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Roman
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"Snausages? I've been eating dog treats? Why the f**k would you put them on the counter where the rest of the food is? F**k it, they're delicious. I will not be shamed by this."
"Snausages? I've been eating dog treats? Why the f**k would you put them on the counter where the rest of the food is? F**k it, they're delicious. I will not be shamed by this."

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I'm looking for some feedback on a session planning tool that I've put together. Please let me know, good, bad or otherwise.

Thanks!

http://blog.gamerstoolkit.com/session_planner/

I'm seeking some feedback on a session planner that I've put together which (as far as I've played around with it) has assisted me in getting ready for my game sessions.

I run a group once a month and typically I wait until the last minute to plan out the session. I have the overall campaign mapped out, just getting into the session had been a challenge.

Anyway, please download and share what you like and what you would add/change.

Thanks much!

http://blog.gamerstoolkit.com/session_planner/

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Hello fellow GM's

I have a favor to ask of you regarding a tool that I have put together to aid me in my own game prep.

I have a group that meets monthly, which should allow for ample time for prep, but due to my family life, I always find myself scrambling at the last minute to prep for my sessions. Hence I've put together this template.

Please download it, give it a whirl and some feedback. Let me know if there is anything you would add or remove. Many thanks!

http://blog.gamerstoolkit.com/session_planner/

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Howdy everyone!

I'd like to ask a favor from all you GM's here. I've put together a session planning tool because I find myself frequently lacking time to deeply plan for my gaming sessions.

I have a group that meets monthly, which should allow for ample time for prep, but due to my family life, I always find myself scrambling at the last minute to prep for my sessions. Hence I've put together this template.

Please download it and give me your feedback. Let me know if there is anything you would add or remove. Many thanks!

http://blog.gamerstoolkit.com/session_planner/

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Howdy everyone!

I've got a question and would like some feedback on a tool that I'm developing for my role play sessions. I'm calling it the session planner.

Being that this is the writers guild, I think it's appropriate to seed feedback from you guys :D

I have a group that meets monthly, which should allow for ample time for prep, but due to my family life, I always find myself scrambling at the last minute to prep for my sessions. Hence I've put together this template.

Please download it and give me your feedback. Let me know, from a writers perspective, if there is anything you would add or remove. Many thanks!

http://blog.gamerstoolkit.com/session_planner/

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My first go at in-depth skin tones. I think it turned out pretty good.
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1/27/17
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Star Wars Session 1

Session: ~50 Minutes

Welcome back everyone! Tonight we started Session 1 of our Star Wars game. Mom wasn’t able to join us, but we did have a new guest, 6 year old Julian joined the group.

Here is the character line-up:

Julian, age 6:
Seth, age 5: Scout
Mason, age 4: Bounty Hunter
Samantha, age 3: Doctor

For their story, I am using an old West End Games Star Wars module called Starfall. Here is the synopsis:

A group of Rebel agents finds themselves imprisoned aboard a battle-torn Star Destroyer. With them is one of the Alliance’s top engineers, Walex Blissex, designer of the Victory-Class Star Destroyer. They must make their way through the ruined ship to the hangar bay, in hopes of finding an escape craft. The only obstacles between them and freedom are legions of Imperial troops, 900 meters of twisted wreckage, and a ruthless Imperial captain bent on their destruction.

But the Rebels soon discover that their lives and the life of their charge are not all that hangs in the balance. The Star Destroyer, recently pounded by a Rebel strike fleet, is not as wounded as it appears. It has one last weapon to use against the returning Alliance ships. It has itself.

Set to self-destruct, the ravaged engines still contain enough power to obliterate the shattered Star Destroyer and its fast-approaching enemies. Can a handful of Rebels save the unsuspecting fleet before time runs out? This is the challenge that must be faced in Starfall.

The group starts their adventure in a detention cell block just as the Star Destroyer is attacked.

Screen Shot 2016-08-21 at 10.00.31 PM

The group solved some puzzles to open their cell doors. This was the puzzle line up:

Samantha, age 3: Place in proper order, numbers 1-10.
Mason, age 4: Place in proper order, numbers 10-100.
Seth, age 5: Match color words to the proper color.
Julian, age 6: Match opposite words with each other.

Once their cell doors were opened up, they saw the hew of glow rods coming from down a corridor along with the shuffle of boots. The PCs hid in their cells and waited to ambush the unsuspecting guards. Once the guards were in position, they jumped out and attempted to subdue them. Julian and Samantha were able to knock out two of the four guards right away, Mason and Seth struggled to get a good knockout connection. With some assistance from Samantha and Julian, the other guards were knocked out.

While gathering the gear and equipment off the guards, they heard a scream coming from down the other hallway. Rushing to investigate, they come across an open door illuminated by a single glow rod. As they enter the room, they are taken by surprise by an interrogation droid. In the surprise round, Mason takes a direct stun blast and is knocked off of his feet. The others make short work of the droid. Gathering up Walex, they make their way to the main hub of the cell block. As soon as they open the doors, they are greeted with blaster fire from an Imperial officer and three guards.

After the first two rounds, Seth took a direct hit and lost half of his hit points, and the beginning of the third round saw Samantha go down. By the end of the 4th round, all of the Imperials were defeated. The group looked for and discovered some med kits and administered aid to Samantha, granting her 2 hit points gained.

This is where we ended the session and we will pick up the adventure next Sunday!

Here is my Sunday Update - We will be starting our Star Wars campaign next week instead of tonight as I have family in town.

That being said, the kids are super sad about it and there have been tantrums surrounding this issue. I take this as a good thing because the kids love it enough to throw a fit when they don't get to play... much like daddy when he doesn't get to play :P

See you in a week!

Session 5: ~ 35 minutes

As the group completes the lock combination, the doors large locking mechanisms slowly rotate into motion. The doors are pushed open to reveal a large chamber. Surrounding the room are cages filled with the village children and sitting at a table munching on a cow sits a giant!

The giant pauses from his meal and looks up to notice the adventurers. “You fools, you think you can save these children?!? You must face me first!”

The giant jumped over his table while grabbing his club and charged in attacking Seth. His swing went wild and missed! Seth returned the attack and his sword struck home. The battle raged on for several rounds with lots and lots of poor rolls, but in the end, the adventurers felled the giant!

Their next challenge was to unlock the cages holding the children. The puzzles were to identify shapes and size match them. For this puzzle I used cut up 3×5 cards and each puzzle consisted of 4 pieces. Two pieces had a shape of equal size and the other two pieces had the same shape but a different size.

Seth was able to figure out his puzzle rather quickly but learned what an octagon was and how the word “oct” represented the number 8. The other two were able to solve their puzzles with minimal assistance.

After freeing the children, they made their way back to the village and were received as heroes. The group then returned home with the stolen treasures and were greeted by grateful and proud families and villagers.

This ended the first campaign for the kids. They have decided to run a Star Wars campaign next and I am excited to report on how that goes to you!
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