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Will Design a Game for Art
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a contest to design a game using existing art
a contest to design a game using existing art

79 followers
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Thank you again everyone for participating in this contest! Selecting a single winner proved too difficult for us because the games submitted were all good. In the end, we ended up selecting our winners based on the guidelines given to contestants and the use of the card art in the games.

The winners of the contest:

Ravenglass
by Graham Walmsley
Link: https://plus.google.com/+GrahamWalmsley/posts/P7n6ck5554y
Concept: A fairytale, set in a wood.
The use of the names of the cards as a mechanic was clever and this game is great use of the art with a solid mechanic that is good for all ages.

Atop a Lonely Tower
by Kim Lam
Link: https://docs.google.com/document/d/1zmMbgAwbnxAEO1ko7qR30t44JWOTMfGI-DMqzXYJl9Q/edit?usp=sharing
Concept:  A mysterious master of ravens must cope with the perils of her heart when two children come to the magic castle bearing a treasure.
With it's evocative game text and solid construction of questions for players, this game allows for a very freeform game that changes as the mood of the players change.

Runner's up:

Squabblin' Corbies
by Erik McGrath
Link: https://drive.google.com/file/d/0B9GgYieBk0H_RGtBY1pfWThLbkE/edit?usp=sharing 
Concept: A fast paced card game where ravens squabble over shiny prizes.
This game was both easy to sit down and start playing and also has the potential for a lot of strategy. Fun and fast.

Corvus Deus
by SG
Link: https://www.dropbox.com/s/wkomg8lx54qkvew/Corvus%20Deus.pdf
Concept: A world building game influenced by native American and Inuit cultures.
The mythic tone in this game built upon a set of interesting mechanics has a lot of possibilities for telling detailed, engaging stories. Better yet, each game would play out a full story arc, from the creation of a civilization to it's potential fall and everything in between.

The other games:

Memory
by D. Fried
Link: Game Text: https://docs.google.com/document/d/1NLIF2IThWCTMfXgEA5aav_9pI6s8JGKN5Ghha-W_mF4/edit?usp=sharing Card Layout: https://drive.google.com/file/d/0B2iPtNu5fnSXVmpfZU43aWdZWms/edit?usp=sharing
Concept: A two-player story game of loss, memory, and hope.
This game had a beautiful, sorrowful theme that allowed the players to make tradeoffs and determine exactly what they were willing to sacrifice.

The Raven Queen's Woods
by Eva Schiffer
Link: http://www.digitalchangeling.com/temporary/The%20Raven%20Queen's%20Woods%20-%20Second%20Draft.pdf
Concept: A game about human needs, altruism, and regrets in a dark fairy tale setting.
This game has the excellent ability to be built a more detailed world with every new play through. The questions asked to the players are quite compelling.

Silk City Wolf Bird
by Erik Amundson
Link: https://drive.google.com/file/d/0B2w-FrxwCECxN0VwcVY1TmRMbEk/edit?usp=sharing
Concept: A story game about family and transformed ravens on the edge of poverty.
This game had a great "slice of life" theme with a good narrative and fictional base that explicitly took gender presentation into account.


Thank you again for your participation! We had fun and we hope that you had just as much, if not more, fun than we had.
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Thank you everyone for participating in Will Design Game for Art! The game design competition where we provided you art, and you provided us with games.

We have reviewed the 7 completed submissions and it was difficult to narrow down the winners. All of the games we received were interesting and well done. Each had their strengths and weaknesses.

So without further ado, congratulations are due to Atop a Lonely Tower  by +Kimberley Lam and Ravenglass by +Graham Walmsley for their winning contributions to the challenge!

There will be a detailed post in the coming days where we will properly congratulate the various entrants and explain our rationale when choosing winners for this competition.
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Last day - How to submit?

This is the last day of the review phase: final submissions are due tomorrow

To deliver your game, send us an email to designgameart@gmail.com filling out this form:

Final submission
Title of the game:
One sentence description:
Author(s):
Contact info:
Link:
One cool thing about your game:
Length: (wordcount, or approximate duration of play)

Other games
Game you reviewed, #1:
One cool thing about game #1: 
Game you reviewed, #2:
One cool thing about game #2: 
Game you reviewed, #3:
One cool thing about game #3: 
Game you reviewed, #4:
One cool thing about game #4: 
Out of these 4, what was your favorite?

