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Corey C.
Web developer by day, zombie hunter by night
Web developer by day, zombie hunter by night
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In the United States, cops steal more than robbers.
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The 13th Doctor

When then-new Doctor Who companion Bill was announced to be a lesbian, I was just glad it ruled out another weird, forced Doctor-companion pseudo-romance (https://goo.gl/ef34C1). Then, as it turned out, I really liked Bill. She was probably my favorite companion in some time. So when the finale seemingly wrote her out, I was kinda bummed.

Now that they've announced the Doctor's upcoming sex change, I'm glad Bill is gone. She was great, but I hope they don't bring her back. I'm not against romance in general, but classic Doctor Who was never a show about romance, and forcing romantic subtext into the relationship between a many centuries old alien and his barely legal companions has always been one of the worst things about the revival. I think a big part of what worked so well about this last season is that Moffat finally—for the first time in his career—got the relationship between the Doctor and his companion right.

Not having seen Broadchurch, I'm trying to remain cautiously optimistic about how things will go under new showrunner Chris Chibnall. But if they announce Bill's return, that's going to be a red flag now.

(To be honest, I think I'm getting too old for this show. This is the second time in my life they've cast someone younger than me as the Doctor; it didn't sit right with me the first time, and it doesn't sit right with me now (if they wanted a female Doctor, I would have gone with someone more like Tilda Swinton). I've just realized Capaldi was probably the last Doctor older than me that I'll ever see. Sobering thought.)

#DoctorWho #13thDoctor #JodieWhittaker #SciFi #TV #entropy #imgoingtodieandsoareyou

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Providing locomotion in VR is an on-going challenge. There's no solution that pleases everyone: Games that release with teleportation only are swamped with demands for trackpad movement, while games that only offer trackpad movement lose the ~30% of players prone to motion sickness.

I'm working on developing a unique new VR locomotion system for Unity that will bridge the gap between trackpad movement and teleportation, which I'm calling StrobeMotion. The goal of StrobeMotion is to provide the most naturalistic motion possible while maintaining a comfortable experience for all players.

And it works! Well... It works for the two people who have tried it, anyway. To get meaningful results, I need a lot more people to try it.

I'm looking for people to playtest a short demo level I've built. All you have to do is traverse the level using the current pre-alpha prototype of StrobeMotion, then answer a few questions about your comfort levels in an embedded survey. Easy as pie, and it should only take around 5 minutes.

If you'd like to help, please follow the link below to download the playtest level. (This initial test build only supports HTC Vive on Windows.)

After you finish the playtest, if you have any additional feedback you feel like sharing beyond what the survey covers, of course I'd love to hear it. Feel free to post comments to the linked project page, or just reply to this post.

Thanks!

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Providing locomotion in VR is an on-going challenge. There's no solution that pleases everyone: Games that release with teleportation only are swamped with demands for trackpad movement, while games that only offer trackpad movement lose the ~30% of players prone to motion sickness.

I'm working on developing a unique new VR locomotion system that will bridge the gap between trackpad movement and teleportation, which I'm calling StrobeMotion. The goal of StrobeMotion is to provide the most naturalistic motion possible while maintaining a comfortable experience for all players.

And it works! Well... It works for the two people who have tried it, anyway. To get meaningful results, I need a lot more people to try it.

I'm looking for people to playtest a short demo level I've built. All you have to do is traverse the level using the current pre-alpha prototype of StrobeMotion, then answer a few questions about your comfort levels in an embedded survey. Easy as pie, and it should only take around 5 minutes.

If you'd like to help, please follow the link below to download the playtest level. (This initial test build only supports HTC Vive on Windows.)

After you finish the playtest, if you have any additional feedback you feel like sharing beyond what the survey covers, of course I'd love to hear it. Feel free to post comments to the linked project page, or just reply to this post.

Thanks!

Post has attachment
Providing locomotion in VR is an on-going challenge. There's no solution that pleases everyone: Games that release with teleportation only are swamped with demands for trackpad movement, while games that only offer trackpad movement lose the ~30% of players prone to motion sickness.

