Profile cover photo
Profile photo
Kevin Crawford
1,557 followers
1,557 followers
About
Kevin's posts

Post has shared content
For general inspection and comment.
There's a fresh SWN beta in the doc folder- SWN Beta 0.4. It's fairly hefty, because it's a rough dump file; I've transferred most of my ancient SWN Original text content into the new InDesign file so I can start roughing, cutting, and expanding. Everything past the Systems chapter is almost unchanged from the original SWN, though I've made space for another 40 world tags. I also haven't included the starship material yet, since that still needs work.

I have put in Warrior, Expert, and Psychic as classes, though, to streamline the character creation process for players who don't want to mix-and-match abilities. Those who do can pick the Adventurer class. It's mechanically identical to the prior beta's primary foci, but presented in a way less likely to annoy people.

Post has attachment
There's a fresh SWN beta in the doc folder- SWN Beta 0.4. It's fairly hefty, because it's a rough dump file; I've transferred most of my ancient SWN Original text content into the new InDesign file so I can start roughing, cutting, and expanding. Everything past the Systems chapter is almost unchanged from the original SWN, though I've made space for another 40 world tags. I also haven't included the starship material yet, since that still needs work.

I have put in Warrior, Expert, and Psychic as classes, though, to streamline the character creation process for players who don't want to mix-and-match abilities. Those who do can pick the Adventurer class. It's mechanically identical to the prior beta's primary foci, but presented in a way less likely to annoy people.

Naturally, comments and observations are welcome.

Post has shared content
Here's a fresh beta for Stars Without Number Revised. It includes the rough content for character creation, psychic powers, and system rules.

I'm going to be putting out further betas as PDFs, since it's about time to transition to the rolling-doc system I used for Godbound development. Nothing in this doc is set in stone, and the layout bears no resemblance to the final, but it should be enough to let you play around with things a little.

In this beta, I nixed the Masteries system I was using earlier because it was too rough on the player- they had to read too many Masteries and understand the game rules too well in order to pick the ones that supported common character concepts like "I'm a fighty guy" or "I'm a psychic". I didn't want to go all the way back to a pure class-based system, however, because a lot of players want more mechanical differentiation between their PCs. The compromise I came up with is the current Focus system, where you balance your basic PC toolset among the Expert/Psychic/Warrior poles and then have some bonus picks for grabbing characteristic knacks like weapon-type specialization, skill expertise, or domain-specific competence.

Naturally, comments are welcome.

Post has attachment
Here's a fresh beta for Stars Without Number Revised. It includes the rough content for character creation, psychic powers, and system rules.

I'm going to be putting out further betas as PDFs, since it's about time to transition to the rolling-doc system I used for Godbound development. Nothing in this doc is set in stone, and the layout bears no resemblance to the final, but it should be enough to let you play around with things a little.

In this beta, I nixed the Masteries system I was using earlier because it was too rough on the player- they had to read too many Masteries and understand the game rules too well in order to pick the ones that supported common character concepts like "I'm a fighty guy" or "I'm a psychic". I didn't want to go all the way back to a pure class-based system, however, because a lot of players want more mechanical differentiation between their PCs. The compromise I came up with is the current Focus system, where you balance your basic PC toolset among the Expert/Psychic/Warrior poles and then have some bonus picks for grabbing characteristic knacks like weapon-type specialization, skill expertise, or domain-specific competence.

Naturally, comments are welcome.

Post has shared content
For the general comments of people interested in Stars Without Number Revised:
All right- here are the first cut at Stars Without Number Revised's starship combat rules. These rules are written to mesh with the existing SWN ship stat blocks and fittings, but there are a few major differences.

A) Spike phasing is gone, as it didn't add enough interest to the engagement. Wherever you see Phase as a modifier on a weapon, treat that number as an increase to its crit range.

B) Each PC is explicitly given an action during each starship combat round. Even PCs with no especially applicable skills can choose to Support, and jump in to make a second try at a failed skill check or hit roll. This means that PC ships will, by default, be much more competent and dangerous than NPC ships.

C) Getting critically hit causes a Crisis to a system, providing what's meant to be a little mini-scene for some PC to deal with. At its most bare-bones it's just a skill check they can attempt while risking substantial negative consequences, though GMs can elaborate it into a Space Action Drama vignette. My concern here is that Crises may not happen often enough to pull their mechanical weight.