On the contest
Did you enjoy the contest?
What was your favorite thing?
What didn't work out for you?
Would you participate again?
Anything else you want us to know?
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First drafts are in!

Eight games are in the works, at the end of this first drafting phase. Now begins the review and revision phase, which will continue for the next week. (Reviews are due on the 12th, revised games on the 15th).

If you want to check out the participant games, here you go:

Ravenglass
A fairytale, set in a wood
by +Graham Walmsley 
https://plus.google.com/+GrahamWalmsley/posts/P7n6ck5554y

Memoriā
A two-player story game of loss, memory, and hope
by +Dave Fried  
Draft Game Text:
 https://docs.google.com/document/d/145oiiQYWxL6apiei0W52LtHe2jVGYU6zSO-2YwiE7tk/edit?usp=sharing
Draft Card Layout: 
https://drive.google.com/file/d/0B2iPtNu5fnSXN2V5OVRpaElaNHc/edit?usp=sharing

The Raven Queen's Woods
A game about playing humans trapped as ravens in the woods of the Raven Queen and helping human intruders to the woods avoid a similar fate.
by +Eva Schiffer 
http://www.digitalchangeling.com/blog2.0/2014/01/contest-entry-the-raven-queens-woods/

Raven's Progressive Narratives
A culturally neutral, wholly scientific evaluation of story-telling and narrative capacity. Used to target participation in both gifted and special education programs.
by +Ben Lehman 
https://docs.google.com/document/d/1hhamf3KQXLzRf3RdecXEBKB-tlAgjsD3CGtDBZ3kzlU/edit

Squabbling Corbies
It's about the 6 ravens bickering over the 6 objects and trying to get back to their favorite place with their favorite thing.
+Erik McGrath at Inspired Press
https://docs.google.com/document/d/11GO759auZA2SxnbXTmoSm53n_6E4F02DBKb4w6vh3Yo/edit#

Corvus Deus
The Brothers bought them the light but it's slowly fading...
by +SG Tillings 
http://loveyourdystopia.wordpress.com/2014/01/05/corvus-deus/

Silk City Wolf Bird
A Story Game about Family
by +Erik Amundsen 
https://docs.google.com/document/d/1jNKJ6SY9XEfhkuRsB09kmAWBTjAKAGRvAPOgDWBCIkI/edit

Atop a lonely tower (working title)
The mysterious master of ravens is forced to confront herself when a pair of children comes to the magical castle
by +Kimberley Lam 
https://docs.google.com/document/d/1IxzilflbM2KZZMrZQemDo22l_vGrreNjN62QRyIQRC8/edit?usp=sharing
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Post has shared content
A reminder - the first phase of the contest ends tonight! How's your game coming along? Remember that this is just a first draft, and you'll have further time to revise in the next days.

Follow the scheme below to send us your game at designgameart@gmail.com.
Community and Delivering Your Game

Hello, designers!

How's your work coming along? If you want to chat with fellow participants, you can join the community here: https://plus.google.com/communities/107063111032586982572


Remember that your first draft is due at the end of Jan 4th - that's this Saturday.

To deliver your game, send an email to designgameart@gmail.com with the following information:

Title of the game:
One sentence description:
Author(s):
Contact info:
Link:
One cool thing about your game:
Length: (wordcount, or approximate duration of play)
Feedback desired: (for reviewers of your game)
Feedback strengths: (for your reviews of others' games)
Preferred feedback: (private, community, etc)
Other notes:


We look forward to seeing your games!
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Post has attachment
Community and Delivering Your Game

Hello, designers!

How's your work coming along? If you want to chat with fellow participants, you can join the community here: https://plus.google.com/communities/107063111032586982572


Remember that your first draft is due at the end of Jan 4th - that's this Saturday.

