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Natassja Jordan
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My Nexiuz Sound FX
Here are a few of the sound effects I chose for the Nexiuz Project: My minihealth sound is from the VideoBlocks website. I chose it because it sounds like a quick battery charge up. The sound is actually an alien sword. My megahealth sound is from the Video...

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Music Selection for Nexiuz Project
The original soundtrack for the "brokenlight.ogg" in Nexiuz consisted of strong strings, guitar, an airy synth and a hip hop beat. It works well for the game because it creates a sense of urgency, high energy and is cohesive with the high-tech, space feel o...

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Kingdom Hearts Cutscene Analysis
  One of my favorite video games is Kingdom Hearts. Here is a cutscene from KH1. In this part of the story, Sora approaches Riku to save his friend, Kyrie. Once Riku announces that he is actually being possessed by the evil Ansem, the fight is on. This cuts...

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BIOWARE Game Development
Bioware is a game development corporation founded by Greg Zeschuk, Ray Muzyka, and Augustine Yip started the company in Canada in 1995. Their first commercial game, Shattered Steel , was released in 1996 and co-developed with Pyrotek Game Studios. Shattered...

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OGRE Game Engine
The OGRE game engine is a scene oriented, flexible, 3D engine designed to make it easier for developers to produce games and demos using 3D hardware. OGRE stands for Object-Oriented Graphics Rendering Engine.  Steve Streeting created OGRE using the C/C++ la...

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Machinarium Analysis
Machinarium Analysis   Machinarium is a puzzle/adventure games where the player must solve a series of brain teasers such as, finding all the pieces of the main character, an extendable robot, and building him. The start screen of Machinarium has an eerie s...

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Guitar Hero III Analysis
Guitar Hero III: Legends of Rock Analysis Guitar Hero III utilizes motion capture to recreate each band member's movements onstage and to show how they interact when playing different songs. The recorded movements and facial expressions are then digitized a...
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