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Magnuz Binder
180 followers -
Swedish guy with a wide range of skills and interests.
Swedish guy with a wide range of skills and interests.

180 followers
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Local effects of sea level rise in Sweden
I am using data from the Swedish national altitude database, released CC BY by the National Land Survey of Sweden (Lantmäteriet), to produce maps and videos showing local effects in Sweden of global warming and sea level rise ( http://sealevelrise.se ).

The site is bilingual in Swedish and English. At present, there are maps and videos covering the 40 biggest cities/communes in Sweden potentially affected by sea level rise, and in total there are 167 communes scheduled for coverage. With a resolution of 50 m / pixel, you can actually pinpoint your own block and see how it can be affected by sea level rise.

At least for me, it was an eye-opener to see such local effects, rather than just seeing the large-scale maps showing a few anonymous pixels along the coastlines being eaten away. Up-close in areas you know, it becomes a lot more real and scary.

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Mesh nostalgia
This was originally written for the OpenSimulator community, but I was asked to repost it here, because of its historical content. It involves the two first computers I worked with, the in Sweden famous but to the rest of the world probably mostly unknown ABC 80 (1978, https://en.wikipedia.org/wiki/ABC_80 ) and its descendant ABC 800 (1981, https://en.wikipedia.org/wiki/ABC_800 ), contemporary with their much more wellknown siblings, Commodore PET, Apple II and Radio Shack TRS-80.

Last weekend, I learned a way to create advanced mesh for OpenSimulator. The circumstances sent me on a 40 year trip with the wayback machine, to my very first work with mesh in the late 1970's. I posted a short tale about it at my site ( http://binders.world/mesh/tale.html ), including the pictured high-resolution rendering of a mesh model from 1981. For those into nostalgia, it might be interesting.

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Mesh nostalgia
Last weekend, I learned a way to create advanced mesh for OpenSimulator, without needing to learn all the hoops of Blender. Instead I used DAZ Carrara 8.5, which I have some 10 years of experience with, but the simple workaround is probably useable for other 3D software as well. The circumstances sent me on a 40 year trip with the wayback machine, to my very first work with mesh in the late 1970's. I posted a short tale about it at my site ( http://binders.world/mesh/tale.html ). For those into nostalgia, it might be interesting. For those just into the how-to, skip to the last paragraph of the tale.

Translator fix
I got a message from +Isis Ophelia that my translator has stopped working. This will only affect those having the latest version (v0.05) and is because its default backend, hosted by Lost Paradise Grid, seems to be down. If you have this version, you can make it work again by switching the backend to my backend: touch translator -> Backend -> binders. Older versions are hardcoded to my backend and therefore not affected.

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1645 Freebie Terrains
There are 1645 different terrains, from 256x256 m to 2560x2560 m, available in the Metropolis region Terrains ( hypergrid.org:8002:Terrains ). All are CC0 / public domain and created by me, except for the default "pinhead" island. Actually, if counting the 256x256 m terrain tiles included with the varregion terrains, the number of 256x256 m terrains is 57,967. There are also varregions for previewing the terrains, by selecting them from the vendor in each varregion, where you can also download them. The terrains are also available on the web at http://binders.world/terrains/ .

Instructions for use are included in the zip-archives most terrains come in, as a file terrain_readme.txt, and in the text on the web pages or a notecard available in-world in the Terrains region. Custom terrains are not offered, but you are free to modify any of the existing terrains in-world or using external tools.

This terrain resource is already listed in several collections, both in-world and on the web, but since I came across several people during my hypergrid tours, who complained about problems finding terrains, I figured it might be OK to highlight them here, even if I haven't added any new terrains for some time now.

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Hypergrid Travelogue January 2017
There is now a new illustrated travelogue, with hypergrid addresses and 591 snapshots from 197 hypergrid-enabled virtual worlds, visited during the last couple of weeks ( http://binders.world/gridstats/hg1701.html ).