I'm working on developing a unique new VR locomotion system that will bridge the gap between trackpad movement and teleportation, which I'm calling StrobeMotion. The goal of StrobeMotion is to provide the most naturalistic motion possible while maintaining a comfortable experience for all players.

And it works! Well... It works for the two people who have tried it, anyway. To get meaningful results, I need a lot more people to try it.

I'm looking for people to playtest a short demo level I've built. All you have to do is traverse the level using the current pre-alpha prototype of StrobeMotion, then answer a few questions about your comfort levels in an embedded survey. Easy as pie, and it should only take around 5 minutes.

If you'd like to help, please follow the link below to download the playtest level. (This initial test build only supports HTC Vive on Windows.)

After you finish the playtest, if you have any additional feedback you feel like sharing beyond what the survey covers, of course I'd love to hear it. Feel free to post comments to the linked project page, or just reply to this post.

Thanks!

Post has attachment
Providing locomotion in VR is an on-going challenge. There's no solution that pleases everyone: Games that release with teleportation only are swamped with demands for trackpad movement, while games that only offer trackpad movement lose the ~30% of players prone to motion sickness.

I'm working on developing a unique new VR locomotion system that will bridge the gap between trackpad movement and teleportation, which I'm calling StrobeMotion. The goal of StrobeMotion is to provide the most naturalistic motion possible while maintaining a comfortable experience for all players.

And it works! Well... It works for the two people who have tried it, anyway. To get meaningful results, I need a lot more people to try it.

I'm looking for people to playtest a short demo level I've built. All you have to do is traverse the level using the current pre-alpha prototype of StrobeMotion, then answer a few questions about your comfort levels in an embedded survey. Easy as pie, and it should only take around 5 minutes.

If you'd like to help, please follow the link below to download the playtest level. (This initial test build only supports HTC Vive on Windows.)

After you finish the playtest, if you have any additional feedback you feel like sharing beyond what the survey covers, of course I'd love to hear it. Feel free to post comments to the linked project page, or just reply to this post.

Thanks!


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Public
Urgent PSA: New ransomware called "Petya" or "NotPetya" is spreading rapidly through Windows networks today. The experts are saying you should immediately install the patch below, or turn off your computer until you can.

ETA: Didn't read closely enough to realize the article from Microsoft is basically useless unless you're extremely technical. The easy answer is to run your Windows Updates now if you haven't already recently. The patch was actually released a couple months ago, so if you update regularly (or automatically) the odds are that you're already safe.

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In shocking news from Finland, giving people the money they need to survive makes them happier, healthier, and more productive citizens.

#universalbasicincome #basicincome #ubi #mincome #society #politics
The most important result to look out for in Universal Basic Income experimental results is 'impact upon local consumer demand levels', not because other factors, such as impact upon job seeking, job availability or startup formation are any less important, but because putting money directly into the hands of the poor through the introduction of more established welfare-based programs ALREADY has a great track record of increasing local trade, so UBI can be measured against a directly comparable intervention benchmark against which economic sustainability can be judged.

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Holy fuck. I knew we were almost here, but this is the first time I've seen something like this actually done. Pretty soon, dialogue trees in games may be a thing of the past.

#vr + #chatbot + #speechrecognition

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The US Surgeon General has done the research, and guess what? You know how cigarette manufacturers lied about secondhand cigarette smoke being safe, and then started selling e-cigarettes and claimed secondhand "vaping" is perfectly safe, and a bunch of people believed them? Yeah, in a shocking twist, they were lying again. Secondhand e-cigarette vapor is, apparently, slightly less toxic than traditional secondhand smoke, but not enough to make it any less irresponsible to vape around children or, frankly, any adult who hasn't explicitly consented to let you poison them.

#vaping #secondhandsmoke #smokers #cigarettes #ecigarettes #vapists #corporatelies #health #psa #dontgivemecancer
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