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Jason Pruett
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This is a fantastic way to do group combat. I can see how it would be easily modified for mass combat as well.

In tabletop rpg's, do you prefer weapons to have bonus mechanics beyond just dmg (this weapon is good for X, that one for Y, etc) or do you prefer all weapons to be reskinned versions of the same "damage source" (i.e. a sword is a sword is a sword, a bow a bow, a polearm a polearm, etc.)?

In tabletop rpg's, do you prefer weapons to have bonus mechanics beyond just dmg (this weapon is good for X, that one for Y, etc) or do you prefer all weapons to be reskinned versions of the same "damage source" (i.e. a sword is a sword is a sword, a bow a bow, a polearm a polearm, etc.)?

In tabletop rpg's, do you prefer weapons to have bonus mechanics beyond just dmg (this weapon is good for X, that one for Y, etc) or do you prefer all weapons to be reskinned versions of the same "damage source" (i.e. a sword is a sword is a sword, a bow a bow, a polearm a polearm, etc.)?

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Thinking about getting a few chickens... after a lot of research, a mobile pasture looks like the best way to keep them and this looks like a pretty compact laying house for them.

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I played this game at a convention last year and was thinking about it again recently. It's a fun Halloween themed game for two players and plays quickly. You could probably tweak it for more players easily enough but might need multiple decks to do so.

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I played this game at a convention last year and was thinking about it again recently. It's a fun Halloween themed game for two players and plays quickly. You could probably tweak it for more players easily enough but might need multiple decks to do so.

When you're considering trying a new tabletop rpg, does whether or not it has a setting with it affect your decision to buy/play?

If yes, do you prefer to see the setting as a separate world book or do you prefer it be incorporated into the core rulebook?

When you're considering trying a new tabletop rpg, does whether or not it has a setting with it affect your decision to buy/play?

If yes, do you prefer to see the setting as a separate world book or do you prefer it be incorporated into the core rulebook?

When you're considering trying a new tabletop rpg, does whether or not it has a setting with it affect your decision to buy/play?

If yes, do you prefer to see the setting as a separate world book or do you prefer it be incorporated into the core rulebook?
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