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Nick Payne
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A random science fiction loving Christian guy from an edge of the empire Roman market town.
A random science fiction loving Christian guy from an edge of the empire Roman market town.

166 followers
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Currently rolling a Tempest Cleric in a WEhatsApp group. He's a confused individual really. He's currently running around a cavern in full armour doing a fairly decent impression of a ranger, having looted a goblin bow and 18 arrows... and taking potshots as the enemies appear. :)

When we first started we didn't know if it was going to be a solo game, so I tried to round him out to be as flexible and versatile as possible. He's now level 4 and the build:

Variant human, sailor, Tempest domain

STR: 14 (+2)
DEX: 14 (+2)
CON: 14 (+2)
INT: 10
WIS: 16 (+3)
CHA: 10

Skills:

Acrobatics +4
Animal Handling +3
Arcana 0
Athletics +4
Deception 0
History 0
Insight +5
Intimidation 0
Investigation 0
Medicine +5
Nature 0
Perception +5
Performance 0
Persuasion 0
Religion 0
Sleight of Hand +2
Stealth +2
Survical +3
Navigator Tool proficiency
Proficiency in light, medium, heavy armour and shields
Proficiency in simple and martial weapons

Currently equipped with half plate armour, death ward shield, "Moonstorm" - a self dubbed mountouched longsword that emits light but has been divinely upgraded to a +1 on attack and damage, a rapier and an admantine sword that I have been leant by our rogue.

I took the Reslient (Dexterity) as a feat, to give me the flexibility in attack and evasion (hence why my attack rolls for dex and strength are equal, and why I am proficient in athletica and acrobatics (skill choice).

The party currently has a rogue and mystic besides myself, so I kind of nead to be the meat shield, healer and base damage dealer. so it looks like Jack of all trades may have been the right way to go.

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My latest Comic con adventures - London 2018
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Got a question relating to my Ranger who is now level 10. He's currently a beastmaster (unearthed arcana), and off in Ravenloft contending with Strahd. Unfortunately his erstwhile ape companion is starting to fall under the influence of Strahd... and is becoming a bit of a pyromaniac (burned down a monastery wing with flesh golems inside). Ranger is not happy about this... but thematically is drawing close to the dragons - speaks their tongue (after being taught by a dragon ally), and has ambitions (openly discovered by the seer in Ravenloft), to one day ride one.

So I'm obviously aware that a dragon or even a wyrmling would be way too powerful to have as a companion... but I'm wondering if I could go for a pseudodragon?

I have two issues as a player (both to do with scaling).

The first problem is HP... Gort (ape), currently has a HP of 90... but if I replace him with this, the companion takes a huge hit and drops right down to 60 HP. That's a big hit from my perspective (although the armour class does go up a little).

The second issue goes the other way - the sting attack. From what I've gleaned online, the attack starts with a DC 11 save for poison damage... but apparently this kind of damage scales with the pseudodragon's constitution... which improves with with my ranger's ASI's. Does this make the poison attack become OP? For reference this is what it does: target must succeed on a DC 11 Constitution saving throw or become Poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls Unconscious for the same Duration, or until it takes damage or another creature uses an action to shake it awake.

So if it started out with 13 CON and I've already pumped 3 into it for ASI improvements at level 10, it is theoretically now poisoning on a DC 13 fail, could be on 15 at level 12 and 17 at level 16.

It's also entirely possible my maths is shockingly wrong (wouldn't be the first time). So the salient points are that I've had two ASI increases (4pt distribution to companion), and that it benefits from my proficiency (+4).

So stats I've got it at are:

STR 6 (-2)
DEX 16 (+3)
CON 16 (+3)
INT 10 (0)
WIS 12 (+1)
CHA 10 (0)

HP 60

AC 17

ATK Bonus +4

Damage 1D4 + 6

And a +4 bonus to Acrobatics and Stealth, taking them to 7.

Does anything sound fishy there... either from a DM perspective or from a powerbase (pro or con) perspective?

Thank you for your time and attention.
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I know everyone else will probably share Dreams... but I thought I’d go with his one. We start out with dreams but time and tide batter them down and try and erode them away.... and you might think your big ideas were just your imagination. But this song for me encapsulates the importance of not forgetting those aspirations and more innocent times... and finding a time and place to reclaim them in some way in later life... and that it wasn’t just all in your head.

The Cranberries started hitting the big time when I was properly discovering girls (ah who who am I kidding, I’ve never properly discovered girls... not sure there’s really any man who can truly claim to have either😂). I can remember them breaking out at the Woodstock anniversary gig with “Dreams”. I can remember moping to “Pretty” when there were one or two girls I had a crush on and was aware of my astounding invisibility; I can remember “I Still Do” when I had actually got somewhere with a girl and then it had gone to poop. I can remember the “No Need to Argue” album in the background as I was playing Sensible Soccer. I can remember hearing “Zombie” and thinking how much the political ill will described fit other conflicts. I can remember listening to “Salvation” on the bus and thinking what an awesome message it had.

So a sad loss today.
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I have this on Xbox One, but I've never got into simply because I am utterly lame at directing the spacecraft :(

I had exactly the same problem with Asteroids as a kid.
Today I am a hero. :3

10,552 light years from LTT 4961, 11, 467 light years from Colonia. I land on a 2g rocky world looking for Iron and Nickel to top off my supplies.

