Hi there, been doing a lot of research with shaderfx for realtime applications inside maya, doing my own uber shader, mainly for crime reconstitution etc.
Now its supporting triplanar textures, z_pass, IBL from lat-long environments, lots of artistic options and controls.
If you dont mind I have a couple of questions.
1. Is it possible to create a custom shadow technique? Like cascaded shadow maps? Or can shaderfx only alter the shadow map provided by maya?
2. Is it possible to create screenspace effects? can shaderfx read a framebuffer from a camera? Like using it to make a screenspace reflections?
Thanks a lot for your time!