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Badgeville

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We are excited to announce our strategic partnership with Bazaarvoice to increase reputation and customer loyalty using game mechanics!
AUSTIN, Texas, Jan. 19, 2012 -- Bazaarvoice and Badgeville today announced a strategic partnership that will - through game mechanics - provide reputation and social loyalty programs to Bazaarvoice&#3...
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Congrats guys!
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Badgeville CEO Kris Duggan lists his 10 top predictions for gamification in 2012: http://blog.badgeville.com/2011/12/30/10-gamification-predictions-for-2012/
Why Badgeville. How We Help; Our Approach; Innovation & Expertise. Solutions. Retail & Ecommerce; Media & Publishing; Entertainment; Online Communities; Enterprise; Agency. Customers; Plat...
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Happy Thanksgiving from Team Badgeville! We're thankful for everyone who has believed in our company as we grew from just 3 people a little over a year ago, to now 50 team members with 100 customers. Thanks to all of our friends, customers, and fans!
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Badgeville's Analytics Manager Tim Piantenko discusses our 5 Analytics Principles http://blog.badgeville.com/2011/11/22/badgeville%e2%80%99s-5-top-analytics-principles/
Why Badgeville. How We Help; Our Approach; Innovation & Expertise. Solutions. Retail & Ecommerce; Media & Publishing; Entertainment; Online Communities; Enterprise; Agency. Customers; Plat...
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In an independent report of top enterprise B2B marketing technologies entitled "Market Overview: 2011 Social Media Platforms For B2B Tech Marketing," Forrester Research Inc. included Badgeville among five solution providers that help enterprise marketers drive social content creation.

Badgeville, a provider of behavior lifecycle management and advanced gamification solutions, was selected for Forrester's annual list of social platforms for enterprise technology marketing. The company was also highlighted in the report as a top platform helping marketers"create super content." Vendors in this category, Forrester describes, achieve the goal of making content more social.
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Congrats to +Esteban Contreras on this month's launch of Samsung Nation, powered by Badgeville. Check it out on www.samsung.com.

If you love Samsung products as much as we do, you'll want to sign up for a chance to share your excitement about their newest mobile and electronics products, and for a chance to even win some of them!
Samsung Launches the Industry's First Gamified Corporate Website. Technology Leader Gamifies Online Brand Engagement Through a Social Loyalty Program. RIDGEFIELD PARK, NJ, Nov 02, 2011 (BUSINESS W...
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Welcome to Badgeville's G+ page. If you are interested in social networking, gamification, and reputation programs, you've come to the right place. Follow us for news, insights, and more.
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Have them in circles
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Badgeville

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Welcome to our newest customer Recyclebank! We're very excited that Recyclebank will be using Badgeville's technology to reward and motivate "green" behaviors!
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One of the buzzwords you heard the most in 2011 was “gamification“. It has no real definition, meaning it’s not in the dictionary as of yet, but the trend to turn everything into a game somehow has definitely caught on.

Adding badges, leaderboards, and simple turn-based gaming elements to any site is fast becoming to go-to approach for increasing engagement on anything from news sites to consumer shopping sites.

Badgeville, a company that provides a gamification platform for enterprise customers, has seen tremendous growth this year, 400% to be exact. With over one hundred new customers this year alone, including Dell, Samsung, and eBay, the company is showing the world that by adding a few social gaming elements to your online presence, you can increase engagement and increase profits. You’ve even seen Badgeville elements here on The Next Web.

Not sold yet? For its customers, Badgeville increased social sharing by 200%, user-generated content by 50%, and paid conversions by 10%. That’s one heck of a game.
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In this first post from Tim Piatenko, who heads up our analytics team, he offers his take on the complicated concept of analytics and provides an overview of Badgeville’s behavior-based approach. Tim has an extensive background in big data analytics and insight, coming from Zynga and eBay, where he analyzed large amounts of data for the most popular social games and eCommerce environment
Why Badgeville. How We Help; Our Approach; Innovation & Expertise. Solutions. Retail & Ecommerce; Media & Publishing; Entertainment; Online Communities; Enterprise; Agency. Customers; Plat...
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"Needs are not hierarchical. Life is messier than [Maslow's structured pyramid model of needs.] Needs are, like most other things in nature, an interactive, dynamic system, but they are anchored in our ability to make social connections."
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By 2014, more than 70 percent of Global 2000organisations will have at least one "gamified" application,according to Gartner, Inc. Analysts said that while the current interest ingamification is largely driven by novelty and hype, gamification is still positionedto become a significant trend over the next five years.
By 2014, more than 70 percent of Global 2000 organisations will have at least one "gamified" application, according to Gartner, Inc.
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Have them in circles
252 people
Jansen Qi's profile photo
Tom Zbaren's profile photo
MBA Admissions Coach's profile photo
Erin Wasson's profile photo
OpenBadges Italia's profile photo
Mark Miller's profile photo
Silvia SD's profile photo
Sandi Smith Leyva's profile photo
BetaKit's profile photo
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The Behavior Platform: where social meets gamification
Introduction
Badgeville, the world's first behavior platform, makes it easy for marketers, social media managers, and business innovators to track, drive, and measure user behavior. Using reputation, gamification and proprietary social networks, Badgeville customers experience 25% to 300% increases in key business objectives such as social referrals, comments, user-generated content, page views, and more. For more information, visit www.badgeville.com