

2. Is it possible to create screenspace effects? can shaderfx read a framebuffer from a camera? Like using it to make a screenspace reflections?

Thanks a lot for your time!
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Stingray Vegetation Animation node
Vegetation Animation node in Stingray Engine (and Maya Stingray PBS node) Great tutorial by Chris Perrella on how to use the Vegetation Animation shader node:
Vegetation Animation node in Stingray Engine (and Maya Stingray PBS node) Great tutorial by Chris Perrella on how to use the Vegetation Animation shader node:
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Stingray game engine (transfer ShaderFX Stingray PBS shader graphs from Maya/Max to engine):
Stingray game engine (transfer ShaderFX Stingray PBS shader graphs from Maya/Max to engine):
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Matcap material tutorial
Want to know more about Matcap materials? check out this video by TGA Digital:
Want to know more about Matcap materials? check out this video by TGA Digital:
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Kees Rijnen

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Awesome work, Steve.
This should be much better to work with then mel.

For those wondering, the mel command does have some basic build-in help you can print by typing the below in Maya's script editor:

shaderfx -help;

Unfortunately this only works in Maya. For 3dsMax there is no scripting at all :|
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Fixes pushed
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Enhanced ShaderFX material by Polycount user Brurpo
Enhanced ShaderFX material by Polycount user Brurpo
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ShaderFX TGA PBL shader has been updated
ShaderFX TGA PBL shader has been updated
ShaderFX TGA PBL shader has been updated
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Kees Rijnen

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After you press "Make Unqiue" on the material, you can double click on it to open the graph if you want to customize the material graph.

When a material has a parent, the graph comes from the parent material.

Kees Rijnen

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nice!
linked on shaderfx.com

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Video for new users
Never used ShaderFX before? Check out this getting started video by CADLearning showing the basic steps:
Never used ShaderFX before? Check out this getting started video by CADLearning showing the basic steps:
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People
Work
Occupation
Video Game Developer / Plugin Developer
Employment
  • Autodesk Media and Entertainment
    Engineer, 2011 - present
  • Lumonix
    Plugin Developer, 2006 - present
  • Slick Entertainment
    Tech Artist/Developer, 2011
  • Frantic Films
    Developer, 2007
  • BioWare
    TD, 2006
  • Guerrilla Games
    Tech Artist, 2002
Places
Map of the places this user has livedMap of the places this user has livedMap of the places this user has lived
Previously
Deurne - Sevenum - Leiden - Amsterdam - Calgary - Edmonton - Vancouver
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Bragging rights
I still use a ball mouse!
Education
  • Deurne (Netherlands)
    High School
  • Venray (Netherlands)
    High School
  • Leiden University (Netherlands)
    Biology
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Gender
Male