So, I've been doing some background work on my Godbound campaign, and one of the high-powered potential adversaries is an extremely high-level master of the Artifice word. Rather than go out into the world directly, she deploys automaton agents. I want them to be fairly detailed, and they're designed to be free-willed and capable of extensive independent action, so I thought I'd build them as Heroic Mortals rather than just create them as 20HD constructs or whatever. They aren't supposed to be opposition for a pantheon of Godbound, but I figure they could make serious trouble for one they caught alone, OR they can cause hellacious trouble among mortals if the PCs don't make a specific effort to stop them from doing whatever they want. I'm assuming that a God of Artifice could make them appear human rather than have the "tells" normally associated with Legacy talents, but I dunno. I don't think we have stats for The Iron Tsar or his Boyars, but I assume they are also mechanically disgusting from the perspective of common mortals.
Stats as Follows:
Ubermadchen Series Android: __ Model
Level 10 Heroic Mortal
Facts: Is a super-powered technorganic android grown in a tank by a powerful artificer.
Was educated by direct neural interface and VR-Immersion.
Still lacks experience of the human world.
Had no childhood, and has never had the experience of being weak or afraid before.
Your creator took specific efforts to make your enhancements invisible to the naked eye.
Pick more to customize.
Str: 8 (19)
Dex: 10 (16)
Ranged Attack: +12, 1d10+2
Melee Attack: +14, 1d8+4
Fray Die: 1d6
Innate Gift: Sapphire Wings. Flight at double speed in combat, 100mph out of combat.
Legacy: Natural Power. Has the special abilities that come from a bond to Might. (I don't think this is imbalanced, based on the Artifact creation rules these are apparently slightly less good than a lesser gift.)
Hardened Combatant: Attack bonus = Level
Legacy: Inherited Prowess (Dexterity.)
Heroic Alacrity: 2 full actions per round.
Legacy: Void Adaptation (Don't need to eat, drink, or breathe provided you get at least one hour of sunlight per day. Hard vacuum and radiation don't affect you.)
Lethal Presence: Fray Die
Cybernetic Adaptation: Pick two points once the cybernetics rules are out.
Legacy: Natural Weapon. Your fists do 1d8 damage.
Innate Gift: Varies! Pick one of the gifts of any Word that allows you to deal 1d10 damage out to 200 feet as a magic weapon etc. This is always considered a magic weapon, of course. Different specific models within the Ubermadchen line use different elements, so one might use Night and another Sky as their source. They typically have hair, eyes, clothes, etc. color-coded to their element, and you should also select Facts that reflect it. One with the Night version of this gift, for example, should probably have a Stealth-enhancing Fact. Fill in the blank space above with whatever Word or Element this gift uses.