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Tali Rosca
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Tali Rosca

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For crying out loud!

PayPal is jumping on the "we own everything you do on the Internet" bandwagon, with an update to their terms which states:

"When providing us with content or posting content (in each case for publication, whether on- or off-line) using the Services, you grant the PayPal Group a non-exclusive, worldwide, perpetual, irrevocable, royalty-free, sublicensable (through multiple tiers) right to exercise any and all copyright, publicity, trademarks, database rights and intellectual property rights you have in the content, in any media known now or in the future."

Period. No limiting qualifier.

Once again, it is a matter of that pesky little "for the purpose of providing and promoting the service", rather than "for any purpose in any media forever".

+PayPal, this is not acceptable, and no amount of Twitter reassurances about "what you really mean" is going to change what you have written in your legal document.
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Legally speaking, nothing, since they both require a non-exclusive license. So they are both free to use it as they please, but can't stop others from doing it as well.
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Tali Rosca

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Google just added a new feature to their Maps.

Blog post about it here: http://google-latlong.blogspot.dk/2015/03/a-new-way-to-navigate-streets-of-google_15.html

And yes, they really did it. Click the link below.
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Tali Rosca

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This is for +Indigo Mertel who just cost me a shopping spree by reminding me of Curve, a band which was bizarrely missing from my collection.
We're usually quite in agreement over musical taste, but how are you with garage rock'n'roll?
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Hehehe, I am so pleased someone enjoys my music posts. Thanks for the suggestion, I'll let you know how I like it.
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Neil Gaiman completely owns yet another less-than-serious text with his delivery, this time in support of Pat Rothfuss' www.worldbuilders.org charity.
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The results of the "bad Neil Gaiman knock-off" challenge are hysterical, especially as read with dramatic gravitas by... Neil Gaiman.
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An unusually appropriate use of Vangelis' trademark epic overkill, composed specifically for the Rosetta landing.

With the thrusters and harpoons failing, here's to hoping that the ice screws hold long enough for the data gathering.
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Have her in circles
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Tali Rosca

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Rather suddenly, OnLive – and with it SLGo – is shutting down.

Sony has bought the patented technology out of the company, without buying the company itself. The bottom line is that the existing platform will be discontinued, and the company itself shut down.

Sony previously bought Gaikai to form the base of their Playstation Now streaming service (which by all accounts work really well).
There was little direct competition between Playstation Now and OnLive, but this is still a one-two punch, getting rid of another name in the field, and acquiring the technology to bolster Playstation Now, making online streaming of games pretty much synonymous with the Playstation brand.
It is with great sadness we must announce that OnLive's SL Go service will be coming to an end. Sony is acquiring important parts of OnLive, and their plans don't include a continuation of the SL Go service. However, your service should continue uninterrupted until April 30, 2015.
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With C# confirmed as the language for SLNext, it is time to re-beat a horse:

With a major language with a large community, it would be awfully nice to be able to leverage open source libraries. But if LL insist on keeping a wording like the current Terms of Service, this will not be possible.

The clause that "by uploading you give LL the right (and warrant that you own or have all necessary Intellectual Property Rights) to use in any way, for any purpose" is incompatible with all open source licenses.

LL may handwave it and say "you're stupid for thinking we want to steal your content", but that doesn't change the legalities around licenses, and I am frankly tired of LL deflecting this with a condescending dismissal which doesn't address the question.

#SecondLife
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Tali Rosca

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David Petersen (of Mouse Guard fame) just won the Internet :-)

And the final, colored version is here: http://davidpetersenart.tumblr.com/post/112856800343/a-weasel-riding-a-woodpecker-as-it-would-appear-in

#weaselpecker
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It was a Wiking Weasel?
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If you were not on the streets in anti-Christian demonstrations when Breivik murdered 70 children, don't take to the streets in anti-Islam demonstrations now.

Don't let the few decide who the enemies are.

#copenhagenshooting
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(Disabling comments here to direct any to Indigo's original post)
 
My submission to Linden Lab through the new system | East River Community http://bit.ly/1AbNcqv #SecondLife
In a recent post on its official blog Linden Lab announced a new way to share suggestions on how to improve Second Life. This is a welcome and much needed improvement and, frankly, Linden Lab shoul...
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Tali Rosca

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Rather unexpectedly, the 6-year old Valkyria Chronicles has resurfaced as a PC port on Steam.

It mixes unit-scale, tactical turn-based combat with melodramatic anime – in that fictional-Europe-a-century-ago setting which Japan seems to be so enamored with, no less.

Originally only released for the Playstation, it went somewhat under the radar for many tactical players, but if you're a PC gamer into leveling up individual units and counting action points to reach cover, now is your chance to enjoy a stellar entry in that genre.
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Have her in circles
234 people
Jill Eternal's profile photo
Selby Evans (Thinkerer Melville)'s profile photo
Kit Mason's profile photo
amari bodis's profile photo
Nessaja Nessija's profile photo
AlmaIvonne Ruelas (ViviNeko)'s profile photo
Michely Diz's profile photo
Stormy Giordano's profile photo
Herkimer Highmist's profile photo
Basic Information
Gender
Female
Story
Tagline
Scripter, sculptor, sometimes builder and overall Rennaisance Cat.
Introduction
With a both professional and personal interest in computers as a media (and the associated storytelling), I joined SL at the cusp of its mainstream explosion in early 2007, in anticipation of soon having to explain to customers what all the buzz was about.

Coming at it with skepticism bordering on prejudice, I was nevertheless instantly hooked when I saw the opportunities for building and scripting, and realized that this was a platform for creation, and not merely The Sims in 3D.

SL never took off as a generic platform and faded from professional sight, but I stayed as a hobby, exploring whatever aspect catches my fancy; from artistic to technical.

With a feline curiosity, I seek knowledge about how and why things work, loath to take on the responsibilities and deadlines of turning such knowledge into marketable products, but eager to share it with interested cohorts.
Bragging rights
Inventor of SL's politest death ray.