Project Beyond and Volvo Reality Illustrate VR as Disruptive Technology

First, there's Samsung's Project Beyond. The short story is that you put on a VR headset, and you get a VR view of a Project Beyond camera your VR headset is connected to. Imagine this for video conferencing, distance learning, and consulting, among many other things. http://www.theverge.com/2014/11/12/7205289/samsung-annonces-project-beyond-a-360-degree-3d-camera

Then there's Volvo Reality for Google Cardboard. This gives you a way to check out Volvo cars in 3D. Anytime you've had the experience of "I don't trust buying it online because I need to see and feel it" -- as many people do with cars -- you can think of this. Will the next big ecommerce player get started with using virtual reality to sell products/services that really need high tough? Amazon started with the ultimate low touch product -- books. Now, it knows it is unable to sell some things, paint being one example, simply because it cannot get the online experience right. Virtual reality could fill this void, and lead to disruptive theory playing out accordingly as a new model for distance commerce emerges. More on Volvo Reality: http://digiday.com/brands/volvo-becomes-first-automaker-use-google-cardboard-offers-test-drives-new-car/

It's clear to me that the "smartphone + headset = VR" model has some traction, though I'm still more enamored with the full body stuff Kinect is doing, just because I think it enables so much more. But I expect both models to co-exist. I still believe one of the biggest obstacles, if not the biggest obstacle, will be bandwidth. On some level, I think VR systems will rely on proprietary formats and smart devices doing a lot of work locally to reduce the amount of information that has to be transferred over the Internet. 
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