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Richard Rush
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Richard Rush's posts

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I painted up a few more minis while waiting for some terrain to show up in the mail. Between that terrain being delivered and a last couple of weeks to see if I can get anything together for Historicon, this’ll probably be the last painting post I make…

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The WordPress app was being a pain yesterday, so here’s a snapshot of my workbench from last night. Just knocking out a couple of Nomad models while I wait for a box of buildings to show up (tomorrow!): a Bandit, Carlotta Kowalsky, and two Midnight Sun…

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I’m super far behind on posting photos of my painted minis (past the quick workbench photos I’ve been posting).  Time to fix that.  Since I’ve been painting Infinity Nomads, I’ll be posting Infinity Nomads. (This is not all of my Nomads: just the Nomads…

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I got out to my first Infinity Tournament this past weekend.  The event was organized via the local NoVA Infinity Gaming FB Group The event was run at a school, which was pretty cool: the space was perfect for a couple dozen people, and they had pigs in a…

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Bones 3 showed up in the mail a couple of weeks ago, and I’ve idly knocked out a few items from it.  There’s something liberating and relaxing about simply picking up a model to paint and blowing through it. I started with the terrain pieces: The Mystic…

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Back in the saddle this weekend: knocked out the two Morans, now I’m trying to wrap up these Morlocks today so I can just move on to the next thing.

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Trying to get the painting ball rolling again: I think I might have started too large a batch.

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2017 was turning out to be a juggernaut year: I’m almost at more done in 2017 than in the entirety 2011, 2012, or 2013. And then Persona 5 came out.  I painted some more Warsen.al bases earlier this month, but otherwise have accomplished nothing…

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I misread something, which happens. Quickly corrected.

But, as a result, I had to stat a Quetzalcoautwalrus.

Quetzalcoutwalrus: Init +4; Atk bite +10 melee (4d4); AC 18; HD 5d8; MV 15’, fly 60'; Act 1d20; SP hypnosis - see below; SV Fort +6, Ref +2, Will +6; AL L.

Hypnosis - instead of attacking, the Quetzalcoutwalrus may force every creature within 30' of it to make a Will save or lose 1 Action Die for 1d4 rounds.
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I'm taking notes from last Friday's game, before that space gets overwritten with tonight's inevitable stupidity. Realized one bullet point demanded sharing:

"Party murdered a dwarf, then the wizards smoked its brain."


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