To deliver your game, send an email to designgameart@gmail.com with the following information:

Title of the game:
One sentence description:
Author(s):
Contact info:
Link:
One cool thing about your game:
Length: (wordcount, or approximate duration of play)
Feedback desired: (for reviewers of your game)
Feedback strengths: (for your reviews of others' games)
Preferred feedback: (private, community, etc)
Other notes:


We look forward to seeing your games!
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Post has attachment
Here's the community for participants! You might want to check it out and participate, even if you're not sure you will end up designing a game.
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Post has attachment
Hello, designers! Here's an alternate way to access the art. All images have a description for better accessibility.


Also, we've been thinking of setting up a G+ community for participants. What do you think? Would you find it useful? Let us know!
PhotoPhotoPhotoPhotoPhoto
Ravens Card Pack
33 Photos - View album
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Post has attachment
The Art for the Contest


Backstory and Contest Goals

Everything started with a tinbox. It came in the mail last December with instructions to build a game that fit within the box. And thus the art cards for the Ravens were born. However, rules were never properly laid out. Some basic attempts were made and subsequently abandoned, and the game was never completed.

Now we need your help to complete this game. The original idea behind the cards was that the ravens had spotted two children lost in the woods. There were many hazards to overcome and many places to visit. As the ravens travelled to each new location, they had to overcome troubles so that the children could safely find their lost treasure. If they failed, the children would succumb to the trouble and would never make it home.

But this isn’t the story your game has to follow! This design challenge is about taking preexisting art and reimagining it and finding a purpose for it. This is about giving new life to things that otherwise would have moldered and died with a whimper. This contest is also about connecting designers with each other, submitting works and getting feedback from your fellows, and building a community of people and ideas.

The most important part of this contest is to have fun! We welcome all entrants, regardless of game design experience. This contest may be valuable to new designers because of the feedback phase built into the timeline.


The art

Download the art pack here: https://www.dropbox.com/sh/77xpr60fwrlcv30/WP-J7NYavu

Have fun with these images; there are 33 in total. Six ravens, six locations, six treasures, 14 troubles, and the children. 



An important reminder: the art belongs to +Laura Hamilton. At the end of the contest, the art will still belong to her. Please do not go distributing it about without first contacting Laura and discussing future uses of her art. Distributing it within the context of your short game is fine, but it should not go further than that. Future development of a game or commercial use of the art may be allowed, but will only be considered after discussion with the artist.
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How will the contest happen?

1. Design phase

On the 28th of December, the image pack will be available for download. You have until the 4th of January to create a game that uses the provided art. The game can be anything - RPG, boardgame, videogame, what have you - the only limit is that the game must be fully understandable and ready to play in less than 30 minutes and you must use some or all of the images. The smaller the game, the better. Can you write your game in 1000 words? Can you reduce it to 500?

Your game should be accessible, wherever possible. If you submit a video, please provide captions or a transcript. Keep in mind people who may be vision impaired. Don’t use busy backgrounds and keep text high contrast. Plain text documents are acceptable.

Feel free to draw on other sources, and if you do so, provide citations.

You can work as a team and you can be anonymous or pseudonymous if you wish. You can only submit one game. 

Deliver your game via email by Jan. 4 to designgameart@gmail.com following the format that will be specified in due time. Add a link to game (for download or otherwise playable) making sure that it’s publicly available.

When you deliver your game, specify the kind of feedback you’re looking for: do you need someone to double-check your mechanics? Do you want encouragement? Do you need editing help?

Additionally, as you will be reviewing four other games, let us know if you have some specific feedback forte.


2. Feedback and revision phase

On Jan. 5th we will announce the feedback and review teams. Every designer will review four other games, taking special care of the designers’ feedback preferences. 

The official deadline to turn in your reviews by the 12th of January, but we strongly encourage conversation with fellow designers before this date so that everyone can get started revising their work. 

In this phase, you can revise your game according to feedback, and you must deliver via email the finalized game by Jan 15th. At this time, you should let us know in private what was your favorite game among the four you reviewed, and tell us one cool thing about each game that you have reviewed.


3. Final selection phase

In this phase, we will go through the entries and, using our super secret criteria, select a game we feel best embodies the art. The winner of the contest will be announced Jan. 19th 2014 and, if they so desire, will be awarded a piece of the original art that Laura painted.
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