Thoughts on Shadowrun Accelerated:

Four approaches 3/2/1/0:
Hard
Professional
Soft
Street

Aspects:
What you are
Why you run
Who you know (at least one, max up to three)

Stunts: Three that reflect important gear/spells/programs/sprites. They can be changed out during a game using a fate point or a free invoke from an aspect such as "Mr. Johnson Owes Me One

Magic gear (spells/sprites) must have an Aspect that unlocks it.
Machine gear (cyberware/decks) can only be changed with a milestone.

Thoughts? Worth a full blog entry?
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