So if you're interested in SWN Revised, give it a read and tell me what you think.

Post has attachment
All right- here are the first cut at Stars Without Number Revised's starship combat rules. These rules are written to mesh with the existing SWN ship stat blocks and fittings, but there are a few major differences.

A) Spike phasing is gone, as it didn't add enough interest to the engagement. Wherever you see Phase as a modifier on a weapon, treat that number as an increase to its crit range.

B) Each PC is explicitly given an action during each starship combat round. Even PCs with no especially applicable skills can choose to Support, and jump in to make a second try at a failed skill check or hit roll. This means that PC ships will, by default, be much more competent and dangerous than NPC ships.

C) Getting critically hit causes a Crisis to a system, providing what's meant to be a little mini-scene for some PC to deal with. At its most bare-bones it's just a skill check they can attempt while risking substantial negative consequences, though GMs can elaborate it into a Space Action Drama vignette. My concern here is that Crises may not happen often enough to pull their mechanical weight.

So if you're interested in SWN Revised, give it a read and tell me what you think.

Post has attachment
New SWN Revised character creation 0.4 draft up. I've made some adjustments to Hardened Combatant, thrown in alien masteries, and added Heroic masteries for people who want more space operatic protagonists. Comments and observations welcome.

Post has shared content
For your consideration.
Ancalia: The Broken Towers, the latest supplement for the Godbound RPG, is now available at DriveThruRPG in paper and PDF+mobi+epub.

http://www.drivethrurpg.com/product/199446/Ancalia-The-Broken-Towers

Built for all your Godbound zombie apocalypse needs, Ancalia provides a host of malevolent Uncreated foes, undead abominations, bitter Fae survivors, and desperate refugees for your demigods to encounter. It includes new guidelines for making heirs to the transhuman nobility of fallen Ancalia, heroes of the shattered orders of Ancalian knighthood, and the relicts of Khamite theoeugenics known as the Fae.

Aside from Godbound-specific tools, Ancalia also contains the Sine Nomine GM tools you've come to expect from my books, including an adventure generator built to support the post-apocalyptic fantasy horror of this blighted land and tips for handling the tremendous powers of Godbound heroes in a setting desperately in need of their divine mercy.

Post has attachment
Ancalia: The Broken Towers, the latest supplement for the Godbound RPG, is now available at DriveThruRPG in paper and PDF+mobi+epub.

http://www.drivethrurpg.com/product/199446/Ancalia-The-Broken-Towers

Built for all your Godbound zombie apocalypse needs, Ancalia provides a host of malevolent Uncreated foes, undead abominations, bitter Fae survivors, and desperate refugees for your demigods to encounter. It includes new guidelines for making heirs to the transhuman nobility of fallen Ancalia, heroes of the shattered orders of Ancalian knighthood, and the relicts of Khamite theoeugenics known as the Fae.

Aside from Godbound-specific tools, Ancalia also contains the Sine Nomine GM tools you've come to expect from my books, including an adventure generator built to support the post-apocalyptic fantasy horror of this blighted land and tips for handling the tremendous powers of Godbound heroes in a setting desperately in need of their divine mercy.

Post has shared content
Ancalia: The Broken Towers is now available at the new Sine Nomine Publishing webstore.

In honor of the store's opening, get the PDF+mobi+epub bundle for 10% off the usual price. This special price will only last until the print proofs clear at DTRPG, so snatch it up while you can.

While the webstore currently only handles PDF sales on Ancalia and other Sine Nomine PDFs, you can still get the PDFs and print-on-demand books at DriveThruRPG when the proofs clear in about two weeks. DTRPG has been unfailingly good to me, but after six years, it's time I actually get around to opening my own retail channel. I have much more control over my own storefront, and the absence of third-party shares on the sale makes each sale much more profitable for me. I'm currently only announcing the webstore via G+ so as to start with a relatively slow ramp-up, so I have time to deal with any surprises that might crop up in the process. Still, if you want to pass word around to your Ancalia-craving friends, you can point them at this current exclusive.
Wait while more posts are being loaded