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flint dille

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Good interview about the RPG and 13MAGNUS: AWAKENS. We want to do more with the RPG.
13 Magnus Reawakens RPG Interview

I had the chance to interview Agent Bluekandanoo +Tanya Dixon​ who played the RPG during Magnus Reawakens. There are some intriguing details revealed from this interview.

+John Hanke+Hank Johnson+H. Richard Loeb+Edgar Allan Wright+flint dille+Agent KodamaSmiles

M3taphor : Thank you again so much Bluekandanoo for agreeing to be interviewed, the entire Essex community wants to thank you for willing to share so much about 13 Magnus Awakens and the RPG.

Bluekandanoo: Oh not a problem at all, I’m happy to help!

M3taphor: So we know it must have been incredible, what was it like arriving at camp?

Bluekandanoo: Oh absolutely incredible! Arriving at camp was exciting! Us Canadians met in San Francisco and rented a van so we could drive to Navarro together. Even the road to Navarro was fun, all twisty-turny – and of course, the company was awesome. When we got there, our portal build was in full swing and we were met with excitement and lots of hugs. We unloaded and headed down to register and grab dinner. The Patron portal was near the registration portal and it was so cool to see it as it was up and running. There were agents around battling for that portal, and it was fun to watch and listen to the effects.

M3taphor: that must have been quite the sight! What group were you with and what was your role with them?

Bluekandanoo: I was with Team Enigma (Camp Trickster). I helped mostly at the proposal stage for the portal project, with construction drawings. Working with a team of agents from all over was a great experience and it was amazing to meet them all in person at camp.

M3taphor: Great! So how were the other portals?

Bluekandanoo: I didn’t get as much of an opportunity to see all the portals as I would have liked. The weekend was so full of things to do. That was the big regret from the weekend for me- I wish I could have taken more time to take them all in. Agents put so much work into them, they deserved the opportunity to show them off to the other agents. I can’t imagine what the anomaly portion was like for XF teams who worked together for months – and then had to work against each other. I loved the Luminescent heart - but I’m biased, so I thought Trickster’s Top Hat was the best and super cool because of how interactive it was.

M3taphor: I completely understand that, you probably could have spent the whole week there I imagine?

Bluekandanoo: Oh absolutely!

M3taphor: So, on to the RPG. How did things start?

Bluekandanoo: Well it was interesting. We walked into a hall that had tables setup, and then there were Game Masters who invited us to take any seat, so that’s exactly what we did. Then PAC and Hank Johnson appeared, as well as John Hank and Flint Dille. And they made their opening announcements. The Game Master for our table then began to explain the rules. His instructions were simple and he made the choices clear.

M3taphor: Choices? Like character and archetype choices?

Bluekandanoo: Exactly! The GM asked us to choose an archetype. I was excited that I got to have the trickster! Everyone else actually read about each of the archetypes before deciding, but I knew without hesitation. As a trickster , one per session I could cause all enemies to misjudge their perception for 1 round of combat. The ability didn’t influence my decision though, I just knew my archetype. We each reached into a bag and for a D20, I had picked a bonus ingress themed D20 which meant I had the choice of an ADA or Jarvis for the game, I chose ADA.

M3taphor: So what kind of scenario did you face?

Bluekandanoo: The six of us were at the table, watching as PAC left. Then the game started. Then suddenly we were told that PAC had been taken, and we had to rescue him! Just part of the game I had guessed, but it was strange that PAC was nowhere in sight. We started at the actual camp in the game. As if we hacked portals, we rolled the dice to get items or gear to help.

M3taphor: Very cool, were you able to use the ADA in the game?

Bluekandanoo: Sure did! It was also interesting that power cubes also damaged the opponents we were facing, but also healed the teammates in a radius. Our XMP were weapons.

M3taphor: Powercubes as a weapon? That’s a first. So what else happened at the start?

Bluekandanoo: That’s where things get interesting. We were given a sheet of paper kind of like a star map, and a map of the camp. The star map went over the top of the camp map.

