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Immersive Learning Research Network
38 followers -
Sharing the evidence and potential for immersive learning.
Sharing the evidence and potential for immersive learning.

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A kind reminder: The final deadline for Full Papers submission is tomorrow Feb 24th.

Join the 3rd Annual International Conference of the Immersive Learning Research Network (iLRN 2017) and join us in June at iLRN 2017 in beautiful Coimbra, Portugal.
More info at: https://immersivelrn.org/ilrn2017/

----------------------------------------- Important Dates ---------------------------------------

Full papers submission deadline: February 24th, 2017 (Late submission)
Short papers and posters submission deadline: March 10th, 2017
Author notification of acceptance (full papers): March 15th, 2017
Author notification of acceptance (short papers and posters): May 1st, 2017
Camera-ready deadline: April 15th, 2017
Main Conference, Special Tracks and Workshops: June 26th – June 29th, 2017


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Submissions for iLRN 2017 have surpassed 80 submissions & proposals, with submissions from all inhabited continents. However, due to request of some authors, final deadline for paper submissions have been extended as follows:

Full papers submission deadline: February 24th, 2017 (Late submission)
Short papers and posters submission deadline: March 10th, 2017
Author notification of acceptance (full papers): March 15th, 2017
Author notification of acceptance (short papers and posters): May 1st, 2017
Camera-ready deadline: April 15th, 2017

Main Conference, Special Tracks and Workshops: June 26th – June 29th, 2017

Come and meet this exciting community in June for the Immersive Learning Research Network conference!
https://immersivelrn.org/ilrn2017/

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This is just a kind reminder: final deadline for submissions is today Feb 15th. Submit your paper, poster abstract or contribution to the 3rd Annual International Conference of the Immersive Learning Research Network (iLRN 2017) and join us in June at iLRN 2017 in beautiful Coimbra, Portugal.

More info at: https://immersivelrn.org/ilrn2017/cfp/

----------------------------------------- Important Dates ---------------------------------------
Papers submission deadline (Main Conference and Special Tracks): February 15th, 2017
Author notification of acceptance: March 15th, 2017
Camera-ready deadline: April 15th, 2017
Main Conference, Special Tracks and Workshops: June 26th – June 29th, 2016

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Curt Bonk is Professor at Indiana University teaching psychology and technology courses and President of CourseShare. Drawing on his background as a corporate controller, CPA, educational psychologist, and instructional technologist, Bonk offers unique insights into the intersection of business, education, psychology, and technology in his blog, TravelinEdMan. He received the CyberStar Award from the Indiana Information Technology Association, the Most Outstanding Achievement Award from the U.S.

https://immersivelrn.org/dr-curtis-bonk-is-a-guest-speaker-at-ilrn2017/

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Call for Papers

3rd Immersive Learning Research Network Conference (iLRN2017)
June 26 – 29th, 2017
Coimbra, Portugal
https://immersivelrn.org/ilrn2017/

Papers submission deadline: February 15th, 2017
(Extended)

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[iLRN 2017] Extended paper submission deadline (Feb 15th ,2017)

Due to many requests, the paper submission deadline for iLRN 2017 has been extended to February 15th, 2017. You have more time to submit your contributions!
Join us in June at iLRN 2017 in beautiful Coimbra, Portugal.

More information about submission at:https://immersivelrn.org/ilrn2017/author_info/

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NOLO VR pledges room-scale tracking, hand controllers, and Steam games on Cardboard, Daydream, Gear and more

It's a Kickstarter campaign that will ship in May. $110 gets you two controllers, a thing that attaches to your headset, a base station, a charger, and necessary cables. They claim...

"You can play a full motion tracked VR games such as Tilt Brush, Job Simulator, Space Pirate Trainer and more right on your mobile VR headset without spending a fortune."

"The future of mobile VR is in your hands. Simply connect the headset marker directly to the smartphone via a USB cable, place down the base station, and start your gameplay! The portability of NOLO allows you to play anywhere."

Note: to play Steam games you'll need to install Riftcat software from https://riftcat.com/vridge.

I really want to back this one because I'd love to get Steam games without buying a Vive, but I think they're over-promising on the experience. I'll wait for the reviews and consider buying one at retail if they're positive reviews.

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We would like to kindly remind you that the Deadline for paper submission is today (Feb 1st, 2017)
More information about submission at: https://immersivelrn.org/ilrn2017/author_info/

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