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Ann Cudworth Projects
314 followers -
Hovering between Art and Science..
Hovering between Art and Science..

314 followers
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Ann Cudworth's posts

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New 4 region OAR- available for you to test drive!  I just finished my second book about Virtual World Design, and we are making
the content on a 4 region game-based sim available for testing.  The link is here- Please let us know if there are any issues- and enjoy the sims.  Bear in mind its a huge file and will take some time to download and set up in the OpenSim environment- be patient!  THIS WILL DELETE EVERYTHING YOU ALREADY HAVE ON YOUR REGIONS, SO MAKE SURE YOU BACK YOUR PREVIOUS WORK UP BEFORE YOU TRY IT OUT.

Have fun!


Download it here:
https://www.dropbox.com/sh/f1s73s8hvjc276f/AADU5tG_YqRgzC4897oe4RLqa?dl=0

Images of it are here:
https://www.flickr.com/photos/annabellefanshaw/sets/72157659081761865

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Some new "sceenies" of the mesh content we are making for Book 2- "Extending Virtual Worlds" - This is Castle Teague- an abandoned manor house. The content will come with the book so you can build your own game based sim. This was designed by me, and modeled by Tim Widger (Layton Destiny). This is how it appears in the Blender modeling program, we anticipate it will take on even more atmosphere, when we get it into a light and shadow creating virtual environment. Stay tuned, more to come!
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2015-06-22
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using photogrammetry, and Memento to bring real life models into OpenSim (kitely)
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2015-03-15
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using photogrammetry, and Memento to bring real life models into OpenSim (kitely)
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2015-03-15
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Hi everyone-
Here are some progress pix from the game-based sim content we are building in a virtual world.  Most of the buildings have been finished, and soon we will move onto making the textures and baking in the lighting onto them.  When it's completed, it will be a place you can visit to see how virtual worlds can be used to rapidly prototype your game ideas.  This content will be distributed with my new book- "Extending Virtual World Design".  Publication will be early in 2016 from CRC Press. 
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2015-03-11
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In the spirit of running a virtual world on a small device- I give you Nebadon's OpenSim on a Raspberry Pi...

http://youtu.be/t8XtFIXF77k

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Found a couple of links for creating normal maps in Photoshop (https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop )  and GIMP (https://code.google.com/p/gimp-normalmap/ )  I am wondering does anyone have some advice on the way these plugins should be set up to provide us with the optimal normal map for use in OpenSim?

Thanks for any and all advice!
A

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Hi all-
Found a new terrain heightmap editor today.  Its nice and simple, just enough tools.  Save the native .bmp file in the  .png format, and it loads right up... http://hme.sourceforge.net/

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Just about done with the Physics Chapter for Extending Virtual World Design- Book 2, (had to grow a few new brain cells to write that one) Layton has been pounding away on the buildings and we are starting to see our content appear on the build grid. For a designer, it is always gratifying to see your designs become a "reality", albeit a virtual one. With a skilled builder like Layton, it is always a fun process. We walk around the build, kicking the mesh to see if we can break it. There were some issues with the physics on the stairs, but we got them sorted in short order. Another reason to Playtest as much as possible! Onward we go... you can follow our progress here: https://sites.google.com/site/evwdpuzzlegame/home
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2014-12-02
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