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Matt L.
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I'm finally running a game again!
Back at it!
Back at it!
deadtreenoshelter.blogspot.com
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DIY 5E: Thrown Weapons
I almost never see thrown weapons used in D&D, either in 5E or in earlier editions. There's nearly always a mechanically better option. This bums me out, as I like the idea of charges being preceded by a barrage of spears, axes and knives.

Are there existing thrown weapon house-rules out in the DIY D&D sphere that people like?

I came up with this:
If you are not engaged in melee and have a weapon with the "Thrown" property in hand, you can throw it as bonus action. This does NOT allow you to draw and throw a weapon on the same turn.

I think this will add variety between the rounds of combat as melee fighters throw a weapon before charging. Winning initiative becomes a bigger advantage.

Suddenly, the javelins that 5E barbarians begin with are less useless.
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5E and DIY D&D:
I recently started DMing a game for the first time in several years. I elected to run using 5E because that's what folks know and because I have new players who benefit from having a set of rules that's not in continual flux (like my shambolic DIY Franken-BX). That said, my first love is DIY D&D with rules that reinforce flavor rather than balance.

I haven't run 5E before. For those of you with more experience, how well does 5E hold up to tweaking the rules? It seems like a fairly tuned system that might break down if changes are made to the mechanics (particularly anything related to the action economy).

Any suggestions/commentary would be greatly appreciated.
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I'm planning to start up a D&D 5e home game next month in Greenpoint, Brooklyn. I could use a couple more players if anyone is interested.
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A recent favorite technique: You can add more and bigger monsters, that would normally far over match the abilities of your low level players , if you introduce them as crippled or badly injured.
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I made a simple one page dungeon, using a crude, fragmentary adaptation of +Brendan S 's Hazard die.

http://deadtreenoshelter.blogspot.com/2015/11/i-made-one-page-dungeon-i-find-that-i.html
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I want to give every mook that my players encounter a descriptive name. Redbeard, Scarface and Hooknose seem like better monikers than "Guard #1, Guard #2…"
 
Now I just need a thousand descriptions that sound like plausible nicknames.
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