As we hacked portals in the game, we traveled along the map drawing a line as we went. The result was the glyph harmony! Then we were told to find the intersect location in the game map of the camp. Following the maps we found a spot with a printed labyrinth. Later in the day, after the RPG, we found that same spot in the real camp!

We walked through the maze in the RPG, and that’s when it happened! We were told we had been taken into our scanners, into the portal network. The game board flipped over. It didn’t look like camp, but an area with hexagon tiles we had to navigate. Our GM told us that he had been taken by an exogenous entity- and only we could rescue him!

M3taphor: incredible! What was on this new game board?

Bluekandanoo: It looked like a dark side of camp.

There were vortexes that were portals, but also in the corner there was a ship. There were people there, they looked like Spanish Explorers and Anazkteks. We were told to make our way to the ship. It took a lot of rolls. As we went we received items to help us get there.

M3taphor: And did you make it??

Bluekandanoo: I did! I was the first one there! On the ship there was a Pole, like a Totem Pole. On the top there was a space with burned markings. I was told to climb the pole, which with a good roll I was able to do. And then I was handed a prime object! I had made it!

M3taphor: You were actually, in reality, handed a prime object?!

Bluekandanoo: I was! It felt so eerie to hold, It reflected images so clearly! It was like holding a precious diamond.. We also later on found PACS hat. After getting the Prime Object an entity appeared, we used all of our resources and with some lucky rolls we were able to defeat it!

M3taphor: Amazing, and you survived?

Bluekandanoo: Barely! We really had to work hard at it as a team. After defeating the monster, in the game, we went to the pole that was in camp and we placed the Prime Object at the top of the pole, that revealed the small statue of PAC in the game.

We went back to the game board, along with PACs hat, and placed the hat on the statue. That’s when PAC suddenly appeared beside us, saying “Thank you for rescuing me”- it was crazy!

M3taphor: Thats strange that he just showed up like that. Do you think the events of the game happened in reality??

Bluekandanoo: PAC later said, “Alternate Reality, and Reality had crossed over”..i don’t know

M3taphor: Its just a game right? That’s crazy! Did anything else happen of note after?

Bluekandanoo: Yes. Later, at the end of the event ,the pole (including the Prime Object) was given to an enlightened agent who had the most unique deploys for Magnus builder.

M3taphor: You mean someone out there now has both the Prime Object and what activated it?

Bluekandanoo: I guess so.

M3taphor: Incredible. I doubt we have seen the last of it. So final Question, would you play again if given the chance?

Bluekandanoo: In a Luminescent Heartbeat.

