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Ryan Good
1,196 followers -
Gamer, Husband, Uncle, Friend and part-time trickster god.
Gamer, Husband, Uncle, Friend and part-time trickster god.

1,196 followers
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Traveling from here to there... picking a route so the ST (me) knows what to start reading up.
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I think is finished now. I need to update some of the docs that describe some of this, because in laying this out I had to get a little creative with the horselords.
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A special shout out to +Joseph Carriker, his Exalted Wiki is full of great stuff if you take the time to dig in to it. Specifically I am using this page of the wiki...
http://oakthorne.net/wiki/index.php?title=Scavenger_Lands

The next post will be the current result of taking that information and map and molding it to my campaign.
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After last weeks Exalted session the group asked for a map of how politics breaks down in the east. This is what I came up with so far. I just need to add city names and a key to show what it all means.
I might also break up some of the larger blue areas in to their smaller nations.
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+Josh Mannon I looked at my options for saving that map I was working on and here is what I come up with, let me know which one works best for you.

.pdn
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.tga
.dds
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I am reading “Welcome to Night Vale”. I cannot suggest that anyone else read this book… but I also cannot warn people off from it. It’s just so weird and intriguing. I am not sure if its good or not. I do think that it has a certain style, and its nailing this style. The weirdness is very fun however, and I am enjoying that, others may not appreciate the nonsensical nature of the book. While I am enjoying how fantastic and weird this is, I really hope there is some sort of payoff. If this has no payoff, then I will be rather disappointed.
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I just finished "Future Crimes"... which I will have to write about later. It was a real trip. Now I am listening to "Fresh off the boat" which is really helping me understand my Asian American friends better. I wish there were books like this for a lot of different cultures and how they adjust and try to straddle two worlds at once.
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Charms:


Dancing with Strife Technique Reflexive Instant Motes: 3 WP: Other:

To achieve her true Solar greatness, a master warrior must challenge herself constantly against foes of at least equal greatness. Those who have mastered this Charm understand this principle, throwing themselves at more and more talented foes to feel the joy of battle. Anytime the Solar successfully defends herself from an attack that accumulated no fewer successes than either the Solar’s Essence or 5 (whichever is higher), she may activate this Charm to gain a temporary Willpower point. That is, the Solar’s Dodge or Parry DV (including any bonuses from weapons, shields or magical effects) must completely cancel out an attack roll of no fewer than the aforementioned number of successes. This Charm does not allow the Solar to gain more temporary Willpower than her permanent rating. Simply having the fortitude or the armor to absorb all the damage inflicted by an attack does not qualify as a successful defense for the purposes of activating this Charm.






First Martial Arts Excellency - Essence Overwhelming Reflexive Instant Motes: 1m/die WP: Other:

Lawgivers with this Charm are known for their moments of brilliance. The Exalt's player can invoke this Charm when making a roll based on the the relevant Ability. This Charm then adds one die to that roll for each mote spent. This Charm is the paradigmatic dice adder. The rule that Solars are prohibited from increasing a dice pool by more than their (Attribute + Ability) almost always refers to the purchase of dice through the use of this Charm.
Characters can also use this Charm to enhance unrolled uses of the relevant Ability, usually to increase a Defense Value, for example, by increasing (Dexterity + Dodge) to protect against a physical attack. When enhancing static values, her player rolls one die for each mote spent on the First Excellency. Each success increases her effective (Attribute + Ability) rating for the task by two. Therefore, each success on the First Excellency roll increases an applicable static value by one.
Characters cannot use this or other Excellencies or dice-adding Charms to 'create' actions. For example, if a character attacks on tick 3 and will attack again on tick 8, she cannot buy dice for an attack on tick 4 that only exists because she used the Excellency to conjure dice for it. A character who uses this or other reflexive Charms to add to an attack, can also use it to enhance her defense until the next tick when she acts, but she must spend Essence for each separate roll she wishes to modify.
This Charm can be part of a Combo or used together with the Second Excellency, but it is incompatible with the Third Excellency. It can never be used on the same roll as the Third Excellency.






Fists of Iron Technique Reflexive One Action Motes: 1 WP: Other:

The Solar infuses her hands with the strength of her Essence and strikes like the Unconquered son. This Charm enhances an unarmed Martial Arts attack, improving its accuracy by one and its Damage by two and making its damage lethal. The Solar can parry lethal hand-to-hand attacks without a stunt until his next action

Enhancement: This Charm adds the magical material benefits of orchalcum to the Solar's natural attacks while Solar Hero Form is active.






Hammer on Iron Technique Extra Action Instant Motes: 3 WP: 1 Other:

The Lawgiverss arts of battle bring an unrelenting punishment to their enemies. This Charm is a magical flurry of many unarmed Martial Arts-based attacks. The Exalt makes a total number of attacks equal to (her Essence + 1). This Charm lets the Solar make these attacks regardless of her weapon's Rate, without multiple action penalties and with a DV penalty equal to the highest penalty for any one attack. She must make all of her attacks against the same target.

Enhancement: This Charm creates (Essence + 3) attacks, which may be directed at multiple targets if the Solar desires.







Thunderclap Rush Attack Supplemental Instant Motes: 1 WP: Other:

When the Solar Exalt strikes, she is swifter than lightning. The character pours Essence into quickening her actions. She then makes an unarmed Martial Arts attack. This Charm has a lower speed and DV penalty than normal attacks.

This Charm drops a supplemented attack’s Speed to 3.
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