This time, I met and chatted with quite a few nice people, both grid owners and others, and also managed to capture quite a few grids in winter shroud, which in many cases was a nice seasonal mood and change from their usual appearance. Kudos to the grid and land owners making this extra effort.

The travelogue is part of an ongoing project to monitor OpenSimulator worlds ( http://binders.world/gridstats/ ), where you also can find more information, and present stats for known virtual worlds ( http://binders.world/gridstats/now.html ).

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OpenSimulator development during 2016

I guess not many have noticed, but former OpenSimulator core developer and inofficial lead Justin Clark-Casey's website justincc.org has been down for some time now, and with it, quite a bit of the history and human readable documentation of OpenSimulator.

I miss Justin's periodical compilations of OpenSimulator development, far more readable than the GIT log, even if he stopped with those even quite some time before he quit OpenSimulator. A comment in a forum about 2016 being the first year in the history of OpenSimulator without a release gave me an incentive to at least try to create a compilation of OpenSimulator development for 2016, since after all, there has been some 800 commits during that time.

I had the job done just in time for when the announcement of OpenSimulator 0.9.0 release candidate 2 came, along with a terse list of changes included, which made me doubt the usefulness of my own compilation. But in the end, I decided to publish it anyway. I have tried to fill out the sometimes pretty non-informative commit comments, like "bug fix" or "Ooops ...", by digging into the actual code changes and cross-reference with Mantis, to find the purposes of the changes when possible. I have also discarded merges, tried to join changes split into several commits, and removed commits soon reverted. Of course, since I am who I am, I couldn't resist adding some statistics on top of it all.

The resulting change log, by month, is published at http://binders.world/coding/changelog-2016.html It appears most of this is included in the new release candidate, along with some changes to "God powers" done in the beginning of 2017. So, this is also what is on OpenSimulator 0.9.1 master and in the latest OSGrid releases, but not in the latest official OpenSimulator 0.8.2 release.

Happy New Year
We just want to wish all friends and everyone else who helped making the past year a great year a really
! Happy New Year !
from
Magnuz and Maggie Binder

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Hypergrid Travelogue addendum November 2016
There is now an illustrated travelogue addendum, with hypergrid addresses and 144 snapshots from 48 "new" hypergrid-enabled virtual worlds, visited during November 2016 ( http://binders.world/gridstats/hg1611a.html ). The addendum contains virtual worlds that weren't among the 181 reached during the compilation of the Hypergrid Travelogue October 2016 ( http://binders.world/gridstats/hg1610.html ).

Besides the in total 229 virtual worlds visited in the Hypergrid Travelogue October 2016 and addendum November 2016, there are 26 grids that haven't been reached because they have been offline since the beginning of the travelogue, 5 that have been online too sparingly to catch, 40 that have hypergrid totally turned off, 24 that have no hypergrid landing region configured, 27 that have other configurations preventing hypergridding in, and 2 more that have other problems preventing visiting. So, in total 2/3 (229/343≈67%) of the 343 grids attempted have been possible to visit by hypergrid so far.

The travelogue is part of an ongoing project to monitor OpenSimulator worlds ( http://binders.world/gridstats/ ), where you also can find more information, and present stats for known virtual worlds ( http://binders.world/gridstats/now.html ).

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Steampunk may not be quite my piece of pie, but when the major engineering magazine in Sweden writes about it, I thought I'd pass it on. There is an exhibition called "Fabricating History" going on in the (UK) Newcastle Discovery Museum ( https://discoverymuseum.org.uk/whats-on/fabricating-histories ), about "the almost, might-have-been world" with everything from "steam-powered airships to clockwork computers and Neo-Victorian fashions" ( http://ilovenewcastleuk.com/2016/11/08/discover-an-alternative-path-through-a-fabricated-history.aspx ). Unfortunately, pictures seem rare, but I hope steampunk lovers will at least enjoy knowing a real museum makes an exhibition on the topic.
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