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Part 2 of my series where I'm attempting to build an online game from scratch
Building An Online Game: Part 2
The previous part of this series was at best the "Hello, world!" stage of a game server. Now it's time to actually start actually laying the groundwork. The Input Loop Back in the day when multiplayer games were only played on a LAN, the clients would collect their user input, and send it to the server. The server would wait until it had the input from all clients, and then tick the game simulation, and send back the new game...
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