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Brano Kemen
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Outerra
Outerra

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OpenGL rendering performance test #2 - blocks
Previous test - Procedural grass - focused on procedurally generated geometry that didn’t use any vertex data and generated meshes procedurally using only gl_VertexID value and a few lookups into shape textures, therefore with only a neglectable amount of n...

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Procedural rendering performance test #1 - Grass
Procedural grass rendering performance test This is the first of several OpenGL rendering performance tests done to determine the best strategy for rendering of various type of procedural and non-procedural content. This particular test concerns with render...

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Evaluation of 30m elevation data in Outerra
In September 2014 it was announced that the 30m (1") SRTM dataset will be released with global coverage (previously available only for US region). This was eagerly expected by a lot of people, especially simulator fans, as the 90m data are lacking finer ero...
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