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I am going to write up my notes on 13MAGNUS:REAWAKENS as quickly as I can without editing, before I forget things. I suggest that others do the same. It will be most interesting to see where our stories align and diverge.
We arrived around 7PM on Friday night. The ‘Patron’ portal was already glowing and mixologist was already concocting Enlightened and Resistance cocktails -- the contents of which I will let him disclose if he so chooses. A fire burned in a steampunk Tecthulhu and it was evident already that 13MAGNUS: Reawakening was going to be a momentous event. Bill Kilday took Zane and I on a walk around the Archetype Camps which, at the time were empty. We found a vacant building foundation most interesting. We also learned that the Endor sequences in Empire Strikes Back were shot nearby. It makes sense. Camp Navarro looked like Endor.
Early on Friday morning, I met Dan who owns Camp Navarro. Great guy. He appears to be doing his own exercise in worldbuilding at the anomalous site. He drove us out to Fletcher’s Cabin at the mouth of the Navarro River. It seems that Fletcher arrived in 1851, two years after the Niantic arrived in San Francisco. Apparently, he sailed from the South Seas (New Zealand?) to Navarro. It is not clear to me why he settled there, though it is probably known. I have uploaded the video on my Facebook page. Very interesting structures there built of driftwood. As Dan pointed out, the drive there was a ‘greatest hits of California’ -- redwoods, coastline and mountains.
It would be later that day that we discovered that the camp held a number of secrets of it's own and there is reason to believe that it is much older than we thought it was. Camp Navarro, located deep in the redwoods of Mendocino County seemed like an anomalous zone from the first moment I arrived there.
The morning was cool and crisp. I was surprised to find a number of people with Hazdata badges securing the communications system. I know the company was taken over by the Brandt corporation recently, but I know little of the root corporation (only what is already known and that is that it is located somewhere in Southern Africa and they specialize in Exotic Metals -- the connection to Ingress: Alignment is not lost on me).
They did not seem to be bothered when I took photographs of their equipment, and this surprised me a little bit given the extremely sensitive nature of their mission and experimental nature of their technology. I don’t fully understand, to this moment exactly what a Tecthulhu module is, but I am assuming that somebody more technical will explain it. Their names were Mike and Chris. I do not know if their last names are masked or not, so I will not mention them.
Early on we began having revelations. The discovery of an Anchor Chain and a copse of Redwoods in the shape of a ship was interesting. After that, we discovered a redwood Phoenix sculpture that had been carved by two engaging and mysterious Maori artist from New Zealand. They knew nothing -- or at least claimed to know nothing -- of the events, though I do not think that their presence in an anomalous zone was accidental. The mind-blowing moment came when they described carving an ‘owl sculpture’ in the week leading to the anomaly.
Apparently, there was a massive tree trunk that stood about 7 feet high and 7 feeT in diameter that was to be removed, but the New Zealanders ‘saw’ an owl hidden in there. As they were carving it out, their saws struck metal about 8 inches in. When they dug in, they found 8 musket balls at about head height. That means that the tree had grown around them for eight inches. I don’t know how many years that represents, but some say it was three or four hundred. This is particularly interesting because that sets back the timeline of the discovery of camp novarro to somewhere in the 16th Century -- long before 1851 when Fletcher arrived.
The significance of this was not lost on Andrew Krug, John Hanke or P.A. Chapeau when he arrived. However, it was JZP who discovered that the map created offsite weeks earlier for the RPE perfectly matched the location of the ship in the 1589 Conquistador/Anazeteka battle.
This uncanny similarity is for others to analyze.
At noon, registration began and the Tecthulhu building began at the camps to the south of the main area of Camp Navarro. The rest of the afternoon drifted away with preparations for the events. We could hear sawing, hammering and music in the distance.
Will write more when I can.
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At Emerald Knights in Burbank, first agent to get here gets a free copy of Ingress Origins
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Heading to Cliftons cafeteria in downtown LA. Probably in the tiki area. Vinny and aggressive player finds me there I have a Niantic card. This is another experiment in bio card bounty hunting
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flint dille commented on a post on Blogger.
Went to Japan last week on a mission I can't talk about. Attended a meet-up in Tokyo. Was amazed by the bio-card activity. Was not bounty-hunted, but heard that some was happening. Not sure whether this was a New Wave activity or conventional groups.
Bio Card Bounty Hunting
Bio Card Bounty Hunting
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INGRESS PLAYERS: So I'm going to be keynoting at IndieCade at USC today and I've got a couple more Niantic cards and will ALSO be handing out my first Ingress Cards. Find me and get one.
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So this is an interesting one. Kind of lends credence to the Obsidias accounts. There were a lot of people wandering around the ancient world in places you wouldn't expect.
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Yeah. I'm agreeing with everything you're saying about the New Wave. It seems that Techensteining is a Portmanteau of people turning themselves into Tech Frankensteins by grafting tech on. In the short term, I believe this is to save ADA, who has probably benefitted from the Resistance's surprising Tie at the last anomaly... I just need to see examples of it. Thus far we only have hints.

And, in parallel, I think the ENLNW is not dissimilar to Transhumanism. I suspect that their attempts will be to optimize themselves as kind of a sacrifice to Shaper visions. I'm not putting that well, but you get the idea. I stumbled on this and it seems like pure Shaper material.
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So what is Techensteining in the context of the New Wave Resistance. I'm acting like I know when somebody mentions it, but the truth is, its not clear. Its something about adding tech to the body to let A Detection Algorithm in... That right?
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At NerdCon. Have some Niantic Cards. Find me and get one.
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