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Charles Akins
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"Do you read this stuff before you post it?" -- My Long Suffering Bride
"Do you read this stuff before you post it?" -- My Long Suffering Bride

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Monkey Business by Jens D., The Disoriented Ranger
For those of you who haven't yet heard Jens D of the Disoriented Ranger produced an adventure, Monkey Business . He's published it on Drive Thru RPG as a pay what you want venture and this is my not review, review.  Now what do I mean by that silly sentence...

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Should There Be a Coherent Theme to Dyvers?
Since I first began this blog nearly four years ago I've kind of been an eclectic read. Sure I've come back to my primary topic, Greyhawk, time and time again, but I wouldn't exactly say that Dyvers has been a particularly focused blog. I've run series on a...

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The Greyhawk Wars
So last night I was reading a bit of Carl Sargent's work on Greyhawk and it got me to thinking how much fun it would be if we were to get some new exploration of the Greyhawk Wars time period or the era shortly thereafter. There's so much fertile ground to ...

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Back in May Daniel Jose Ruiz wrote an article for The Millions titled, Dragons Are for White Kids with Money: On the Friction of Geekdom and Race, in which he tied being a geek to being white. While there are parts of this article that I'm unable to address there are two sections that I disagree with because it looks like he's conflating being a geek with his race when the two aren't necessarily connected as the cause of his issues.

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Is Being a Geek a "White Kid" Thing?
Back in May Daniel Jose Ruiz wrote an article for The Millions titled, Dragons Are for White Kids with Money: On the Friction of Geekdom and Race , in which he tied being a geek to being white and then attempted to illustrate how difficult it is to be non-w...

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As far as I am aware it has long been established that the game worlds of any Dungeons & Dragons game is essentially a quasi-Medieval world wherein the concepts of Arthurian and Tolkien fantasy hold sway over the possibilities available to the players. Knights, dragons, trolls, and whatnot rule the landscape with legendary quests on every horizon. Over the last few years, though, I've begun to wonder if this isn't only a partial picture of the game worlds available to us as colored by the overriding appetite of the average Dungeons & Dragons consumer of the early years and TSR's need to fulfill that hunger. 

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Over the years I've read stories from the early days of the hobby where Dungeons & Dragons players played in games that defied what has become known as the fantasy genre. Tanks, laser guns, machine guns, rocket ships, aliens, and B movie monsters made appearances. They pushed the boundaries of their imaginations and went wherever their fancies took them whether it was up an elevator or down a water slide into a mountain of treasure. So why did that stop? Why did we go from having a game that jumped the shark at every opportunity into one that dogmatically declared that you must play in a quasi-Medieval world where magic was in the ascendancy and technology was languishing behind?

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Dungeons & Dragons Doesn't Have to Follow the Traditional Foundation Laid by Tolkien.
As far as I am aware it has long been established that the game worlds of any Dungeons & Dragons game is essentially a quasi-Medieval world wherein the concepts of Arthurian and Tolkien fantasy hold sway over the possibilities available to the players. Knig...

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Thinking about the Tomb of Annihilation's Meatgrinder mode and what that could mean. Probably nothing too monumental - but it could.

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Let's Talk About the Meatgrinder Mode for a Bit
Wizard by Peter Andrew Jones This weekend I was reading a bit more about Wizards of the Coast's latest storyline, The Tomb of Annihilation , when I ran across this tidbit on i09  that got my attention: ". . . There’s even a new difficulty modifier called “M...
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