Our new Siggraph Asia paper addresses a common problem; that mocap results in unnatural animations.
Mocap systems output skeletons, throwing away all the soft tissue motions of real humans. The result is a lifeless animation.
In contrast, MoSh estimates body shape, pose and soft tissue deformations directly from sparse markers. MoSh turns a mocap system into a body scanner. Animation is driven directly by the markers, preserving subtle nuance.
MoSh captures soft tissue motions without large marker sets. Soft tissue motions make animations more realistic. These can be amplified or attenuated and even retargeted to new characters.
MoSh is automatic, does not need a body scan and can work with any marker set.