Here in what is almost literally the middle of nowhere I stumble upon a High Band signal. The wreckage tells the story. Whatever fate befell this ship, it was neither quick nor easy. The scarcity of debris and the intact Condor tell of a ship being ripped apart from the inside out a she screamed through the deep gravity well of this planet.

The two occupied escape capsules are beaten and battered almost beyond belief but, they've done their jobs well. And their occupants a still alive. I collected the pods into the relative safety of my SRV's tiny cargo bay and call back to me my faithful Mastiff.

With the two capsules now safely stored within the Mastiff's Armored bulkheads I perform a quartering search as I ascend from the planet. But, as any explorer knows, planets like the oceans of Old Earth guard their treasures jealously. I find nothing and must content myself with at least rescuing these two lost souls.


Time to stop sightseeing. Colonia, here I come.
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In our groups secondary campaign, my character is a Warforged Paladin (currently level 3) at present. I'm thinking of going Sorcadin (Favoured Soul) after level 6. I think it will be a lot of fun in terms of ability and characterisation to do this.

I'm going to wait till level 7 to do it because a) I want to take resilient (constitution) feat at level 4 and b) I want to get aura of protection up and running.

Getting up to level 12 will be fun as well, as it will grant me access to:

Blessed Countenance
At 6th level, your divine essence causes you to
undergo a minor physical transformation. Your
appearance takes on an otherworldly version of
one of the following qualities (your choice):
beautiful, youthful, kind, or imposing.
Whatever your choice, if your proficiency
bonus applies to a Charisma check, double that
bonus.

He's already proficient in both the intimidation and persuasion skills, so by the time I get up there... he's going to be compelling everyone left right and centre and his saving throws are going to be strong. Presumably it won't stack with aura of protection because that just takes proficiency from charisma and isn't related to a charisma check in itself. That said, it still means every single saving throw is buffed by charisma proficiency... and that's not something to shake a stick at (all other stats from AoD, charisma itself gets double proficiency from BC).

As for character interaction, the fact he's already a religious class warforged already adds a few tensions (the whole debate about souls and also the warforged idea that deities walk with them rather than rule over them). Favoured Soul really adds to that mix:

"Favored souls, with their natural magnetism
and strong personalities, are often seen as
threats by traditional religious hierarchies. As
outsiders who command the power of the gods,
these sorcerers can undermine the existing
order and claim a direct tie to the divine.
In some cultures, only those who can claim the
power of a favored soul may command religious
power. In these lands, ecclesiastical positions are
dominated by a few bloodlines and preserved
over generations."

What are people's thoughts?
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My ranger (now level 10) finished up his personal quest recently. This required me to come up with a new bond and flaw for him (found his parents had died on the island their order were protecting & fulfilled his destiny to find the island and redeem it from evil). I've basically home brewed the new bond and flaw (flaw is that I'll do anything to protect the island, even if it means being detrimental to the party's needs; bond is I'm the last of my line and am seeking companionship and an heir to continue its protection after me).

As I think I mentioned before, there may be a possible way forward in the future (possibly post level 12 as the DM has hinted the arty will face a major action where they call in favours), for me to adopt a class related to working with dragons (either through friendship with the young dragon on the island... or curiously through the discovery of a draconic egg in the party's possession that has now been passed to me). I've recently learned Draconic and may start talking to the egg through the rest of downtime to see if I can erm... encourage it to hatch.

As my reward for personal quest completion, my father's spirit passed to me his sunblade... but it is inert and requires 3 further rare magic items that are nature related (such as a hair from a unicorn), to unlock. Outside of the game, the DM explained to the Cleric (who wants to create magic items) that in order to build legendary items, he requires the same number of rare magical things as ingredients.

Now as sunblades are rare, with the level of extra work required to get this one functional being equal to that... it occurred to me that it probably has extra features that make it more formidable. What do you suppose those could be?

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Anybody else get the "radioactive Kurland in budgie smugglers" glitch in the feature episode? In the close up I think he was in a risa bathing costume... but by the time I realised what was going on and screencapped, this was the best I could manage. XD
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Our main DM is unavailable for our next two game sessions we have planned, so one of our other players (who also has good DM background) will run a secondary campaign in the same setting of Eberron. So we are rolling new characters from scratch. I thought I'd go for a Warforged paladin... DM is allowing me to use the extra +1 to constitution that Keith Baker used in a build on his website.

I don't want to go paladunce, so I'm rounding things out. My stats look ,like this:

STR: 16 (+3)
DEX: 10 (+0)
CON: 15 (+2)
INT: 10 (+0)
WIS: 10 (+2)
CHA: 14 (+4)

Going sword and board and wearing chainmail, so with composite plating my starting AC is 19. When my fighting style comes up, I think I will take defence to raise it to 20.

My intention is to take two feats instead of ASI's during the early game rises. I thought Heavy armour master at 4 and resilient (Con) at 8. Doing the latter will enable me to roll +15 modified constitution saving rolls (as I can add charisma to the roll). I thought that this would be an incredibly useful thing to do.

What do you think?
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