Some more thoughts on Shadowrun, inspired by Fate Worlds:

Cyberware always costs refresh. You can't use your three free stunts  on it.

Refresh cost is equal to the Essence cost of your cyberware. If it's a fraction, roll a fate die at the beginning of the session. If it comes up a plus, you get refresh equal to the rounded down cost.

Full magicians require three stunts: Sorcery, Conjuring, and Astral Projection. Aspected Magicians only need to take one or two of those.

Adepts take stunts that allow them to roll magic instead of a specific skill.
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