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John Bell
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John Bell

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Class Remakes (Version 3)
I've continued to work on this project. Here's the most recent version . Classes: Berserkers Clerics Druids Fighters Monks Paladins Rangers Thieves Wizards Necrocarcerus rules that would be useful to know to interpret this document: 1) Swords and Wizardry C...
I've continued to work on this project. Here's the most recent version. Classes: Berserkers Clerics Druids Fighters Monks Paladins Rangers Thieves Wizards Necrocarcerus rules that would be useful to know to interpret this doc...
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Quick Learner and Ambushes? Aww yiss.
Seconding a to-hit table. I run LotFP at home so I keep forgetting that non-Fighters get an attack bonus.
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Class Remakes: Assassins, Rangers, Monks
I'm working on a side project that might make it into Necrocarcerus 1.3. The project is to redo the classes I dislike the most (on a mechanical level) in Swords and Wizardry Complete and the various supplements I use for Necrocarcerus, as well as the ones t...
I'm working on a side project that might make it into Necrocarcerus 1.3. The project is to redo the classes I dislike the most (on a mechanical level) in Swords and Wizardry Complete and the various supplements I use for Necr...
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The most important aspects of Monks to me are:

1) Unarmored AC Improvement with Level - Cannot Wear Armor (but can wear magic clothing/capes/rings/bracers/gloves/boots)

2) Unarmed Combat Improvement with Level - Increase in Damage, To Hit, & Eventually # of Attacks Per Round (I would happily accept not being able to use melee weapons (except monk specific glove/hand weapons) & bows/crossbows/guns (allowing only thrown weapons) as a balance against this.

3) Monks should be the most mobile combatants on the battlefield, generally faster than other classes too. Making acrobatic leaps & running along walls & parkoring all over while still engaging in melee combat. In your system a way that might be worth exploring would be to allow to allow Monks to roll one of their Movement Related Skills (Acrobatics/Climbing/Etc) once per Round for "free" (in that they can still take their combat action or standard) allowing them to Move & Attack on the Same Phase of Combat.

A Monk runs along the wall of a crowded hall (roll Acrobatics) to bypass guards & attacks an enemy with a crossbow (roll to hit). While other classes could do that it might take them two rounds, as the skill use uses up their combat/standard action.

A Monk makes an Acrobatic leap from a wall (that he reached in an earlier round) to a swinging rope (roll Acrobatics) & uses the momentum to super kick an enemy in the face (roll to hit). 

As a Monk gains more attacks per round, simply increase the # of free skill uses per action/attack he gets.

4) Monks that save against an effect should take no damage. 

Could write more, but I have to get ready for my game. Maybe more later.
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Chief Druidic Officer
So in Swords & Wizardry Complete, druids all belong to a single world-spanning druidic hierarchy that you have to fight your way up to the top of to become the arch-druid. In Necrocarcerus, druids are employees of the utility companies (obviously), and the ...
So in Swords & Wizardry Complete, druids all belong to a single world-spanning druidic hierarchy that you have to fight your way up to the top of to become the arch-druid. In Necrocarcerus, druids are employees of the utility...
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Druids' holy symbols are cellphones, and they cast spells by making phone calls to the local utility providers to change the environment.
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There Is No Ethical Consumption Under Capitalism
Necrocarcerus Gear List  (293KB PDF) I'm hard at work on Necrocarcerus version 1.3. There's going to be a ton of new content, but most of the rules will be either identical or similar to version 1.2. There are some minor rewordings, clarifications or change...
Necrocarcerus Gear List (293KB PDF) I'm hard at work on Necrocarcerus version 1.3. There's going to be a ton of new content, but most of the rules will be either identical or similar to version 1.2. There are some minor rewor...
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Safe Area Duvanovic: The Major Players
MAJOR PLAYERS IN SAFE AREA DUVANOVIC Chairman Rotman Carkell Chairman Rotman Carkel - The face that launched a thousand posters. He appears in public once a week to oversee the execution of "traitors" selected from amongst the ranks of refugees. He wields t...
MAJOR PLAYERS IN SAFE AREA DUVANOVIC Chairman Rotman Carkell Chairman Rotman Carkel - The face that launched a thousand posters. He appears in public once a week to oversee the execution of "traitors" selected from amo...
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Why Do Projectors Come to Necrocarcerus?
Another extract from my recent correspondence with Charlie of Imaginary Hallways , this time covering the reasons why projectors (people traveling from the living worlds) come to Necrocarcerus. "1) Necrocarcerus sucks in people from lots of different eras a...
Another extract from my recent correspondence with Charlie of Imaginary Hallways, this time covering the reasons why projectors (people traveling from the living worlds) come to Necrocarcerus. "1) Necrocarcerus sucks in peopl...
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Class Remakes (Second Version)
Original class remakes post The new version After thinking it over, I decided to pare down the number of classes in Necrocarcerus 1.3, mostly by eliminating choices that no one has ever taken that come from external supplements, but also by eliminating the ...
Original class remakes post The new version After thinking it over, I decided to pare down the number of classes in Necrocarcerus 1.3, mostly by eliminating choices that no one has ever taken that come from external supplemen...
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Yeah, it feels like you should either replace the MU entirely with the weirdomancer, or else only have MUs and weirdomancers w/o the specialists.
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Charity for the Dead
Monks, Paladins, and Rangers have to donate substantial portions of their wealth to charity. Fortunately, Necrocarcerus has a robust third sector of NGOs, QUANGOs and radical social movements. Since there are no alignment restrictions in Necrocarcerus, thes...
Monks, Paladins, and Rangers have to donate substantial portions of their wealth to charity. Fortunately, Necrocarcerus has a robust third sector of NGOs, QUANGOs and radical social movements. Since there are no alignment res...
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Employment in the charitable sector
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[Review] Dreams of Ruin
I'm home today with a sprained ankle, which gave me the chance to read Dreams of Ruin. Dreams of Ruin is a strong idea that's clearly been thought through. It describes how a negative energy ecology suitable as a campaign-level threat to challenge high leve...
I'm home today with a sprained ankle, which gave me the chance to read Dreams of Ruin. Dreams of Ruin is a strong idea that's clearly been thought through. It describes how a negative energy ecology suitable as a campaign-lev...
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A Procedure for Exploring the Wilderness Redux
From the Necrocarcerus House Rules Document v. 1.3, which will finally contain a rewritten version of A Procedure for Exploring the Wilderness . I am still in the process of writing the rules for searching hexes and foraging for supplies. Overland Explorati...
From the Necrocarcerus House Rules Document v. 1.3, which will finally contain a rewritten version of A Procedure for Exploring the Wilderness. I am still in the process of writing the rules for searching hexes and foraging f...
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Wonder & Wickedness: A Review
I splurged and picked up a ton of stuff from Drivethrurpg.com a few days ago to read. Expect reviews of River of Heaven, Silent Legions, the Basic Illusionist, Beyond the Wall: Further Afield, and Yoon-Suin to come down the pipeline. I'm writing these revie...
I splurged and picked up a ton of stuff from Drivethrurpg.com a few days ago to read. Expect reviews of River of Heaven, Silent Legions, the Basic Illusionist, Beyond the Wall: Further Afield, and Yoon-Suin to come down the p...
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John Bell

Hacks and House Rules  - 
 
This is the most recent houserule document for a Swords and Wizardry Complete campaign I'm running. It's a 28 page PDF you're free to use as you please.
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It's mine. 
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In his circles
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