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A2A Simulations

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Community member 'bladerunner900' latest A2A Simulations Spitfire repaint;
http://a2asimulations.com/forum/viewtopic.php?f=98&t=42494#p320469
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Cherokee; The Low wing wonder
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TupolevPilot's profile photo
 
+A2A Simulations
I love the a2a Cherokee, flies amazing!

Request: Grumman aa5

There is no grumman aa5 for fsx and a2a is my favorite fsx addon company, it would be awesome!
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Flight physics testing today!
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Daniel Bayley's profile photo
 
Would love to ride along and see how you guys do things. Could contribute to another model. Eg C310 or Baron, or Seminole duchess or twin Comanche.
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Progressive day today things moving along great!
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Some instrument checks 
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Engineering for the Accu-sim pilot?
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Have them in circles
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A2A Simulations Piper Cherokee 180
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Bill Womack's profile photoAlex Curle's profile photo
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what is the name of the music?
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Well, we had to pull our HSI out to get serviced. With any luck, just a simple repair like replacing some belts, but this piece can be quite pricey - we'll see. Where is the Accu-Sim maintenance hangar?
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Daniel Bayley's profile photoEJ25WRX's profile photo
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EJ25WRX
 
looks like a comanche yoke, that and the comanche style throttle lay out.
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The upcoming Accu-sim Cherokee enters Beta testing!
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A few more C172 test flights using some lessons learnt from the Cherokee development 
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Adrian Lee's profile photoA2A Simulations's profile photo
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Hello Adrian, you will want to use our support forums here to help us to help you;
http://a2asimulations.com/forum/index.php
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Nearly the weekend, any sim flights planned?
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Have them in circles
264 people
Paul McCann's profile photo
Mình Ngủ Quên's profile photo
Lumiere Studios Ltd's profile photo
Kashif Arain's profile photo
edward melotto's profile photo
лариса крутских's profile photo
Nika Stewart's profile photo
David Gorski's profile photo
] ProdigyForge3D ['s profile photo
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A2A Community forums; http://a2asimulations.com/forum/index.php
Story
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- A2A Simulations -
Introduction
Starting out its life in 2003 as a one man team. Scott Gentile created Shockwave productions. Known in the Microsoft Combat Flight sim world as Blade124 he had created and packaged together numerous addon packs that greatly enhanced the simulation environment and created a realistic explosion, fire and debris effects within the combat environment.

As Shockwave Productions the first work taken on was to help indie developer Tsuyoshi Kawahito (TK), who was the lead coder of such classics as European Air War and Apache Longbow, on his new Strike Fighters simulation. Shockwave created an all-new visual effects suite which was released as Service Pack 1 for Strike Fighters. This suite, at its time, represented the most realistic visual effects available for any flight simulator on the market.

Following up the effects work, Scott started to bring in new modelers and set to work on the latest Microsoft Combat simulator. It was this early stage where Scott met Robert Rogalski, which formed a core 2-man unit of which the company would continue to grow. Rob gave the entire team a level of excellence to shoot for, and the result was a product created with pride from every member. Number 3 in the series he created the award winning and highly regarded 'FirePower' addon for CFS3. Adding an entirely new effects suite and whole new aircraft to the game along with all new missions 'Firepower' gave the flight simmer the most authentic damage modeling and visual effects available anywhere. FirePOWER received the very highest critical ratings of any air combat simulator released since.

The an opportunity to develop a sequel to Rowan’s Battle of Britain, and with the help of talented coder Wolfram Kuss, Shockwave expanded from aircraft, visual effects, and sound to a full scale, stand alone air combat game. Authentic atmosphere, fluid flight modeling, and a purely dynamic campaign was Battle of Britain II’s claim to fame. Even today, while other flight sims have eclipsed BOB2’s visuals, the Battle of Britain freeware development group (BDG) has continued to improve the title and customers keep coming back.

Then publisher Trisynergy requested Shockwave create aircraft for then Microsoft’s latest civilian flight simulator, Microsoft Flight Simulator 2004. Shockwave created a long line of authentic Warbirds using a technology then called Absolute Realism. Absolute Realism claimed and delivered the only aircraft for Flight Simulator 2004 that could be flown “by the book.” This meant everything, and not just top speed and climb statistics, but fuel economy, distance to altitude, and all the proper performance under various cruise configurations.

Shockwave Productions was then re-branded to A2A Simulations Inc. after some customer confusion between a popular online gaming service “Shockwave” that was started just months before the creation of Shockwave Productions. Since they were the first to create this name, Shockwave Productions took the initiative and re-branded itself to A2A Simulations Inc. as with continued growth only meant more confusion between companies.

In 2008, Accu-Sim was unveiled, which was the culmination of a long time dream to literally do things in simulators that have not yet been done before. Accu-Sim is pure A2A born, and allows the company to develop without limitations for itself and other host flight simulation engines. During this time A2A Simulations has attracted what we consider to be the very finest beta team in the flight simulation business, which insures products get to the customer in a well-tested, battle proven state.

Lastly, with this very high end product line, A2A Simulations opened a budget line “Aircraft Factory” which allows A2A Simulations to release solid quality aircraft that the public wants at a lower price.