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Josh Roby
I make books and games and things.
I make books and games and things.
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"There are three things, that can't be united: intelligence, decency and National Socialism.

One can be intelligent and a Nazi. Then one is not decent.

One can be decent and a Nazi. Then one is not intelligent.

And one can be decent and intelligent. Then one is not a Nazi."

- Gerhard Bronner

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In the wake of Patreon's very poorly-thought-out policy change, I've been looking at LiberaPay as an alternative. I've got to say, I'm really impressed.

- It has its own wallet, so you transfer money into your LiberaPay wallet when it's convenient for you.

- Processing fees when you fill your wallet, not every month.

- No chance of being surprised by the size of this month's charge.

- No limits, hard or soft, on donations. You can donate a cent a week.

- And lastly, LiberaPay takes no cut of donations because LiberaPay has its own LiberaPay account and you can donate to it as part of your set up. The only thing I want there is a way to set my donation to 'fixed percent of what I receive each month.'

Now, it has no blogging function, so you cannot disseminate content through LiberaPay. This is probably its biggest disadvantage compared to Patreon, but I wasn't very hot on posting content through somebody else's website in the first place. I'd much rather post to my own site, but then I post everything for free download, and that certainly won't work for everybody.

I expect I will be using LiberaPay alongside Patreon (and when it finally gets hard-lauched, Drip). Given LiberaPay's very streamlined setup, I don't foresee any issues using it in parallel (no double-posting required, for instance).

Hooray for open-sourced, self-supporting, non-venture-capital-fueled endeavors!

tfw there's a thread complaining about the status quo in gaming and you literally just wrote an entire game addressing that issue and you have big elaborate feels that won't fit into a thread comment hence the writing a whole fucking game about it but you don't want to shitpost crass self-promotion either so all you do is comment "."

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The first half is impressive but then they get into the shading and MIND BLOWN.

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+Josh Roby's Efficiency Engine is such a clever thing, so much to figure out on your own. I still have no idea what the rules are that govern the production of engines, but I was able to make it to ~50/s, spiking to 70/s, with a machine that makes purple coins and green coins from green crowns, which are in turn made from green coins. Thus, the only limit to how many points I can generate is how tightly packed I can make the pattern. See the screenshot.

So many questions and thoughts:

* it seems you can shoot things down and into the sides of scoring engines, but not into the bottom? Interesting.
* It took me a while to figure out you could not only change the angle of the nozzle, but also the speed. I wonder if there is a way to split up the nozzle so it can shoot the production in different directions?
* you can clear the screen of objects, but is there a way to get rid of engines you don't need?
* what are the rules for making engines?

Please don't answer any of those questions, +Josh Roby, I want to try to figure them out for myself.

http://joshroby.com/efficiencyengine/index.html

Support his Patreon if you want him to keep doing things like this!
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So take your typical German Boardgame, where you use turns and cards to convert currency into victory points, right?

Then replace the turns and cards with ballistics and cannons.

That's Efficiency Engine!

(Click through to play.)

I am enjoying Mastodon but wow is it all dudes all the time. Any non-masc folks seeing this also on Mastodon?

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UbiquiCity Anthology - Now Available!
Nine authors collaborated to build a “Smart City” of the first world 100 years in the future, examining the results of projected modern trends such as ubiquitous computing, artificial intelligence, augmented reality, biotech, anti-aging and green technologies - alongside corporate governance and social upheaval. "UbiquiCity" is a work of interwoven fiction that might turn out to be very real.

Available in paperback and electronic formats:

Amazon - Paperback or Kindle
https://www.amazon.com/dp/0692985743/ref=sr_1_1

Barnes & Noble - Paperback or Nook
https://www.barnesandnoble.com/s/ubiquicity

DrivethruFiction - Paperback or PDF
http://www.drivethrufiction.com/product/222008/UbiquiCity

RPGnow - Paperback or PDF
http://www.rpgnow.com/product/222008/UbiquiCity

SmashWords - Paperback, ePub or MOBI
https://www.smashwords.com/books/view/759431

Media Kit - Learn More
http://ubiquicity.info/sites/default/files/UbiquiCity-Media-Kit-0-1.pdf

Patreon - Support the UbiquiCity Project
https://www.patreon.com/UbiquiCity
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Quotable - Gary Provost, born 14 November 1944, died 1995. Read more here: http://bit.ly/2jn8ept
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Hey folks!

As the weekend closes, so does #procjam, and I am taking slow, deliberate steps away from my map generator, which has been so delightfully distracting the past ten days.

I've uploaded the latest iteration which procedurally generates a history to go along with the map. If you've got a few, you can sit back and enjoy the lightshow as agricultural revolutions sweep across the globe and then states develop, forge alliances, and wage seemingly endless war.

Full disclosure caveat: the states are dumb. Oh my gods they are so incredibly stupid. They expand into territory they can't actually exploit. They merge with other states just because their elites speak the same language. Sometimes they collapse just because they mismanaged their treasuries and can't pay their armies and everything goes sideways. I could call these bugs, but I'm choosing to call them accurate depictions of how history tends to go down.

The idea behind the project, if there ever really was one, was that you can fire up the generator and let the history bits run until the map looks interesting and then use it for your gaming/writing/daydreaming purposes. In general, I think it works for that purpose, but it is a firehose of procedurally generated data. I think I spent as much time trying to display information in a compact and efficient manner as I did actually generating said information.

If you want to really dig into things, you can right-click on the page in Chrome and select 'Inspect' (in Safari, it's 'Inspect Element'). You can then select the Console tab from there. Every time you click on the map, the console will display the tile you clicked on, and by clicking little turn-down triangles you can go deep, deep, deep into lots of very geeky imaginary details. Like, there's fictional lexicons of fictional languages down in there.

This was fun, and I learned a whole bunch, but I am looking forward to getting back into some work that's a little more practical for the rest of the month. I'm sure I'll come back around to tinker with the generator in the future, and I'd love to hear any feedback you have for me. You can leave it here or hit me up on Google+.
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